NNOUS Posted May 22 Share Posted May 22 its build on neutrium tiles and provide a measly 300w thus make mid > late game more an obsticale, would suggest ro provide a way to remove it / realocate or sth like oilwell without the neutrium tiles. Link to comment https://forums.kleientertainment.com/forums/topic/171597-tidal-spring-geyser-deconstructable/ Share on other sites More sharing options...
tHe_silent_H Posted May 23 Share Posted May 23 I'd like it more if it was a utility plant(a power plant if you will) Link to comment https://forums.kleientertainment.com/forums/topic/171597-tidal-spring-geyser-deconstructable/#findComment-1867949 Share on other sites More sharing options...
Carib94 Posted May 23 Share Posted May 23 I think the tidal Spring are solid when capture a fair amount of them for power making them a set and forget types. But I agree them being scattered around on neutronium tiles can be annoying and they need to be in large pools if liquid to be max efficient, 1 Link to comment https://forums.kleientertainment.com/forums/topic/171597-tidal-spring-geyser-deconstructable/#findComment-1867956 Share on other sites More sharing options...
Jurij I. Gorkij Posted May 24 Share Posted May 24 Honestly, I would welcome more if underlaying neutronium was removed and geysers would be "deconstructable" with construction skill. Link to comment https://forums.kleientertainment.com/forums/topic/171597-tidal-spring-geyser-deconstructable/#findComment-1868113 Share on other sites More sharing options...
Dugley Posted May 25 Share Posted May 25 I view these as being a lot like oil wells. Oil wells cannot be deconstructed either. I don't think they should be resting on neutronium. I don't know if they should be deconstructable. I do agree that in the late game they're kinda useless, unlike oil wells. Link to comment https://forums.kleientertainment.com/forums/topic/171597-tidal-spring-geyser-deconstructable/#findComment-1868242 Share on other sites More sharing options...
Parusoid Posted May 26 Share Posted May 26 18 hours ago, Dugley said: I view these as being a lot like oil wells. Oil wells cannot be deconstructed either. I don't think they should be resting on neutronium. I don't know if they should be deconstructable. I do agree that in the late game they're kinda useless, unlike oil wells. The difference is oil wells are far down, away from printing pod. tidal springs are right in the starting biome which later on makes building your base hard cuz they get in the way 2 Link to comment https://forums.kleientertainment.com/forums/topic/171597-tidal-spring-geyser-deconstructable/#findComment-1868319 Share on other sites More sharing options...
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