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sKRiBEL

[Crash] Crashes On Evening Of Day 48

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sKRiBEL    10

Bug Submission

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[Crash]

Platform

  • Steam

Version Number

69197

Issue title

Crashes On Evening Of Day 48

Steps to reproduce

Survive until day 48, and wait until dusk. A pig in a swamp or just a swamp with a shadow in the center will show.

Describe your issue

I was just playing the game, everything seemed normal, I finished up mining and on my way home before dusk, then just before the game gets a chance to save, it stops and just shows an empty swamp biome with a pig in the center, sometimes only the pig's shadow loads. Not sure of the cause. I played again, and had this bug repeat 2 times afterward, doing something different, same result.

Images:

Day 48 Before Crash -

Day 48 After Crash -

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Kevin    1,055

Do you still have the save game that causes this? It would be the file called 'latest' in this directory if you haven't restarted at all:

[steam Install Location]/userdata/[steam User ID]/219740/remote/

If you still have the file, can you email it to dontstarve.debug@kleientertainment.com, and I'll take a look at it.

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Kevin    1,055

If anyone has a save with a reproducible case, please send it to the email address I listed above.

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HateCrew    10

I sent you a email regarding this with my save-file, but forgot to add my log, so I'll just post it here.

LUA ERROR stack traceback:

c:\jenkins\workspace\jobs\DontStarve_Staging_Make_Steam_Package\workspace\data\scripts\entityscript.lua(69,1) in function 'GetSaveRecord'

c:\jenkins\workspace\jobs\DontStarve_Staging_Make_Steam_Package\workspace\data\scripts\components\container.lua(245,1) in function 'OnSave'

c:\jenkins\workspace\jobs\DontStarve_Staging_Make_Steam_Package\workspace\data\scripts\entityscript.lua(737,1) in function 'GetPersistData'

c:\jenkins\workspace\jobs\DontStarve_Staging_Make_Steam_Package\workspace\data\scripts\entityscript.lua(77,1) in function 'GetSaveRecord'

c:\jenkins\workspace\jobs\DontStarve_Staging_Make_Steam_Package\workspace\data\scripts\components\inventory.lua(31,1) in function 'OnSave'

c:\jenkins\workspace\jobs\DontStarve_Staging_Make_Steam_Package\workspace\data\scripts\entityscript.lua(737,1) in function 'GetPersistData'

c:\jenkins\workspace\jobs\DontStarve_Staging_Make_Steam_Package\workspace\data\scripts\entityscript.lua(77,1) in function 'GetSaveRecord'

c:\jenkins\workspace\jobs\DontStarve_Staging_Make_Steam_Package\workspace\data\scripts\main.lua(479,1) in function 'SaveGame'

c:\jenkins\workspace\jobs\DontStarve_Staging_Make_Steam_Package\workspace\data\scripts\gamelogic.lua(124,1) in function 'fn'

c:\jenkins\workspace\jobs\DontStarve_Staging_Make_Steam_Package\workspace\data\scripts\entityscript.lua(430,1) in function 'PushEvent'

c:\jenkins\workspace\jobs\DontStarve_Staging_Make_Steam_Package\workspace\data\scripts\components\clock.lua(191,1) in function 'StartDusk'

c:\jenkins\workspace\jobs\DontStarve_Staging_Make_Steam_Package\workspace\data\scripts\components\clock.lua(116,1) in function 'NextPhase'

c:\jenkins\workspace\jobs\DontStarve_Staging_Make_Steam_Package\workspace\data\scripts\components\clock.lua(130,1) in function 'Update'

c:\jenkins\workspace\jobs\DontStarve_Staging_Make_Steam_Package\workspace\data\scripts\components\clock.lua(66,1)

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Kevin    1,055

Something is up with one of your inventory objects. Try dropping everything...

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