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I've had many a thought over time and this definitely feels like the best place to start getting them off my mind. 

1. A Christmas tree skin like the rabbit hutch skin but for the pig houses 

2. The ability to put actual light bulbs in the lights of the Christmas home skin so that it can emit light 

3. Thermal stone durability should last a ridiculous amount of time (without needing a durability mod). I appreciate eventual detoriation especially if left in the rain but they seems illogically short lived. 

4. Having the ability to have a left and right hand slot 

5. Some more wood walls skins 

6. Having the Christmas chest skin available all year (I just love a themed area). 

7. A candy cane fence skin

8. A fireplace skin for the furnace (potential to then hang stockings on it) 

9. Having a separate outfit and backpack slot (without mod) 

10. Being able to have multiple critters created (for base decorating) 

11. A character based around a costume skill set, able to craft any outfit without a crafting station, having an unlimited sewing kit (negative for having an unlimited sewing kit would be a drop in percentage of repair it can do), potential for reduced resources required for some outfits, also with an update where wardrobes become more functional to have clothing slots and a base game update of my other suggestion of having separated backpack and outfit slots. 

Potential name: Wooly 

Potential idea for skill tree: duplicate items eg making an eyebrella despite one eyeball would be able to craft 2 eyebrellas. 

12. Base game lockable boxes. Have an option for personal chests that you can craft a key from gold to unlock. 

Potential problem: open servers with players that don't return 

Potential solution: set a time frame on how long until they become public (eg 30 days without player return) 

13. Be able to craft the base game bee box 

14. For base decorating be able to pick what flower the butterfly will plant as 

15. Add into Willows skill tree to be able to cook on torches; same as lighter (not that I often lose the lighter at all 😅

16. Belt slot. Would then be able to attach a certain amount of items to the belt such as;

-  willow with her lighter. 

- Wanda with a scrapbook of papyrus 

- the compass (as these are often in the winter event presents they could then be more useful) 

 

I'm sure I had other ideas that I can add onto this thread when I remember them. 

Edited by A24HD
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3 hours ago, A24HD said:

2. The ability to put actual light bulbs in the lights of the Christmas home skin so that it can emit light 
8. A fireplace skin for the furnace (potential to then hang stockings on it) 

Skins shouldn't be given effects like this, where one skin is clearly better than another. Players without the skin, or who choose not to use it, are at an unfair disadvantage.

3 hours ago, A24HD said:

3. Thermal stone durability should last a ridiculous amount of time (without needing a durability mod). I appreciate eventual detoriation especially if left in the rain but they seems illogically short lived. 

Thermal stones can easily last beyond the season if you take care of them, as they only lose durability when they hit neutral temperature. Making them even better would just further disincentivize using seasonal clothing or other, more creative solutions the player could use or that Klei could add for countering temperature. You don't want one item to be your 1-stop fix-all, which... the thermal stone kind of already is...

You can also repair them with sewing kits (albeit nonsensically) to 100%, so keeping them alive (if rocks are, for some reason, too scarce to just simply craft another) is already pretty easy.

Honestly, I'd make thermal stones way worse to encourage people to use seasonal clothing or come up with more creative solutions, myself. A single thermal stone can already be used to singlehandedly completely nullify all temperature challenges. But that's just me.

3 hours ago, A24HD said:

4. Having the ability to have a left and right hand slot 

Do you have any ideas for how this could be used? Most tool items use an animation where the player uses both hands, so I personally don't see much application for this, but I'd love to know what you're thinking.

3 hours ago, A24HD said:

9. Having a separate outfit and backpack slot (without mod) 

It's better as a mod. It lets players choose whether to play with it that way, rather than forcing a compromise on a balance that's remained unchanged throughout the game's lifespan.

3 hours ago, A24HD said:

11. A character based around a costume skill set, able to craft any outfit without a crafting station, having an unlimited sewing kit (negative for having an unlimited sewing kit would be a drop in percentage of repair it can do), potential for reduced resources required for some outfits, also with an update where wardrobes become more functional to have clothing slots and a base game update of my other suggestion of having separated backpack and outfit slots. 

Potential name: Wooly 

Potential idea for skill tree: duplicate items eg making an eyebrella despite one eyeball would be able to craft 2 eyebrellas. 

Not needing a crafting station for clothing would only affect the first craft, as crafting it once unlocks its recipe everywhere, and you're likely not going to be at a point where you have the resources to craft some clothes but can't afford a science machine/alchemy engine.

A sewing kit with infinite uses, being balanced by "repairing less," makes no sense because a player could just repeatedly use it to cover the difference. This also lightly steps on Winona's toes, with her Trusty Tape already functioning as an alternative sewing kit.

A character who can duplicate items, if given a green staff, could infinitely duplicate any item used in a crafting recipe besides gems. That's... pretty broken.

3 hours ago, A24HD said:

12. Base game lockable boxes. Have an option for personal chests that you can craft a key from gold to unlock. 

There's a reason these aren't in the game, despite there being assets for them. If a player really wants your stuff, they could just hammer it, defeating the whole purpose- but if you also want to say that only a specific player can break it as well, then... is it now immune to fire as well, so a griefer can't burn it down to get what's inside? What'd be the point of scaled chests? Could a griefer steal everything, stuff it in personal chests, then leave, and now everyone has to wait 30 days (4 real-world hours of play) before they can use it, assuming they don't pop in just to refresh the timer? Claimable chests work in survival games like Minecraft where the world is infinite, the resources needed are really small, and (nearly) everything is infinitely farmable/renewable, but in a game like DST, there's too many rare or non-renewable items that could easily just be squirreled away and locked off forever. If someone steals the right things at the right time, as mandrakes, fuelweaver fossils, shadow atriums, gears, gems, boss drops, you name it, it could set back an unsuspecting world's progress by hours or days, depending on the player's skill level.

3 hours ago, A24HD said:

13. Be able to craft the base game bee box 

Do you mean the hives or The Crabby Hermit's bee boxes?

3 hours ago, A24HD said:

14. For base decorating be able to pick what flower the butterfly will plant as 

This would be a good alternate use for the Clean Sweeper!

3 hours ago, A24HD said:

16. Belt slot. Would then be able to attach a certain amount of items to the belt such as;

- the compass (as these are often in the winter event presents they could then be more useful) 

The compass (and similar utility items) would definitely benefit from having a dedicated slot or something so that they would actually be used. As of current, inventory space is just too valuable to surrender to such commodities. Something like this should really only prioritize things that wouldn't see much use without it.

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I know I may sound negative, but I like seeing your ideas; these are just my own (non-important) thoughts. I wholeheartedly agree with #6 completely.

Keep the thread updated if you get any more! :)

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