Luggs Posted August 21, 2013 Share Posted August 21, 2013 A quick mock up of the shop I did. (Ignore the Maxwell in front of Wilson, I miss clicked Link to comment Share on other sites More sharing options...
debugman18 Posted August 21, 2013 Author Share Posted August 21, 2013 @LuggsI like it! @debugman18I just think it would make more sense. The earth is still spinning, isn't it? And I think having more phases is always a chance for adding more periodic variety.That's definitely something I've considered. (The periodic variety.) As for sense, well, anything in this game could be explained away with magic. So perhaps longer than usual days? On a side note, what about some sort of phase system, similar to the nightmare system recently implemented? Maybe a period of time where Giants will wander the landscape, dynamically making camps and planting new Giants, if we go that route? I'll work on implementing the shopkeeper, in the meanwhile. 1 Link to comment Share on other sites More sharing options...
simplex Posted August 21, 2013 Share Posted August 21, 2013 @debugman18How are we gonna coordinate code development/collaboration? Since you didn't answer my previous question, I presume you're not familiar with git. Link to comment Share on other sites More sharing options...
debugman18 Posted August 21, 2013 Author Share Posted August 21, 2013 (edited) @debugman18How are we gonna coordinate code development/collaboration? Since you didn't answer my previous question, I presume you're not familiar with git.I'm a little familiar with git. I'm not an expert in using it, but I can use it. Committing/pushing/etcetera. If you have a repo we could use git. I've got netbeans, but I haven't been using it for modding. (I've been using notepad++ for the lua files). Where was your previous question? I must've missed it, apologies.Edit: Found it back on the first page. It was an edit, which explains why I didn't see it. I heavily rely on notifications, so sometimes edits slip past my radar. Edited August 21, 2013 by debugman18 1 Link to comment Share on other sites More sharing options...
simplex Posted August 21, 2013 Share Posted August 21, 2013 I'm a little familiar with git. I'm not an expert in using it, but I can use it. Committing/pushing/etcetera. If you have a repo we could use git. I've got netbeans, but I haven't been using it for modding. (I've been using notepad++ for the lua files). Where was your previous question? I must've missed it, apologies.Edit: Found it back on the first page. It was an edit, which explains why I didn't see it. I heavily rely on notifications, so sometimes edits slip past my radar.No problem. I made a GitHub account just for DS mods, https://github.com/nsimplex. I can host the repository in my account, but since you're the project's founder it would be fitting for it to be hosted in an account of yours (if you want to). Link to comment Share on other sites More sharing options...
TeoSS69 Posted August 21, 2013 Share Posted August 21, 2013 On a side note, what about some sort of phase system, similar to the nightmare system recently implemented? Maybe a period of time where Giants will wander the landscape, dynamically making camps and planting new Giants, if we go that route? Uh, storm clouds?A quick mock up of the shop I did. (Ignore the Maxwell in front of Wilson, I miss clicked I was thinking more of a traveling merchant. But i like the store layout. Link to comment Share on other sites More sharing options...
Luggs Posted August 21, 2013 Share Posted August 21, 2013 (edited) Okay stupid idea. Cloud sheep. A peaceful animal. You can use a razor to shave them and get the mentioned cloud bits. But they have a dark side. Static electricity slowly builds up in the cloud layer beneath you. Which is shown by the cloud turf turning gray. (Grey or gray?) once enough electricity builds up, shown by the cloud turf becoming a darker gray, they become Storm Rams. These are aggressive and charge at you like rooks. Edited August 21, 2013 by Luggs 2 Link to comment Share on other sites More sharing options...
Luggs Posted August 21, 2013 Share Posted August 21, 2013 I was thinking more of a traveling merchant. But i like the store layout.I think it's too big and square really. Trying it again. Link to comment Share on other sites More sharing options...
kylekunfox Posted August 21, 2013 Share Posted August 21, 2013 Had some more ideas that could be interesting. How about some pigs with wings up there? I feel like you could make some "when pigs fly jokes" and they could drop flying bacon or something. Also how about some bird mobs? Like pigs/merms/bunnyman models but bird like You'd be able to craft a birdhouse/nest for them to spawn out of them with like a dozen eggs, boards/beefalo whool, and 10 feathers. Depending what kind of feathers you use you would get a different bird model spawner. Link to comment Share on other sites More sharing options...
Hugo M. Posted August 21, 2013 Share Posted August 21, 2013 I'm a bit curious about how weather would work when you're up there, maybe when its raining you take damage, wathever is the character you're using (because when starts raining the cloud would acumulate electricity, and get grey) and the only way to create a safe zone would be by placing a lightning rod to absorve some electricity. Link to comment Share on other sites More sharing options...
debugman18 Posted August 21, 2013 Author Share Posted August 21, 2013 (edited) No problem. I made a GitHub account just for DS mods, https://github.com/nsimplex. I can host the repository in my account, but since you're the project's founder it would be fitting for it to be hosted in an account of yours (if you want to).https://github.com/debugman18/UpAndAway I'll upload what I've got currently. Okay stupid idea. Cloud sheep. A peaceful animal. You can use a razor to shave them and get the mentioned cloud bits. But they have a dark side. Static electricity slowly builds up in the cloud layer beneath you. Which is shown by the cloud turf turning gray. (Grey or gray?) once enough electricity builds up, shown by the cloud turf becoming a darker gray, they become Cloud Rams. These are aggressive and charge at you like rooks.I'm a bit curious about how weather would work when you're up there, maybe when its raining you take damage, wathever is the character you're using (because when starts raining the cloud would acumulate electricity, and get grey) and the only way to create a safe zone would be by placing a lightning rod to absorve some electricity.I'm starting to warm up to this static mechanic... Edited August 21, 2013 by debugman18 1 Link to comment Share on other sites More sharing options...
simplex Posted August 21, 2013 Share Posted August 21, 2013 I'm a bit curious about how weather would work when you're up there, maybe when its raining you take damage, wathever is the character you're using (because when starts raining the cloud would acumulate electricity, and get grey) and the only way to create a safe zone would be by placing a lightning rod to absorve some electricity.Where would the lightning rod discharge electricity to? Link to comment Share on other sites More sharing options...
Luggs Posted August 21, 2013 Share Posted August 21, 2013 (edited) I'm starting to warm up to this static mechanic...If we do the static cycle, it should be different than the ruins nightmare cycle. Instead of spawning hostiles, it should alter existing mobs. Cloud sheep become storm rams, giants became more dangerous etc etc. Edited August 21, 2013 by Luggs Link to comment Share on other sites More sharing options...
Luggs Posted August 21, 2013 Share Posted August 21, 2013 (edited) A road block of sorts. What model would the bean giant use? Treeguard is too thin. Hunchback models would look a bit weird blown up. Deerclops could work as it is designed with giant scale in mind. But the arms and legs might be an issue. Edited August 21, 2013 by Luggs Link to comment Share on other sites More sharing options...
TeoSS69 Posted August 21, 2013 Share Posted August 21, 2013 (edited) A road block of sorts. What model would the bean giant use? Treeguard is too thin. Hunchback models would look a bit weird blown up. Deerclops could work as it is designed with giant scale in mind. But the arms and legs might be an issue.Character model? Edited August 21, 2013 by TeoSS69 Link to comment Share on other sites More sharing options...
simplex Posted August 21, 2013 Share Posted August 21, 2013 A road block of sorts. What model would the bean giant use? Treeguard is too thin. Hunchback models would look a bit weird blown up. Deerclops could work as it is designed with giant scale in mind. But the arms and legs might be an issue.This is a good question. I think the Treeguard could be made to work by scaling it only horizontally. But designing art with uneven scaling in mind does add some challenge. Not to mention there's a compromise in visual quality.I can't really think of a good model. Link to comment Share on other sites More sharing options...
Luggs Posted August 21, 2013 Share Posted August 21, 2013 This is a good question. I think the Treeguard could be made to work by scaling it only horizontally. But designing art with uneven scaling in mind does add some challenge. Not to mention there's a compromise in visual quality.I can't really think of a good model.They are called bean giants. What if they actually were beans. We use the Deerclops model, make the body the bean, and the arms and legs are the bean stalks. The head could be a flower of some sort. Link to comment Share on other sites More sharing options...
debugman18 Posted August 21, 2013 Author Share Posted August 21, 2013 This is a good question. I think the Treeguard could be made to work by scaling it only horizontally. But designing art with uneven scaling in mind does add some challenge. Not to mention there's a compromise in visual quality.I can't really think of a good model. They are called bean giants. What if they actually were beans. We use the Deerclops model, make the body the bean, and the arms and legs are the bean stalks. The head could be a flower of some sort.I had something in mind where they would be similar to gnolls, at least in terms of aesthetics. Including the aspect of essentially being beans. Maybe that entire concept is absurd in practice, we'd have to see how it actually looks. Link to comment Share on other sites More sharing options...
Luggs Posted August 21, 2013 Share Posted August 21, 2013 I had something in mind where they would be similar to gnolls, at least in terms of aesthetics. Including the aspect of essentially being beans. Maybe that entire concept is absurd in practice, we'd have to see how it actually looks.We're talking about a game with a koala elephant, a deer cyclops, and an enemy that is just a rhino head. We'd have to try really hard to be absurd. Link to comment Share on other sites More sharing options...
debugman18 Posted August 21, 2013 Author Share Posted August 21, 2013 We're talking about a game with a koala elephant, a deer cyclops, and an enemy that is just a rhino head. We'd have to try really hard to be absurd.Valid point. Any ideas for the description strings for the shopkeeper? It's not direly important, but I'm working on implementing him right now. Link to comment Share on other sites More sharing options...
TeoSS69 Posted August 21, 2013 Share Posted August 21, 2013 Valid point. Any ideas for the description strings for the shopkeeper? It's not direly important, but I'm working on implementing him right now.Wolfgang : Umbrella man wants deal. Link to comment Share on other sites More sharing options...
Luggs Posted August 21, 2013 Share Posted August 21, 2013 (edited) Valid point. Any ideas for the description strings for the shopkeeper? It's not direly important, but I'm working on implementing him right now.Wilson: Odd place to set up a store.Willow: I like the flag on his umbrella.Wendy: A deceiver at heart.Wolfgang: Umbrella man wants deal.WX-78: A PEDDLER OF GOODS.Wickerbottom: Perhaps he has some books for sale.Woodie: Men like this ran my lumber yard.Maxwell: I thought I got rid of you. Edited September 2, 2013 by Luggs Link to comment Share on other sites More sharing options...
Craig_Perry Posted August 21, 2013 Share Posted August 21, 2013 Valid point. Any ideas for the description strings for the shopkeeper? It's not direly important, but I'm working on implementing him right now.Wilson: he seems shadyWendy: he amasses a fortune but he still has a sad endWolfgang: tiny shady man wants tradeWillow: Maybe he will buy fireWX-78: Trading module respondingWickerbottom: they are very quiet, I like themWoodie: that's a nice trade eh?Wes: ...Maxwell: I banished him here a long time ago Link to comment Share on other sites More sharing options...
Luggs Posted August 21, 2013 Share Posted August 21, 2013 I tried to make the Shopkeeper set piece again. This time I took TeoSS's thoughts and gave it a simple traveling merchant look. For those of you curious of the inspiration, in Spain, I saw several people selling stuff on rugs which have ropes attached to the corner so they can pack up at a moment's notice. 1 Link to comment Share on other sites More sharing options...
KidneyBeanBoy Posted August 21, 2013 Share Posted August 21, 2013 (edited) Could you make a way to make the shopkeep spawn outside of the shop? I wanted to download this and get the shopkeep to work on a pre-existing world. Perhaps make his shop spawn in the underground ruins as well. Kinda like the nether containing stuff to get to the end. Edited August 21, 2013 by KidneyBeanBoy Link to comment Share on other sites More sharing options...
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