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Notecja    3005

I like idea of upgrade to enlightement after beatin CC to something more dangerous... But at same time I would love more changes to world when insane - I think both mechanics are underused. 

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ArubaroBeefalo    18170

i would love more little details and annoyance while being lunatic not just little baby ghosts trying to put you to sleep

idk what kind of mechanics they can add, with insanity, as you said, they added really cool things like hands stealing light, wavy jones, whispers, etc. More of that for lunacy pls

also the moonstorm could have more interactions like mutant frong rains (also for the moon island), mutant hunt trucks animals, bosses reviving...

all the moon arc needs more of everything, we get some newsterials but we still have only 2 real crafts in the moon tab

 

edit. also is a shame they ditched the horror theme. Do people play with max zoom in? you barelly notice the details while playing unless you stand still doing nothing with max zoom in... moonrock penguls have really cool design and is a shame that varglets dont have their horror form (and vargs)

Edited by ArubaroBeefalo
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SomebodyRandom    1441

According to the survivors, the altars and even the Enlightened Crown whispers to you things that you would want. It makes no sense why Insanity ambience has whispers but not Enlightenment. 

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reallychina    867

Fair points, enlightenment mechanic is lackluster. I honestly cant think of good fixes for it.

 

I certainly dont want it to be changed too much on low enlightenment, because keeping the moon altar active is a great option for permanent light.

 

On high elightenment they can go ham on 

Edited by reallychina

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NightfallsCurse    1643

I honestly, don't know what can make enlightment better...all I have are some lunarish ideas

I'd like to see more lunar bosses, like one of my OCs who has a HUGE backstory I cannot type because it's so long.

Her name is Moonrise, but she has an evil version, Nightfall shdfgshgkjdkgdfhgkjd, and a human form

Once the sun sets, Nightfall's Curse takes place unless it's a full moon, when moonrise awakens

ok that's what i want to see akhgfadlsghdlfkghadflkghlx

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Baark0    1776
On 5/8/2022 at 7:43 PM, Hornete said:

It's a shame, I find it kinda funny they described ToT as a 'content light' update way back, but arguably every update afterwards has been smaller than ToT and we haven't really gotten any expansions to the Enlightenment mechanic.

I don't exactly know what they could do for enlightenment either, but I like the changes being insane makes to the world around you, and I'd like stuff like that for enlightenment.

RoT in general feels kinda under developed. Sailing has only recently started getting better, the ocean is still mostly empty, the lunar tab doesn't have much practical recipes, the whole mutant enemies idea was basically dropped after ToT (aside from the birds during moonstorm). When you compare enlightenment to insanity, it really shows how underdeveloped the stat is.

Insanity causes shadow hands to extinguish fires, mr skitz, shadow watchers, wavy jones, and shadow creatures start to appear, obelisks open/close, ancient fuelweaver hands cant be attacked while sane, and he stuns you when insane.

Enlightenment is literally just screen effects (which insanity also does), and summon gestalts. Klei totally could have had greater gestalts spawn when high on enlightenment, have them be killable, and then you could use a resource they drop to make new lunar tab items.

While I do appreciate the free content, I believe Klei should've kept expanding the main land, specifically the caves, instead of adding a new area to be mostly empty.

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loopuleasa    1992
On 5/9/2022 at 3:34 PM, Szczuku said:

Everything introduced in RoT, except the ocean (and even that is debatable),is underutilized 

Give it time, guys.

That canvas is still being painted.

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ArubaroBeefalo    18170
3 hours ago, Hornete said:

If i'm being honest that kind of sounds lame. I do want Enlightenment to take inspiration from Insanity of course, opposite sides of the same coin. But I don't really want it to be a near exact copy of sanity. I like the concept of gestalts staying ethereal and not something you can interact with directly and being able to attack them as usual, but I do think it'd be cool if we could somehow... I dunno, capture them or contain them kinda like how Wagstaff does in the CC fight and use them for something that way, and considering they're scared of some nightmare objects like dark swords, night lights, and etc, I think you can do something neat with that without just copying insanity and having them be killable mobs that hurt you directly and drop a special resource.

agree, i like how gestals are a threat we cant take advantage by just fighting back

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Just-guy    2924

Maybe instead of putting the player asleep, Gestalts could control the player and move them around, if there is a hostile mob in range the player would go towards said mob. There could be ways to free from the control, maybe spamming the movement controls, have followers help you snap out of the trance or, comically, a second player could slap the other to wake them up.

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Hornete    15519
4 hours ago, Just-guy said:

Maybe instead of putting the player asleep, Gestalts could control the player and move them around, if there is a hostile mob in range the player would go towards said mob. There could be ways to free from the control, maybe spamming the movement controls, have followers help you snap out of the trance or, comically, a second player could slap the other to wake them up.

I like this a lot, you can do some fun stuff with this idea. Could even have possessed players attack other players, bless the poor fellow who has to now face against his Mighty Wolfgang friend who has a dark sword and bone armor on hand :rolleyes:. Would be the kind of mechanic that naturally gets tougher to deal with over time as the player themselves get more powerful.

 

Edited by Hornete
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sudoku    2119
On 5/9/2022 at 1:18 PM, x0-VERSUS-1y said:

What OP points out (among other aspects) is why many believe "Return of Them" arc was rushed, abruptly cut-short (akin Hamlet) and only KLei knows the reason(s) for this. Is a shame since it could've been so much more. Published conceptual art shows how Moon Storms phenomenon (or Full Moons for that matter) could've affected the Lunar Archipelago - making it dangerous, similarly to Ruins' Nightmare Cycle, with hostile ghostly tentacles/cilia, Crater Eyes attacking players, spectral Alter Ego enemies (aka the Brightmare Alterego), etc. Then the Horror Mobs there, that could've been expanded inside Storms raging on Constant lands after Moon Altars activation: morphing Pigs & rest of them mobs into Horror Lunar variants, corrupting & mutating vegetation a.s.o. Missed opportunities upon missed opportunities. Oh, and on topic of "missed opportunities": Crab King - each gem-majority combination could've yielded different loot, making for an interesting & unique fight a desired re-roll, not solely relegated to 1-and-done job. Perhaps in future KLei could revisit mentioned content and update it with exciting re-balances plus retakes..

Probably time. The community expects an update each month, and is disappointed when that doesnt happen. Id much rather they continue to do monthly skin releases and events, but toil away on a major update for at least 6 + months. I mean, perhaps that is whats happening as we speak, with all the talk about setting the stage for next year, and a focus on qol and rework updates, maybe they are working on something bigger.

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Nickolai    2462

Man i wish klei added the various unused brightmares. They are so cool. Especially the doppelganger.

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minespatch    95548
5 minutes ago, Nickolai said:

doppelganger

Amoebas need to be brought in. They could be like the mimics from Dark Souls/Elden Ring.

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