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Pixel Fez

An idea on implementing mods for console ports of DST.

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Pixil    1215

If I can recall, I believe Klei never intended to add DLC as it'd split the playerbase into people who played on either, say, a DLC expanded world or a non DLC world. A lot of people wanted Shipwrecked content into DST and wanted it as potentially a DLC.
Again, I don't like putting words in peoples' mouths so I'm not really sure if this was the case!

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I am Armor    66
3 hours ago, Pixil said:

If I can recall, I believe Klei never intended to add DLC as it'd split the playerbase into people who played on either, say, a DLC expanded world or a non DLC world. A lot of people wanted Shipwrecked content into DST and wanted it as potentially a DLC.
Again, I don't like putting words in peoples' mouths so I'm not really sure if this was the case!

From what I understood that was to not split the playerbase between people who paid money for the dlc vs people who didn't want to buy them.

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Mike23Ua    14553

The odds of this happening are as low as Wes survival odds in the compendium (Aka None)

there are several reasons why- Sony/Microsoft aren’t as relaxed on their rules about modding so you only see very few console games being able to do it (mainly Skyrim and Fallout 4) the mods that are approved on Console pale in comparison to what they let exist on PC.

Sony/Microsoft also love to make money too, Minecraft is evidence to this- on mobile or Pc version you can download as many skins and mods as you want for free and can even make your own, but on consoles you have to buy them all separately with in game transactions.

The likelihood of Klei being allowed to do this is highly unlikely.

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