Senthe_ Posted May 26 Share Posted May 26 I love playing with wild critters, and Critter Feeder is the absolute MVP building for this playstyle. Being able to feed them in a controllable way without taming them is so extremely important for it. There really isn't any good alternative to the Feeder. You could periodically drop the food on the ground, but if the food is e.g. a mineral, you always risk dupes randomly picking it up again (unless you use mods to specifically forbid that...). So to avoid that hassle you have to wall off the area completely, which means automating inputs and outputs, which means you can't easily utilize wild critters until you're well into midgame. I loved just keeping them wandering around in random rooms. It thematically fits their wildness, they just kinda are there doing their things and I can feed them like wild cats or something. Now I'd have to make an entire automated and calculated thing out of them. Is it really necessary to make the Critter Feeder increase tameness? What's the purpose of that? Is this supposed to make taming easier, when it's exteremely easy already? Is it really supposed to nerf wild critters this brutally? Maybe it actually wouldn't be a huge problem to leave it alone? π₯Ί 2 Link to comment https://forums.kleientertainment.com/forums/topic/171699-ill-accept-any-other-nerfs-but-please-not-the-critter-feeder-%F0%9F%98%AD-%F0%9F%98%AD-%F0%9F%98%AD/ Share on other sites More sharing options...
Tigin Posted May 26 Share Posted May 26 Note only critters who look for food every half cycle should auto tamed (Iβm not actually sure if thereβs any land critters which do that right now) A critter who eats once every cycle (4 while wild) will increase their wildness about the same rate the feeder reduces it 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/171699-ill-accept-any-other-nerfs-but-please-not-the-critter-feeder-%F0%9F%98%AD-%F0%9F%98%AD-%F0%9F%98%AD/#findComment-1868342 Share on other sites More sharing options...
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