goboking 2297 Report post Posted May 9 4 hours ago, r4d6 said: Isn't the first one already the case? At least I know that's the case for shinebugs & hatches & Dreckos. That's the way it works in the live version of the game, but based on what's been posted the past few days, it sounds like it isn't the case for the new critter morphs in the test branch. Share this post Link to post Share on other sites
sakura_sk 1877 Report post Posted May 9 On 5/5/2022 at 9:42 PM, JarrettM said: complete with a pair of new Overjoyed and Stress traits Is "Serenated" a permanent buff? Or.. how long does it last? I'm sure my dupes were serenated once but they have the buff for several cycles now. Spoiler If you start hearing sounds, don't worry. It's just a yodeler. If you keep hearing sounds, it's other dupes serenated by a yodeler that have the tune stuck in their heads and they keep repeating it. 1 Share this post Link to post Share on other sites
Spoonwood 37 Report post Posted May 9 13 minutes ago, sakura_sk said: Is "Serenated" a permanent buff? Or.. how long does it last? I'm sure my dupes were serenated once but they have the buff for several cycles now. Hide contents If you start hearing sounds, don't worry. It's just a yodeler. If you keep hearing sounds, it's other dupes serenated by a yodeler that have the tune stuck in their heads and they keep repeating it. I had the serenaded buff too. It didn't have a length indication, but it went away when I saved and reloaded. Share this post Link to post Share on other sites
SackMaggie 247 Report post Posted May 9 On 5/6/2022 at 7:26 PM, Gurgel said: On 5/6/2022 at 3:16 AM, insta said: Klei, are you guys still using List.Contains() when searching for chores for duplicants to do? Out of curiosity, what would be the alternative? (I have no experience with this game engine.) - Hash (no predicting the order you find things in)? - Heap (priority queue)? Here is a different List.Contains(item) give Boolean as a return value as it name suggest. It can give you result of the "exact" item if use in generic type (List<T>) List.Find(predicate) it give you an item that you inserted as a return value (kind of query thingy) It can return a null if that item doesn't exist which you can use If() to check, So it can provide what Contains give and a bonus useful item if it found So based on insta question I would say NO. Because how you gonna have that exact item and throw into Contains function (a collection of all chores in the world can do it but it just plain bad). With List.Find is more matched to the question eg. List.Find(x=>x.choreType==sweep) something like this can be use afterward. Did klei use Find for chores ? IDK I didn't look into it. Share this post Link to post Share on other sites
Gurgel 3159 Report post Posted May 9 2 minutes ago, SackMaggie said: Here is a different List.Contains(item) give Boolean as a return value as it name suggest. It can give you result of the "exact" item if use in generic type (List<T>) List.Find(predicate) it give you an item that you inserted as a return value (kind of query thingy) It can return a null if that item doesn't exist which you can use If() to check, So it can provide what Contains give and a bonus useful item if it found So based on insta question I would say NO. Because how you gonna have that exact item and throw into Contains function (a collection of all chores in the world can do it but it just plain bad). With List.Find is more matched to the question eg. List.Find(x=>x.choreType==sweep) something like this can be use afterward. Did klei use Find for chores ? IDK I didn't look into it. Thanks. Hmm. I learned to never use linear stuff ("find") whenever I can do trees or hash-tables or things like heaps or union-find-structures. Of course, that was more than 30 years ago and sheer computing power somewhat invalidates the argument in some situations. Share this post Link to post Share on other sites
SackMaggie 247 Report post Posted May 9 (edited) 4 minutes ago, Gurgel said: Thanks. Hmm. I learned to never use linear stuff ("find") whenever I can do trees or hash-tables or things like heaps or union-find-structures. Of course, that was more than 30 years ago and sheer computing power somewhat invalidates the argument in some situations. That's true, performance is possibly last thing to look at. "If it work, it works!" is more fit these day. Edited May 9 by SackMaggie 2 Share this post Link to post Share on other sites
sakura_sk 1877 Report post Posted May 9 On 5/5/2022 at 9:42 PM, JarrettM said: If you own Oxygen Not Included plus the Spaced Out! DLC and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam. Is Spaced Out DLC mandatory to be able to join the Testing Branch or is the above just a typo? 1 2 Share this post Link to post Share on other sites
JarrettM 1654 Report post Posted May 9 1 hour ago, sakura_sk said: Is Spaced Out DLC mandatory to be able to join the Testing Branch or is the above just a typo? The Spaced Out! DLC is not required to join this testing branch. Thanks for pointing that typo out. 3 1 Share this post Link to post Share on other sites
yopyop6 20 Report post Posted May 10 On 5/6/2022 at 2:54 PM, EricKlei said: If anyone is testing on a Mac and has experienced a black backwall texture, everything except UI is black, or blueprint ghosting visual bugs as detailed in this bug report please let me know if the testing build without the -force-glcore launch option fixes them. We made some significant changes in those areas which according to one report has fixed two of them. I'm testing on a Mac mini M1. I never had the issues you described BUT I experienced the world being completely revealed after the first save. There is an easy workaround, which is to again save the game and this bug disappears for the rest of the session. It seems this bug is now FIXED (thanks!!) in this branch. I also noticed a big FPS improvement. Before I was getting around 40 FPS (without the -force-glcore launch option, 20 FPS with) and now I'm getting 50+ FPS. It's so fast! Amazing! 1 Share this post Link to post Share on other sites
sakura_sk 1877 Report post Posted May 10 11 hours ago, JarrettM said: Thanks for pointing that typo out. Well... I wasn't the one that noticed it. There was a discussion in Discord. But I was curious enough to ask Share this post Link to post Share on other sites
FreezingSlickT 73 Report post Posted May 10 New dupes!? They haven't had new dupes since before I joined the community. Will be nice to greet some new faces. I also like the idea of new morphs and new clothes. I have a few requests, just some small ones, like making things with the light emitter tag actually emit light. Also, flammable things. I wish to watch the planetoid burn. 3 Share this post Link to post Share on other sites
r4d6 14 Report post Posted May 10 I just want to be able to use ethanol as rocket fuel, since it is a combustible fluid. 1 Share this post Link to post Share on other sites
Primalflower 4737 Report post Posted May 10 (edited) 1 hour ago, FreezingSlickT said: light emitter tag actually emit light. this would be pretty nice, honestly. I wonder how difficult/time consuming it would be to implement, I cannot help but think about how radiation emanating from objects works being rather similar. Edited May 10 by Primalflower Share this post Link to post Share on other sites
oosyrag 66 Report post Posted May 10 How much do Drecko need to eat to stay alive now? Share this post Link to post Share on other sites
r4d6 14 Report post Posted May 10 So I just saw it in-game, Cuddle Pips hugs eggs that are on the ground and give a 100% bonus to incubation speed to the egg. So a pip egg that has a 5% incubation speed now incubate at 10% per cycle. Share this post Link to post Share on other sites
minespatch 96141 Report post Posted May 11 Hope the plugslugs get a morph in the future. 4 Share this post Link to post Share on other sites
Prince Mandor 215 Report post Posted May 12 On 5/7/2022 at 10:19 AM, OxCD said: Can you please set the breeding chance base to 100%-0% if we don't use a modifier ? Breeding Shine Bugs will became nightmare. I'm prefer randomness in living part of game. Lets automation be exact and predictable, not critters 2 Share this post Link to post Share on other sites
oosyrag 66 Report post Posted May 15 The down one over two tile fix for duplicants either wasn't applied to, or broke, rover's behavior. He can take an errand that paths across a gap like that, but he gets stuck. Share this post Link to post Share on other sites
Cat Daemon 4 Report post Posted May 16 On 5/6/2022 at 8:54 PM, EricKlei said: If anyone is testing on a Mac and has experienced a black backwall texture, everything except UI is black, or blueprint ghosting visual bugs as detailed in this bug report please let me know if the testing build without the -force-glcore launch option fixes them. We made some significant changes in those areas which according to one report has fixed two of them. I had actually stopped playing because of this issue and just happened across this update today. Was very excited to test the fix and am delighted to say that I no longer have this problem. Great work! 1 Share this post Link to post Share on other sites
ANGEL-ALEJANDRO 1 Report post Posted May 23 so... finally we have optimization update? man, I've been waiting for this for a long time, on my PC the game works but it crashes after a few seconds if there is only one duplicate in the world, only one, I have been able to do ridiculous experiments with the editor but what's the point if I can't play a colony normal? please keep this up i want it to run as good as factorio in my toaster dear. 1 Share this post Link to post Share on other sites
DolphinWing 165 Report post Posted May 23 7 hours ago, ANGEL-ALEJANDRO said: so... finally we have optimization update? man, I've been waiting for this for a long time, on my PC the game works but it crashes after a few seconds if there is only one duplicate in the world, only one, I have been able to do ridiculous experiments with the editor but what's the point if I can't play a colony normal? please keep this up i want it to run as good as factorio in my toaster dear. You should file a bug report or they may never fix your issue. 1 Share this post Link to post Share on other sites
sfireman 2 Report post Posted May 31 (edited) Wow, did they finally fix "gloom critters not being groomed"??? Took them just 3 years... This sh**ty bug ruined multiple of my playthroughs Edited May 31 by sfireman Share this post Link to post Share on other sites
Artorias36 60 Report post Posted May 31 For the performance update do I need to start a new colony? Because on my 2000 cycle colony i can hardly notice any improvement at all. Share this post Link to post Share on other sites
JRup 641 Report post Posted May 31 @Artorias36 Starting over is not necessary when it comes to performance upgrades ... The only times when starting over might be needed is when map generation is affected. For example, when sulfur geysers were first introduced in the DLC... Share this post Link to post Share on other sites
Artorias36 60 Report post Posted May 31 23 minutes ago, JRup said: @Artorias36 Starting over is not necessary when it comes to performance upgrades ... The only times when starting over might be needed is when map generation is affected. For example, when sulfur geysers were first introduced in the DLC... Thats bad for me then. It doesn't seem to have improved by much my fps. Share this post Link to post Share on other sites