JarrettM

[Game Update] - Public Testing 506365

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Great News !!!! but problems right away

Linux , crashes on Dupes selection and then crashes on game start, no crash window appear. 

Edit : it will be nice if we can have a filter in mods where you can filter between enable and disable. 

Edit 2 : sorry i disabled all mods and still crashes on dupe selection

Edited by Sebastiangperez
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goboking    2289
20 minutes ago, JarrettM said:
  • Reduced construction mass of the Steam Engine and allowed construction with any refined metal. Does not affect the base game Steam Engine.

Thanks for this.

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pether    1420
27 minutes ago, JarrettM said:

Added Cuddle Pip critter morph

Do you mean base morph can't be cuddled...? :(

  • Haha 2

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Kebino    0
39 minutes ago, JarrettM said:

The “Copy Building” button now remains visible even when the previously selected building is canceled or destroyed. In these cases, the button will queue a new order of the same building type using the default or recent material(s) selection.

Amazing.

All of these changes brought me so much joy, I can't wait!

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EricKlei    2236
29 minutes ago, Sebastiangperez said:

Great News !!!! but problems right away

Linux , crashes on Dupes selection and then crashes on game start, no crash window appear. 

Edit : it will be nice if we can have a filter in mods where you can filter between enable and disable. 

Edit 2 : sorry i disabled all mods and still crashes on dupe selection

I tested on Ubuntu and was able to start a new game. Could you post a bug report with your Player.log?

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30 minutes ago, EricKlei said:

I tested on Ubuntu and was able to start a new game. Could you post a bug report with your Player.log?

Edit : the game now works, there is something wrong with the settings on the lowest level of difficulty, i put everything so easy, maybe there is a bug there ? 

 

Last Section 

Unloading 875 unused Assets to reduce memory usage. Loaded Objects now: 72482.
Total: 298.557283 ms (FindLiveObjects: 3.772080 ms CreateObjectMapping: 3.496149 ms MarkObjects: 290.409964 ms  DeleteObjects: 0.878420 ms)

[18:59:55.969] [1] [INFO] Attempting to start a new game with current world gen
[18:59:56.839] [1] [INFO] Generating a world with the traits: 
[18:59:56.925] [1] [INFO] Set world to [expansion1::worlds/TerraMoonlet]
[18:59:56.925] [1] [INFO] Generating a world with the traits: traits/BouldersMixed, expansion1::traits/MetalCaves
[18:59:57.067] [1] [INFO] Set world to [expansion1::worlds/IdealLandingSite]
[18:59:57.067] [1] [INFO] Generating a world with the traits: traits/MetalRich
[18:59:57.153] [1] [INFO] Set world to [expansion1::worlds/WarpOilySwamp]
[18:59:57.153] [1] [INFO] Generating a world with the traits: expansion1::traits/LushCore, traits/SlimeSplats
[18:59:57.237] [1] [INFO] Set world to [expansion1::worlds/TundraMoonlet]
[18:59:57.237] [1] [INFO] Generating a world with the traits: 
[18:59:57.321] [1] [INFO] Set world to [expansion1::worlds/MarshyMoonlet]
[18:59:57.321] [1] [INFO] Generating a world with the traits: 
[18:59:57.408] [1] [INFO] Set world to [expansion1::worlds/MooMoonlet]
[18:59:57.408] [1] [INFO] Generating a world with the traits: 
[18:59:57.555] [1] [INFO] Set world to [expansion1::worlds/WaterMoonlet]
[18:59:57.555] [1] [INFO] Generating a world with the traits: expansion1::traits/LushCore
[18:59:57.640] [1] [INFO] Set world to [expansion1::worlds/NiobiumMoonlet]
[18:59:57.640] [1] [INFO] Generating a world with the traits: 
[18:59:57.727] [1] [INFO] Set world to [expansion1::worlds/RegolithMoonlet]
[18:59:57.798] [1] [INFO] Attempt success
THREAD - started 'SimThread' (140550216844864)
[18:59:57.833] [1] [INFO] 112.2664 Level Loaded.... backend
Shader warmup: 73 shaders 245 combinations 0.108s
[18:59:58.891] [1] [INFO] PopulatePOIsFromWorldGen
[18:59:58.905] [1] [INFO] -- GAME --
[18:59:58.945] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty
[18:59:59.215] [1] [INFO] Checking which steam branch we're on. Got: [public_testing]
[18:59:59.562] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 60, fullscreen: True
Game.OnApplicationQuit()
Setting up 2 worker threads for Enlighten.
  Thread -> id: 7fd465bf8640 -> priority: 1 
  Thread -> id: 7fd3de789640 -> priority: 1 
##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1651777200737,"processId":469500,"allocatedMemory":1792626,"memoryLabels":[{"Permanent":40},{"NewDelete":1750651},{"Thread":256},{"Manager":1264},{"Serialization":456},{"String":363},{"DynamicArray":4},{"HashMap":24576},{"GI":296},{"VR":1536},{"Secure":7168},{"Subsystems":96},{"TLS":5920}]}

Edited by Sebastiangperez

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ashridah    21
6 minutes ago, MiniDeathStar said:

What do the new critter morphs do? The ingame database doesn't explain.

delecta voles apparently can be shorn to make something called Tonic Root when they eat regolith, which is apparently an edible plant with some positive sounding side effects.

Oakshell eats the same food as pokeshells but produce lumber when crushed, sanishell apparently can deal with germs (unexplained how, specifically) but are otherwise the same as regular pokeshells. Cuddle pips can eat reed fiber and possibly hug eggs, apparently.

Edited by ashridah
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Primalflower    4384
1 minute ago, ashridah said:

sanishell apparently can deal with germs (unexplained how, specifically) but are otherwise the same as regular pokeshells.

aren't they edible and drop meat, too?

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ashridah    21
Just now, Sebastiangperez said:

Duplicants can now climb down two tiles and jump across one tile. They could already do the reverse.

What is this ? 

You used to be able to trap dupes, because they could jump across a gap and climb two tiles, but not do the reverse, so they'd path in one direction to pick up something or dig something or whatever, and then get stuck and pee themselves if you didn't realize you'd created the trap.

2 minutes ago, Primalflower said:

aren't they edible and drop meat, too?

The in-game properties page didn't mention that, no idea.

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Saturnus    3892
Just now, ashridah said:

You used to be able to trap dupes, because they could jump across a gap and climb two tiles, but not do the reverse, so they'd path in one direction to pick up something or dig something or whatever, and then get stuck and pee themselves if you didn't realize you'd created the trap.

It was a common cause of frustration for new players that didn't know how their dupes had gotten stuck.

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insta    1

Klei, are you guys still using List.Contains() when searching for chores for duplicants to do?

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krop    126

 

47 minutes ago, Sebastiangperez said:

Edit : the game now works, there is something wrong with the settings on the lowest level of difficulty, i put everything so easy, maybe there is a bug there ? 

 

confirmed. the game can't create seed when using the no sweat mode

Edited by krop
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53 minutes ago, EricKlei said:

Example of dupes getting stuck from this bug report. Now they can path back to the Printing Pod.

asymmetric-path-trapped-start.gif.3b86fa1c5b4f64b2a50a0a9fad3fb60c.gif

Great explanation !!! thanks 

27 minutes ago, krop said:

 

confirmed. the game can't create seed when using the no sweat mode

What did i win ?? i found a terrible bug !!! jejeje, maybe a 3D printed Dupe ? Merchandising ? 

 

Edited by Sebastiangperez

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EricKlei    2236
29 minutes ago, krop said:

confirmed. the game can't create seed when using the no sweat mode

@krop I've tried creating multiple No Sweat saves on Ubuntu and Windows for both the base game and Spaced Out (both asteroid styles) and couldn't reproduce this crash. Could you create a new bug report with your Player.log and system specs?

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3 minutes ago, EricKlei said:

@krop I've tried creating multiple No Sweat saves on Ubuntu and Windows for both the base game and Spaced Out (both asteroid styles) and couldn't reproduce this crash. Could you create a new bug report with your Player.log and system specs?

remember, you have to change to minimum settings using game settings option

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OxCD    802
3 hours ago, JarrettM said:

Sim: Removed energy damping to allow adjacent cells in a vacuum to better balance temperature.

Does anyone get this one...

3 hours ago, JarrettM said:

Moved Gas Range’s output exhaust down one cell

... and this one ?

Edited by OxCD

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