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With bunch new plants under water, new problem arise: how do you mutate them. Water are very resistant to radiation that most source of radiation become super weak.

Only good solution so far is crashed satellite, but they are very limited and cant be plant on any asteroid.

Can we have Emulsifier make Nuclear waste water that plant can live on and have the water itself become the source of radiation?

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Sad times indeed. The rad lamps is just barely enough for 253 rads per cycle for 1 plant :(. 1000kg nuclear waste on the floor is also just a hair below 250 rads/cycle. Crashed satellite for me seems to only be about 190 rads/cycle for one cycle if you keep the whole thing submerged. Most practical right now honestly might be planting around a reactor setup.

4 hours ago, Tigin said:

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Sad times indeed. The rad lamps is just barely enough for 253 rads per cycle for 1 plant :(. 1000kg nuclear waste on the floor is also just a hair below 250 rads/cycle. Crashed satellite for me seems to only be about 190 rads/cycle for one cycle if you keep the whole thing submerged. Most practical right now honestly might be planting around a reactor setup.

let me teach you the way. Instead of full tank of liquid, make 2 layer of salt water and brine each layer 10 kg (or less) by deconstruct pipe (get less by making 1 line of pipe with liquid valve, 10g of liquid wont spoil to left or right.).
use tile to separate the liquid, and you got much less radiation resistant environment.

I used it for Seakomb.pngback in PPP to mutate them, but still we really need better radiation underwater.

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Edited by Tranoze
9 hours ago, Tranoze said:

make 2 layer of salt water and brine each layer 10 kg (or less)

Fun fact from the bug tracker's firehose: radiation from waste is not attenuated by environment. No need to reduce liquid mass if you're using waste as the radiation source.

I haven't tested it myself, but I suspect it can pass through even neutronium.

What about changing the blooming mutation so instead of providing a decor bonus, it would make the mutated plant emit radiation, at the cost of yielding low to no crop? We could then spread a couple of those plant in a farm to help spread radiation.

3 hours ago, myxal said:

Fun fact from the bug tracker's firehose: radiation from waste is not attenuated by environment. No need to reduce liquid mass if you're using waste as the radiation source.

I haven't tested it myself, but I suspect it can pass through even neutronium.

Only useable nuclear waste tile for farming is solid one. Liquid one require bunker/door block, and heat insulation, which, by the time you block the heat and the liquid pressure, you have no tile of radiation left.

So you have to form massive tons tiles, cool them down to plant temperature, then use them. Which will take you WAYYYY too much time.
 

 

3 hours ago, Pproy said:

What about changing the blooming mutation so instead of providing a decor bonus, it would make the mutated plant emit radiation, at the cost of yielding low to no crop? We could then spread a couple of those plant in a farm to help spread radiation.

It still only work for air plants. Problem is water based liquid are very radiation resistant and require lots of work to get radiation touch plants you need.

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