Primalflower Posted May 22 Share Posted May 22 I think the only way to get more is via space POI right now? Which is unfortunate. Could there be one somewhere in the game outside of space? 1 Link to comment https://forums.kleientertainment.com/forums/topic/171594-renewable-source-of-coquina-please/ Share on other sites More sharing options...
gigamoi Posted May 22 Share Posted May 22 That wouldn't be a first. With FPP, mercury's only renewable source are space POI. Mercury can only be consumed by mercury lamps (and plug slugs but plug slugs can be fed using other metals). Mercury lamps are extremely powerful and mercury being hard to get in the long run is what balances them out. Still, starting on Ceres, you have access to large quantities of mercury and you can abuse these lamp's power for as long as your reserves allow. I believe these lamps can be used and are intended to be used as a temporary stepping stone. No more, no less. Perhaps it's the same with coquina. (I don't remember what coquina is used for though.) Link to comment https://forums.kleientertainment.com/forums/topic/171594-renewable-source-of-coquina-please/#findComment-1867794 Share on other sites More sharing options...
missasch Posted May 22 Share Posted May 22 Yes, it seems as if the pack wants us to use the Flue Coral for oxygen which for 12 dupes we would need 8 Beakons to provide the lime (plus it would be nice to ranch more for steel) and that would need Starnacles, which need 20kg Coquina per cycle each. Now of course we could go drekos for the phosphorite but if possible I like to use the new critters when playing the new packs. Link to comment https://forums.kleientertainment.com/forums/topic/171594-renewable-source-of-coquina-please/#findComment-1867909 Share on other sites More sharing options...
MasterZenII Posted May 25 Share Posted May 25 I second a renewable source as well. Space mining is only an option when playing with Spaced Out DLC active. Phosphorite otherwise is only sourced from Drecko or Bammoth and given the new planet's temps it would be Drecko, and if you are going to ranch Drecko on the new planet mealwood is the obvious food which would morph them to glossies which undermines investing into Gum Palms or the plant in the abyss biome because shearing glossies gives plastic for gaskets. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171594-renewable-source-of-coquina-please/#findComment-1868239 Share on other sites More sharing options...
Carib94 Posted May 25 Share Posted May 25 Just for the record Dreckos can spawn in the aquatic map...just putting that out there. Link to comment https://forums.kleientertainment.com/forums/topic/171594-renewable-source-of-coquina-please/#findComment-1868265 Share on other sites More sharing options...
tHe_silent_H Posted May 26 Share Posted May 26 I think the best solution would be an orehull morph the morph would be obtained by keeping an orehull in hot polluted brine the morph would gain the ability to eat slowgo's(and their morph) would excrete coquina(as coqunia is made from shelled critters) Shearable for galena which fixes the sulfur problem 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/171594-renewable-source-of-coquina-please/#findComment-1868289 Share on other sites More sharing options...
MasterZenII Posted May 26 Share Posted May 26 2 hours ago, tHe_silent_H said: Shearable for galena which fixes the sulfur problem The mining drill extracts sulfur blockage from the vent in the abyss biome from what I've read. I've seen the suggestion of a galena orehull morph and I'm not against. But slogo being involved sounds right. To be fair I'm surprised that the base slogo variant shells don't just crush into coquina. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171594-renewable-source-of-coquina-please/#findComment-1868298 Share on other sites More sharing options...
Twiki Posted May 31 Share Posted May 31 The Gildgo (slogo morph) would also be a good candidate to give Coquina. Currently it gives obsidian, which is... underwhelming. Any renewable source of coquina would be a great addition to the DLC! 1 Link to comment https://forums.kleientertainment.com/forums/topic/171594-renewable-source-of-coquina-please/#findComment-1869245 Share on other sites More sharing options...
gigamoi Posted May 31 Share Posted May 31 I like obsidian... I find it ideal for many high temperature applications and I always end up scraping for more. Link to comment https://forums.kleientertainment.com/forums/topic/171594-renewable-source-of-coquina-please/#findComment-1869271 Share on other sites More sharing options...
fpx007 Posted May 31 Share Posted May 31 8 hours ago, gigamoi said: I like obsidian... I find it ideal for many high temperature applications and I always end up scraping for more. But obsidian is already very abundant for construction purpose. And obsidian is not the unique upkeep of any in-game structures/critters/plants/etc., so you are probably not going to running out of them as long as you don't waste. Link to comment https://forums.kleientertainment.com/forums/topic/171594-renewable-source-of-coquina-please/#findComment-1869351 Share on other sites More sharing options...
gigamoi Posted May 31 Share Posted May 31 (edited) 3 hours ago, fpx007 said: But obsidian is already very abundant for construction purpose. And obsidian is not the unique upkeep of any in-game structures/critters/plants/etc., so you are probably not going to running out of them as long as you don't waste. I understand that this is mostly a me thing but, if you happen to run with the frozen core trait and no boulder trait to compensate, you don't get that much IMO. That being said, by the time I really run out, I'm usually able to space mine the thing. So yeah, I actually wouldn't mind much if the slugs were to output coquina instead. I just meant to say that, to me, the obsidian output was not something "underwhelming". I think, however, that it would make more sense, both thematically and mechanically, for the molts of the base morph of the slogo to turn into coquina. Given that we already have two other critters on the map that produce lime, the current lime output seems highly redundant to me. That, or it is the starnacles who are redundant. (The beakons themselves can hypothetically be fed through other means.) Also, since the starnacle + beakon chain turns coquina into lime, having the base slogo output coquina is somewhat equivalent to it outputing lime in the first place I think. Perhaps this was the original design but it got changed because setting up a sequence of two ranches and two farms just to get oxygen was deemed pointlessly complex. If so, this now leaves starnacles as a dead end and beakons as a niche. Edited May 31 by gigamoi Link to comment https://forums.kleientertainment.com/forums/topic/171594-renewable-source-of-coquina-please/#findComment-1869373 Share on other sites More sharing options...
w0rph Posted June 2 Share Posted June 2 On 5/26/2026 at 4:14 AM, tHe_silent_H said: I think the best solution would be an orehull morph the morph would be obtained by keeping an orehull in hot polluted brine the morph would gain the ability to eat slowgo's(and their morph) would excrete coquina(as coqunia is made from shelled critters) Shearable for galena which fixes the sulfur problem Love this suggestions and just had the idea to make an orehull morph in another thread. Link to comment https://forums.kleientertainment.com/forums/topic/171594-renewable-source-of-coquina-please/#findComment-1869626 Share on other sites More sharing options...
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