w0rph Posted June 2 Share Posted June 2 For example: Water 1000kg Mucin 100kg Bonus if it includes a measurement for how much the density will go up for every tile above, so: Water 1000kg (+1% to density from above tile) Not sure if its always 1%. There is currently no good way to look these metrics up, other than testing. It would be even better if the game included a table of densities like this for every element you discover. I only noticed that mucin is a great element with a super low density for use in liquid locks by accident. Go Figure. 5 Link to comment https://forums.kleientertainment.com/forums/topic/171900-suggestion-include-desired-tile-pressure-in-element-details/ Share on other sites More sharing options...
AugyBear Posted June 2 Share Posted June 2 Some kind of Viscosity attribute would be nice as well. i.e. how full can a liquid tile be before it spills over to other tiles? 1 Link to comment https://forums.kleientertainment.com/forums/topic/171900-suggestion-include-desired-tile-pressure-in-element-details/#findComment-1869647 Share on other sites More sharing options...
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