Developer Kevin Posted May 17, 2013 Developer Share Posted May 17, 2013 We're almost there! We may post one last test build tomorrow, depending upon what you guys find over night. As for today's build, here are the notes:Version 77880[*]No deerclops in the caves[*]Krampus doesn't try to use weapons when he steals them[*]Added turf objects for caves / better ambience mixes[*]Farm plots serialize properly when you leave the world[*]Talking strings aren't super huge on widescreen configs[*]Ctrl+shift moves half-stacks between containers[*]Fix aboveground collision issues[*]The Bush hat has to be triggered with RMB to activate it[*]You respawn with less health/sanity/hunger after dying in a cave[*]Fixed meat effigies in caves[*]Rottable stuff rots when you die in a cave[*]New working music in caves[*]Fixed some projectile/wall issues. Some remain.[*]Added new description strings for cave items Link to comment Share on other sites More sharing options...
d3v1n96 Posted May 17, 2013 Share Posted May 17, 2013 Yay! I will be able to take mush turf above ground! You rock Kevin. Link to comment Share on other sites More sharing options...
aredshroom Posted May 17, 2013 Share Posted May 17, 2013 Just a question, do these builds automatically update like hotfixes do? For example, if I'm playing the May 15th build, will these changes be in my current world or do I have to make a new cave? Thanks Link to comment Share on other sites More sharing options...
366107044 Posted May 17, 2013 Share Posted May 17, 2013 So was there a bug/crash with the bush hat and snurtle shell? Link to comment Share on other sites More sharing options...
RetroGamer2000 Posted May 17, 2013 Share Posted May 17, 2013 Yay! Can't wait to see some description strings. Link to comment Share on other sites More sharing options...
Developer Kevin Posted May 17, 2013 Author Developer Share Posted May 17, 2013 Just a question, do these builds automatically update like hotfixes do? For example, if I'm playing the May 15th build, will these changes be in my current world or do I have to make a new cave? Thanks Depends on the fix. If we're fixing generation stuff... you'll need to make a new cave. Anything else should work, though. Link to comment Share on other sites More sharing options...
aredshroom Posted May 17, 2013 Share Posted May 17, 2013 Alright then. Mushturf, finally! Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted May 17, 2013 Share Posted May 17, 2013 The "work to be done" variation for caves gave me some chills down my spine (in a good way). Awesome work, guys. Will these be added to the official soundtrack soon? Link to comment Share on other sites More sharing options...
d3v1n96 Posted May 17, 2013 Share Posted May 17, 2013 (edited) Kevin, is there any thought of different colors for mushtrees? (I know it wouldn't really make sense for red or green since it is always night in the caves) but I still think they would look amazing! [MENTION=8]Kevin[/MENTION Edited May 17, 2013 by d3v1n96 Link to comment Share on other sites More sharing options...
osadat Posted May 17, 2013 Share Posted May 17, 2013 (edited) Fixes are great! thanks Kevin! Edited May 17, 2013 by osadat Link to comment Share on other sites More sharing options...
Mustard Posted May 17, 2013 Share Posted May 17, 2013 Kinda unrelated to this, but will there be public testing for the next updates as well? Also, now I can know what to call the different cave biomes Link to comment Share on other sites More sharing options...
366107044 Posted May 17, 2013 Share Posted May 17, 2013 Kinda unrelated to this, but will there be public testing for the next updates as well? There had better be... Link to comment Share on other sites More sharing options...
Nickboom Posted May 17, 2013 Share Posted May 17, 2013 WOO WHOOO Finally get to see the strings for items Link to comment Share on other sites More sharing options...
MycoLogical Posted May 17, 2013 Share Posted May 17, 2013 Wickerbottom off we go! Link to comment Share on other sites More sharing options...
sirmentlegen Posted May 17, 2013 Share Posted May 17, 2013 [MENTION=8]Kevin[/MENTION] You didn't mention the Wolfgang big portrait change! Link to comment Share on other sites More sharing options...
Peculiar Posted May 17, 2013 Share Posted May 17, 2013 (edited) Dat cave music is amazing.Also, Bug.-Lantern can't be examined. When shift clicked it moves between backpack and inventory. Edited May 17, 2013 by Peculiar found a bug Link to comment Share on other sites More sharing options...
_Q_ Posted May 17, 2013 Share Posted May 17, 2013 (edited) -red and green mushrooms are still in caves-monsters get stuck in a walls, and have problems with pathfinding, like spider can't go around wall, snurtle stuck in a wall - his den was very close to a wall, one of them spawned in front of den and the second one spawned behind the den and got stuck into a wall-grass, twigs and berry bushes still can be found in total darkness areas-tentacle spikes in large numbers at random terrain-some problems with normal and new spider dens: its night so normal spiders should go out and be walking around like on surface? (the same for new spiders)-bats behavior could use few tweaks, they just fly around me in circles, and I can kill them with ranged weapons-you will almost sink in cave wall if you walk close to it, you just see your character legs and part of torso rest is covered by cave wall-if you build pighouse in cave, then hammer it, give some meat to homeless pig and you have pig warrior that don't sleep and will follow you but only when you have torch equipped, that leads to next thing:-pigs don't react to other light sources like miner hat and lantern even on surface and you must use torch for them to follow you at dusk and night even if you have miner hat or lantern equipped Edited May 17, 2013 by _Q_ Link to comment Share on other sites More sharing options...
MycoLogical Posted May 17, 2013 Share Posted May 17, 2013 Will we ever get a description for the missing items from the top side? Hound teeth and that? Link to comment Share on other sites More sharing options...
MilleniumCount Posted May 17, 2013 Share Posted May 17, 2013 Perhaps it will be a christmas present from [MENTION=8]Kevin[/MENTION] to us! Link to comment Share on other sites More sharing options...
MycoLogical Posted May 17, 2013 Share Posted May 17, 2013 [MENTION=8]Kevin[/MENTION] Thanks for answering the question I was wondering; the fungal growth on the Mushtrees have a parasitic relationship!Maybe it is just me but I think you made Wickerbottom say that because of me :DIf so, I am grateful! Link to comment Share on other sites More sharing options...
DaS Posted May 17, 2013 Share Posted May 17, 2013 hehe, loving the temporary turf textures Link to comment Share on other sites More sharing options...
Orima-Kazooie Posted May 17, 2013 Share Posted May 17, 2013 (edited) Loving the fact that we can actually grab the turf!!But, er, are we supposed to be craft most types of turf now?? That seems questionable, especially if the recipes aren't placeholders too.ALso, new forum shortcut button is handy.And is it just me or has the karmpus gotten new sounds~!EDIT: Oh and Chesterer gets stuck behiond walls in caves Edited May 17, 2013 by Orima-Kazooie Link to comment Share on other sites More sharing options...
sirmentlegen Posted May 18, 2013 Share Posted May 18, 2013 The new music is amazing. Link to comment Share on other sites More sharing options...
Shin Posted May 18, 2013 Share Posted May 18, 2013 Why is Wolfgang bald in the character selection menu?Too many steroids? Link to comment Share on other sites More sharing options...
tehMugwump Posted May 18, 2013 Share Posted May 18, 2013 Why is Wolfgang bald in the character selection menu?Too many steroids?Going for more of a 'Bronson' vibe. (great movie by the way) Link to comment Share on other sites More sharing options...
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