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Wa'l'ter's Existence Needs to be better.


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While the archetype of a ranged character that punishes you for taking damage/being damaged sounds good on paper, This is DS, your going to take damage/be damaged (especially early on when healing is scarce), and it doesn't help that the slingshot is slow and gets out DPSed by most melee weapons (and the ammo are all quickly Expendable [Used up]).

Base Changes:

All ammo types: amount crafted 10->15

Pebbles: Damage: 17->22 | Starting Amount: 10->25, Enables Walter to be more of a threat off the bat, you're no longer hitting something with a "single use tool" "But at range!"

Golden Rounds: Damage 34 -> 40 | Now somewhat better than a single use per unit ranged Spear.

Marbles: Damage 51 -> 58 | "Now somewhat better than a single use per unit ranged-" Tenta Spike.

Poop Pellets: Damage 0 -> 5 | now has the effect in PVP to reduce the targets Sanity by 10. | now a better deterrent.

Freeze Rounds: Damage 0 -> 40 | Now a bit better than something that something that you should just use an ice staff for instead.

Slow-Down Rounds: Damage 17 -> 40 | now reduces the enemies attack speed by 1/6th, but the slow down overall only lasts for 25s (so 5s less) Better at assisting other players in boss fights.

Cursed Rounds: Damage 51 -> 61 | Shadow Tentacle Spawn chance, 50% -> 75%.

Camper's Tent: Health Per Second 2 -> 3 | Allows Walter to heal from sleeping in it better.

Skillset Ideas:

Slingshot Tree:

Quick shot 1/2/3, Attack 10/25/35% faster with the Slingshot.

Sling-rounds Developer 1/2: both let you craft new types of ammo.

Trustier Slingshot: Allows you to craft A upgraded version of the slingshot that does a 8 Extra Planar damage. (like 3 living logs and 2 moon glass + a Trusty Slingshot)

Scout (Exploration) Tree:

Forest Scout 1/2: Move 5/10% faster on All forest turfs.

Farsighted 1/2/3: your map Reveal Range is increased by 20/40/65%

Trail Marking: lets you make a mark on the ground that lasts forever when dry, unless it rains or the worlds wet, then lasts only 3/4ths a day.

Trail Maker: Lets you craft new speed increasing turfs (they also count as forest turfs for Forest Scout).

Woby Tree:

Bigger pack 1: increases Woby's storage space by 1 Row (3 slots)

Fresh Pack 1/2: Slows down the Spoilage time of perishables in Woby by 15/25%

Fast Doggy 1/2/3 Increases Woby's speed (in both forms) by 10/20/30%

Alignments:

Shadow: having any of these will let the player do +10% more damage to Lunar aligned Enemies and take -10% less from shadow aligned enemies.

Shadow Slingshot: All Hits Made by the Slingshot have a 15% chance to spawn a Ink Blight Tentacle (more powerful shadow tentacle) | Shadow Scout: Move on Ruin's turf 5/15/25% faster depending on the Phaze its in. | Shadow Woby: Woby's Storage is now a part of the shadow Dimension.

Lunar: having any of these will let the player do +10% more damage to Shadow aligned Enemies and take -10% less from Lunar aligned enemies.

Lunar Slingshot: All Hits Made by the Slingshot have a 25% chance to spawn a ("Friendly") Lunar Spore | Lunar Scout: Move on Lunar turf 5->30% faster depending on the Phaze the Moon's in. | Lunar Woby: Woby Now has 4 more slots (an extra Collum) And On occasion makes Glommer Goop.

Edited by SSneaky
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4 hours ago, SSneaky said:

While the archetype of a ranged character that punishes you for taking damage/being damaged sounds good on paper, This is DS, your going to take damage/be damaged (especially early on when healing is scarce), and it doesn't help that the slingshot is slow and gets out DPSed by most melee weapons (and the ammo are all quickly Expendable [Used up]).

Base Changes:

Pebbles: Damage: 17->22 | Starting Amount: 10->25, Enables Walter to be more of a threat off the bat, you're no longer hitting something with a "single use tool" "But at range!"

Golden Rounds: Damage 34 -> 40 | Now somewhat better than a single use per unit ranged Spear.

Marbles: Damage 51 -> 58 | "Now somewhat better than a single use per unit ranged-" Tenta Spike.

Poop Pellets: Damage 0 -> 5 | now has the effect in PVP to reduce the targets Sanity by 10. | now a better deterrent.

Freeze Rounds: Damage 0 -> 40 | Now a bit better than something that something that you should just use an ice staff for instead.

Slow-Down Rounds: Damage 17 -> 40 | now reduces the enemies attack speed by 1/6th, but the slow down overall only lasts for 25s (so 5s less) Better at assisting other players in boss fights.

Cursed Rounds: Damage 51 -> 45 | Shadow Tentacle Spawn chance, 50% -> 75%.

Camper's Tent: Health Per Second 2 -> 3 | Allows Walter to heal from sleeping in it better.

Skillset Ideas:

Slingshot Tree:

Quick shot 1/2/3, Attack 10/25/35% faster with the Slingshot.

Sling-rounds Developer 1/2: both let you craft new types of ammo.

Trustier Slingshot: Allows you to craft A upgraded version of the slingshot that does a 8 Extra Planar damage. (like 3 living logs and 2 moon glass + a Trusty Slingshot)

Scout (Exploration) Tree:

Forest Scout 1/2: Move 5/10% faster on All forest turfs.

Farsighted 1/2/3: your map Reveal Range is increased by 20/40/65%

Trail Marking: lets you make a mark on the ground that lasts forever when dry, unless it rains or the worlds wet, then lasts only 3/4ths a day.

Trail Maker: Lets you craft new speed increasing turfs (they also count as forest turfs for Forest Scout).

Woby Tree:

Bigger pack 1: increases Woby's storage space by 1 Row (3 slots)

Fresh Pack 1/2: Slows down the Spoilage time of perishables in Woby by 15/25%

Fast Doggy 1/2/3 Increases Woby's speed (in both forms) by 10/20/30%

Alignments:

Shadow: having any of these will let the player do +10% more damage to Lunar aligned Enemies and take -10% less from shadow aligned enemies.

Shadow Slingshot: All Hits Made by the Slingshot have a 15% chance to spawn a Ink Blight Tentacle (more powerful shadow tentacle) | Shadow Scout: Move on Ruin's turf 5/15/25% faster depending on the Phaze its in. | Shadow Woby: Woby's Storage is now a part of the shadow Dimension.

Lunar: having any of these will let the player do +10% more damage to Shadow aligned Enemies and take -10% less from Lunar aligned enemies.

Lunar Slingshot: All Hits Made by the Slingshot have a 25% chance to spawn a ("Friendly") Lunar Spore | Lunar Scout: Move on Lunar turf 5->30% faster depending on the Phaze the Moon's in. | Lunar Woby: Woby Now has 4 more slots (an extra Collum) And On occasion makes Glommer Goop.

Yeah, sounds good. Like the Woby skills, they're pretty spot on with what I'd like to see. 

The only few additions I'd like is some skill to help with ammo's cost(still too high for what it provides, especially in a multiplayer setting) and some skills to increase Woby's max hunger(helps stay at max speed for longer, overall makes life a bit easier). 

Also while forest scout sounds interesting, wouldn't it be pretty useless most of the time, since Walter would generally be on Woby, who's unaffected by this? (unless she specifically is, I guess?) 

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Very good suggestion, but it would be better if we could slightly increase the upper limit of Woby's damage tolerance and reduce the year-on-year deduction of  sanity for Walter himself

Edited by zhangsheng
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2 hours ago, skile said:

Yeah, sounds good. Like the Woby skills, they're pretty spot on with what I'd like to see. 

The only few additions I'd like is some skill to help with ammo's cost(still too high for what it provides, especially in a multiplayer setting) and some skills to increase Woby's max hunger(helps stay at max speed for longer, overall makes life a bit easier). 

Also while forest scout sounds interesting, wouldn't it be pretty useless most of the time, since Walter would generally be on Woby, who's unaffected by this? (unless she specifically is, I guess?) 

K, "Asked for" Amos crafted 10 -> 15

2 hours ago, zhangsheng said:

Very good suggestion, but it would be better if we could slightly increase the upper limit of Woby's damage tolerance and reduce the year-on-year deduction of  sanity for Walter himself

Mmm, perhaps those could both be perks for the Woby and Scout branches respectively.

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5 hours ago, skile said:

Also while forest scout sounds interesting, wouldn't it be pretty useless most of the time, since Walter would generally be on Woby, who's unaffected by this? (unless she specifically is, I guess?) 

Yeah Perhaps Woby can get affected by the Scout perks. though my thought prosses behind the perk is that Woby takes occasional feeding of monster meat just to keep her in her big state, much less at top speed. Monster meat is useful for stuff that's isn't keeping your doggy ridable, the base move speed increases let you not have to rely on woby as much for getting from point A-B. also you need to kill at least 3 spiders (assuming that the 3 of them drop monster meat) Before you can even get Big Woby at the start.

Also Easy Speed is Easy SPEEEEEED.

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11 hours ago, SSneaky said:

Cursed Rounds: Damage 51 -> 45 | Shadow Tentacle Spawn chance, 50% -> 75%.

 This is overall a massive nerf since it now misses the 50 damage threshold. It should be buffed and stay as the hands down strongest ammo due to the price.

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4 minutes ago, Jakepeng99 said:

 This is overall a massive nerf since it now misses the 50 damage threshold. It should be buffed and stay as the hands down strongest ammo due to the price.

Ok then, just thought that spamming them would be a bit too strong due to many Shadow tentacles.

but yeah the cost to do that.

K, they'll do 10 more damage.

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