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Celebrim

[Gameplay] Inconsistent Damage

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Celebrim    10

Bug Submission

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[Gameplay]

Platform

  • Steam

Version Number

11/20

Issue title

Inconsistent Damage

Steps to reproduce

Combat Spiders and Nests switching between Spear and Tentacle Spike then engage a Tree Guard as detailed below.

Describe your issue

I didn't write down my version and am not near a machine that has Steam currently, but it is the current version as of the morning of 11/20. All done with Wilson (1st character)

I have been tracking damage by recording the number of swipes of a spear it takes to kill creatures. I normally see the following results:

Spider 2

Large Spider Nest 20

Tree Guard 40

I recently acquired a Tentacle Spike and decided to try it out. I noticed it seems to provide a 30% reduction in number of swipes (similar to the 4th character) which would give:

Spider 2

Large Spider Nest 14

Tree Guard 28

I noticed the spike has 100 "uses" so I was trying to cleanly use it up and performed the following (switching between weapons where mentioned:

Spike: 12 Spiders + Large Nest (24+14 = 38 uses)

Spike: 12 Spiders + Large Nest (24+14 = 38 uses)

Spear: 1 hit on nest

Spike: 4 Spiders (8 Uses)

Spear: 1 hit on nest

Spike: 4 Spiders (8 Uses)

Spear: 1 hit on nest

Spike: 4 Spiders (8 Uses)

This completely used up the spike, I did not have any others in my inventory

Spear: Finish nest (17 Uses)

Next I engaged a Tree Guard with the spear (my only weapon) and was able to kill it in 28 uses. I would expect it to have been 40 uses.

It seemed like the damage bonus from the spike was still in effect, but it didn't seem to be in effect during the nest fight.

It did switch to dusk during the fight but finished before night (if the tree guard's hp are based on time of day or something)

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