el_Chuchmay Posted November 4, 2023 Share Posted November 4, 2023 It would be cool to be able to manage the generation setting of the no eye deers in the world like most mobs. Being able to set them to none, little, lots, ect... Link to comment https://forums.kleientertainment.com/forums/topic/152229-deers-and-world-settings/ Share on other sites More sharing options...
asdsaax Posted November 8, 2023 Share Posted November 8, 2023 I agree We need Justin Bieber deers everywhere! Link to comment https://forums.kleientertainment.com/forums/topic/152229-deers-and-world-settings/#findComment-1678217 Share on other sites More sharing options...
ShadowbirdRH Posted November 8, 2023 Share Posted November 8, 2023 I can see why they're not though. They essentially only exist as a boss mechanic. They appear in Autumn, grow antlers in Winter, you chase them into trees to take their antlers, which you use on the Loot Stash to summon Klaus. Whether you engage with them or not, they disappear by or around Spring. The only way you get persistent no-eye deer is from the two gem deer that are liberated after beating Klaus. If no eye deer are set to none, that'd completely lock you out of fighting Klaus, and over time you can essentially get the place as crowded as you like with no eye deer by leaving the ones that are left after the fight alone, and if necessary and you feel so inclined, defending them things that would attack them. Oddly enough, while they'll bolt when you attack them, they have no reaction to being attacked by other creatures. If anything, that's what I'd change about no eye deer. Have them bolt from attacks from any source, and maybe give them a slow passive health regeneration effect. Link to comment https://forums.kleientertainment.com/forums/topic/152229-deers-and-world-settings/#findComment-1678249 Share on other sites More sharing options...
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