Developer V2C Posted April 15, 2023 Developer Share Posted April 15, 2023 Changes Brightshade Bomb will no longer hurt players. Brightshade Staff projectiles will now bounce between targets. Added a small amount of Planar defense to Dreadstone Armor and Helm. Changed Brightshade Pickaxe to Brightshade Smasher (combination pickaxe/hammer tool). Nightmare Werepig is now shadow aligned. Ancient Guardian becomes shadow aligned during fight. Reduced density of Deadly Brightshades that spawn. Increased Deadly Brightshade loot drops. Added “vulnerable” tail sections to Tunneling Vines. Added a basic check to databundles/scripts.zip for reducing unexpected issues when the game fails to update properly. Bug Fixes Fixed bug where host may see screen flashes when another player triggers an explosive far away. Fixed a rift counting issue when a world loads up with rifts. Brightsmithy will now drop materials when hammered or deconstructed. Fixed Brightshade items showing up in other crafting stations. Beefalo and other non intended herds won’t be affected by Deadly Brighshades now. Tunneling Vines won’t go on water now. Known issues “Missing Name” for exposed vines in worlds with caves enabled. Notes for Modders Added PLAYER_CAMERA_SEE_DISTANCE and PLAYER_CAMERA_SEE_DISTANCE_SQ to use for checking if a position is outside of normal player camera viewing. The tag “lunarplant_target” and “plant” combined will let the lunar creatures target a plant. SWAP_FACE adjustments have been made for: Warly, Winona, Willow, Wes, Wes on a Beefalo, and Wonkey. AnimState:GetVisualBB() has been added to get the size of an AnimState at the time of calling. This value will change over time during animations. It returns the minimum x,y and maximum x,y coordinates with the AnimState scaling taken into account and can be used to know how far away horizontally or vertically art is going to be able to be drawn from the entity origin without any projections taken into consideration. View full update 48 4 3 2 2 1 2 1 Link to comment Share on other sites More sharing options...
el_Chuchmay Posted April 15, 2023 Share Posted April 15, 2023 Cool 1 Link to comment Share on other sites More sharing options...
-Variant Posted April 15, 2023 Share Posted April 15, 2023 9 minutes ago, V2C said: Tunneling Vines won’t go on water now. I'm free. 7 2 Link to comment Share on other sites More sharing options...
CyberSkink Posted April 15, 2023 Share Posted April 15, 2023 Interesting… these changes are most certainly welcome! Thanks klei, keep it up! 5 Link to comment Share on other sites More sharing options...
Nikki Darks Posted April 15, 2023 Share Posted April 15, 2023 This is nice and all, but can the staff have actual damage on it please? As it is, it's still useless and over priced. Just give it like, 60 damage or something, Idk. All the other changes are great. 13 1 1 Link to comment Share on other sites More sharing options...
ShadowDuelist Posted April 15, 2023 Share Posted April 15, 2023 (edited) 1 hour ago, V2C said: Brightshade Staff projectiles will now bounce between targets This sounds interesting. Edited April 15, 2023 by ShadowDuelist 6 Link to comment Share on other sites More sharing options...
Von Nix Posted April 15, 2023 Share Posted April 15, 2023 I noticed the shovel still has no unique ability, will it be allowed to dig up items/resources that would normally be inaccessible/static? 16 1 Link to comment Share on other sites More sharing options...
RatSkinner Posted April 15, 2023 Share Posted April 15, 2023 BACK. Would love if brightshade husks stacked to 20, otherwise very promising changes! 5 Link to comment Share on other sites More sharing options...
Maxil20 Posted April 15, 2023 Share Posted April 15, 2023 20 minutes ago, V2C said: Changed Brightshade Pickaxe to Brightshade Smasher (combination pickaxe/hammer tool). Thank you for this!! I greatly appreciate the suggestion being noticed 11 1 Link to comment Share on other sites More sharing options...
maxwell_winters Posted April 15, 2023 Share Posted April 15, 2023 Awesome changes. And the update finally has a name. "Taking Root". Sneaky devs also didn't mention that they reduced the HP of Brightshades and added leafy meat to their drops. 19 2 Link to comment Share on other sites More sharing options...
-Variant Posted April 15, 2023 Share Posted April 15, 2023 18 minutes ago, Nikki Darks said: useless I'd like more, but it's currently sitting at 10 damage per shot, 50 uses, and each shot can bounce off another target up to 7 times, choosing to arc for un-hit targets. So in other words, this is THE Wagstaff/FuelWeaver tool. Which isn't perfect in all scenarios, but it does deserve some credit there! 25 Link to comment Share on other sites More sharing options...
lakhnish Posted April 15, 2023 Share Posted April 15, 2023 Each piece of dreadstone armor has a planar defense of 5 each btw. 9 1 1 1 Link to comment Share on other sites More sharing options...
SuperDonuts Posted April 15, 2023 Share Posted April 15, 2023 38 minutes ago, V2C said: Changed Brightshade Pickaxe to Brightshade Smasher (combination pickaxe/hammer tool). Can you make a Swiss Army knife and add gardener hoe to this? If not, it is already cool. 3 Link to comment Share on other sites More sharing options...
ShadowDuelist Posted April 15, 2023 Share Posted April 15, 2023 (edited) 8 minutes ago, -Variant said: I'd like more, but it's currently sitting at 10 damage per shot, 50 uses, and each shot can bounce off another target up to 7 times, choosing to arc for un-hit targets. So in other words, this is THE Wagstaff/FuelWeaver tool. Which isn't perfect in all scenarios, but it does deserve some credit there! Adding at least axe damage to it wouldn't hurt TBH. It's fairly expensive. Edited April 15, 2023 by ShadowDuelist 8 Link to comment Share on other sites More sharing options...
Ryusuta Posted April 15, 2023 Share Posted April 15, 2023 Doesn't really address any of the major core issues with the game balance of the update, but at least the staff is a little less awful. 4 Link to comment Share on other sites More sharing options...
YouKnowWho Posted April 15, 2023 Share Posted April 15, 2023 29 minutes ago, Von Nix said: I noticed the shovel still has no unique ability, will it be allowed to dig up items/resources that would normally be inaccessible/static? Maybe Shovel / Axe? You tend to use those together anyway. 7 1 Link to comment Share on other sites More sharing options...
Maxil20 Posted April 15, 2023 Share Posted April 15, 2023 17 minutes ago, -Variant said: I'd like more, but it's currently sitting at 10 damage per shot, 50 uses, and each shot can bounce off another target up to 7 times, choosing to arc for un-hit targets. Little thing I might as well mention, but this actually stacks with the enlightened crown! The crown causes a gestalt to spawn from every hit, which can rapidly scale damage up significantly. Your sanity will tank doing it, though, so be sure to have some sanity restoration items. Heres a GIF (credit to @Electroely!) showcasing its against 2 targets in particular with some sanity items to upkeep the crown! 35 5 1 Link to comment Share on other sites More sharing options...
HowlVoid Posted April 15, 2023 Share Posted April 15, 2023 Where friend update...? Me looking for friend! 2 4 1 5 1 Link to comment Share on other sites More sharing options...
lakhnish Posted April 15, 2023 Share Posted April 15, 2023 8 minutes ago, HowlVoid said: Where friend update...? Me looking for friend! It is a friend, a very mean friend according to Wormwood. 3 1 Link to comment Share on other sites More sharing options...
goblinball Posted April 15, 2023 Share Posted April 15, 2023 The staff change is very interesting, I much prefer this over just giving the staff more damage. So much more fun and creative. 3 1 Link to comment Share on other sites More sharing options...
Pep61 Posted April 15, 2023 Share Posted April 15, 2023 The bright shade armor is still overshadowed by the dread stone armor . in terms of liability . Having the regen depending on low sanity and higher protection values . Would make sense to make both armors have the same perks . But this time being dependent on high sanity . I’d suggest the staff having at least axe damage since rn, cost - value is a bit underwhelming . But this content is leading to a good direction , keep it up klei 4 Link to comment Share on other sites More sharing options...
GrapeVruit Posted April 15, 2023 Share Posted April 15, 2023 1 minute ago, Pep61 said: The bright shade armor is still overshadowed by the dread stone armor . in terms of liability . Having the regen depending on low sanity and higher protection values . Would make sense to make both armors have the same perks . But this time being dependent on high sanity . I’d suggest the staff having at least axe damage since rn, cost - value is a bit underwhelming . But this content is leading to a good direction , keep it up klei Maybe it could compensate for its lower defense with greater damage, sanity gain and durability? I like the idea of it being the inverse of shadow armor and maybe encouraging a little risk for reward. Link to comment Share on other sites More sharing options...
-Variant Posted April 15, 2023 Share Posted April 15, 2023 They still can't sleep? They've got the required animations, just need to be hooked up. 8 1 Link to comment Share on other sites More sharing options...
Duck986 Posted April 15, 2023 Share Posted April 15, 2023 1 hour ago, V2C said: Changed Brightshade Pickaxe to Brightshade Smasher (combination pickaxe/hammer tool). @Redigit pickhammer in Terraria when Link to comment Share on other sites More sharing options...
Dextops Posted April 15, 2023 Share Posted April 15, 2023 Amazing patch, would still love to see some buffs to the sword and armor 4 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now