StevenM 783 Report post Posted April 22 Changes WX-78's starting Hunger is now 125 The Gastrogain and Super-Gastrogain Circuits provide slightly increased maximum Hunger amounts Other Changes Fireflies will now escape from the Pumpkin Lantern when it rots. Improved Wormwood's Bramble Husk. Bug Fixes Fixed an issue with the Processing Circuit not working properly when unplugged. Fixed an issue with Health, Hunger, and Sanity-boosting circuits causing WX-78 to regain those stats when save/loading, or moving into or out of Caves. WX-78's cause of death is no longer always marked as Shenanigans when dying with an activated Hardy Circuit or Super-Hardy Circuit. View full update 36 3 3 1 1 1 Share this post Link to post Share on other sites
ArubaroBeefalo 18115 Report post Posted April 22 2 minutes ago, StevenM said: Fireflies will now escape from the Pumpkin Lantern when it rots. Improved Wormwood's Bramble Husk 7 1 Share this post Link to post Share on other sites
Anthony_L3hr 960 Report post Posted April 22 3 minutes ago, StevenM said: Improved Wormwood's Bramble Husk. 2 1 Share this post Link to post Share on other sites
skile 184 Report post Posted April 22 now i'm intrested to see how much they improved brumble husk. i'm guessing they gave it more durability, but hopefully they slightly raised its damage too. Share this post Link to post Share on other sites
-Variant 10800 Report post Posted April 22 8 minutes ago, StevenM said: Improved Wormwood's Bramble Husk. I'm literally being over whelmed with how awesome and responsive you lot are being. This is incredible! Ask and you shall receive!! 4 Share this post Link to post Share on other sites
FourthLess 288 Report post Posted April 22 7 minutes ago, StevenM said: Improved Wormwood's Bramble Husk Would be great to know... What actually was improved and stuff, you know. 11 1 Share this post Link to post Share on other sites
Fill-Lips 623 Report post Posted April 22 (edited) 35 minutes ago, StevenM said: WX-78's cause of death is no longer always marked as Shenanigans when dying with an activated Hardy Circuit or Super-Hardy Circuit. I wonder what it says now... Nevermind, just got what it means. Edited April 22 by Fill-Lips Share this post Link to post Share on other sites
Brubs 4167 Report post Posted April 22 (edited) 14 minutes ago, StevenM said: Improved Wormwood's Bramble Husk. Is this intended as an indirect buff for WX's electrification circuit? Edited April 22 by Brubs 1 Share this post Link to post Share on other sites
-Variant 10800 Report post Posted April 22 Hi I'm back. HD art pretty please. :'} 14 1 5 1 2 1 1 1 Share this post Link to post Share on other sites
Mysterious box 1946 Report post Posted April 22 1 minute ago, Brubs said: Is this intended as an indirect buff for WX's electric shock circuit? You do realize people actually play wormwood right....right? 1 1 Share this post Link to post Share on other sites
kilobit 2008 Report post Posted April 22 (edited) 7 minutes ago, FourthLess said: Would be great to know... What actually was improved and stuff, you know. The Bramble Husk now requires 4 stingers to craft, rather than 4 bone shards. It also now has more durability (525 compared to the previous 262.5, and 210 more than a log suit!) and provides 80% protection (That's up from 65%, and is equal to a log suit) Its splash damage seems the same. Edited April 22 by 0bit 27 11 1 2 1 Share this post Link to post Share on other sites
Mysterious box 1946 Report post Posted April 22 Just now, 0bit said: The Bramble Husk now requires 4 stingers to craft, rather than 4 bone shards. It also now has more durability (525 compared to the previous 262.5) and provides 80% protection (That's up from 65%, and is equal to a log suit) So now it's thwormwood equivalent of wigfrid's helms but for the body slot with added counter attacks nice. I know I'll haras-err ask my local wormwood for one. Ps: on a side note can we get follower friendly fire removed from it? 8 Share this post Link to post Share on other sites
YouKnowWho 8736 Report post Posted April 22 2 minutes ago, 0bit said: The Bramble Husk now requires 4 stingers to craft, rather than 4 bone shards. It also now has more durability (525 compared to the previous 262.5) and provides 80% protection (That's up from 65%, and is equal to a log suit) Jeez, that’s a much bigger buff than I expected. Guess I’ll be crafting a whole lot more of those now 9 1 Share this post Link to post Share on other sites
Fill-Lips 623 Report post Posted April 22 YO WHAT, HOTFIX ADDED THE SKIN?! 13 2 6 9 Share this post Link to post Share on other sites
kilobit 2008 Report post Posted April 22 Just now, Mysterious box said: So now it's thwormwood equivalent of wigfrid's helms but for the body slot with added counter attacks nice. I know I'll haras-err ask my local wormwood for one. Ps: on a side note can we get follower friendly fire removed from it? I think that's meant to be its downside. Considering that it's now actually a viable armor to use normally, I'd say this is a fine drawback. Correct me if I'm wrong, but doesn't wearing a bramble husk make you immune to the damage from other peoples bramble husks? Share this post Link to post Share on other sites
ArubaroBeefalo 18115 Report post Posted April 22 Just now, Fill-Lips said: YO WHAT, HOTFIX ADDED THE SKIN?! frankenstein monster reference?? 2 1 Share this post Link to post Share on other sites
kilobit 2008 Report post Posted April 22 1 minute ago, Fill-Lips said: YO WHAT, HOTFIX ADDED THE SKIN?! thats so cool THATS SO COOL 2 1 Share this post Link to post Share on other sites
FourthLess 288 Report post Posted April 22 4 minutes ago, 0bit said: The Bramble Husk now requires 4 stingers to craft, rather than 4 bone shards. It also now has more durability (525 compared to the previous 262.5) and provides 80% protection (That's up from 65%, and is equal to a log suit) Oh, that's really nice, a better log suit. However, I was hoping for some kind of change to how you active the spikes. The whole "get hit to activate it's ability" thing seems like an opposite of Wormwood's play style of being careful with health. I'm fine with the current state but I hope they'll change or add another way to activate it. 4 Share this post Link to post Share on other sites
Mike23Ua 14490 Report post Posted April 22 (edited) 10 minutes ago, Mysterious box said: You do realize people actually play wormwood right....right? It’s a known fact that playing as Wormwood outside of the hamlet dlc is intentionally handicapping yourself. And that’s honestly a shame too.. I was hoping at some point Klei would allow Wormwoods plants are friendly to him perk to actually have some good uses outside of Hamlet, such as.. allowing him to relocate these guys: https://dontstarve.fandom.com/wiki/Sea_Weed They would activate to protect Wormwood whenever Wormwood and an enemy threat are close enough. in the same way you can plant the Water Logged trees in plots of water to give an area Shade from wildfires.. this would’ve given Wormwood an at sea/in lakes version of Houndious. Yes a Buff to Bramble Husk was much needed… but doesn’t change the fact Wormwoods true power still only shines best in the Hamlet DLC. Edited April 22 by Mike23Ua 1 Share this post Link to post Share on other sites
IanKSB91 342 Report post Posted April 22 (edited) 2 minutes ago, ArubaroBeefalo said: frankenstein monster reference?? Now that you mentioned a lot of the recent lore we got is kinda a Frankenstein reference. Edited April 22 by IanKSB91 Grammar Share this post Link to post Share on other sites
ArubaroBeefalo 18115 Report post Posted April 22 Just now, Mike23Ua said: allowing him to relocate these guys everybody can relocate them, the only thing is that you need a sea stack to plant them and currently you can only use the generated ones Share this post Link to post Share on other sites
Mysterious box 1946 Report post Posted April 22 1 minute ago, 0bit said: I think that's meant to be its downside. Considering that it's now actually a viable armor to use normally, I'd say this is a fine drawback. Correct me if I'm wrong, but doesn't wearing a bramble husk make you immune to the damage from other peoples bramble husks? It doesn't hurt other players but it will hurt followers and lead to unfortunate consequences I do get his theme is wormwood the lonely but keep in mind it will hit your beefalo too and counts as you attacking it. But i guess i do understand 3 Share this post Link to post Share on other sites
Anthony_L3hr 960 Report post Posted April 22 3 minutes ago, Fill-Lips said: YO WHAT, HOTFIX ADDED THE SKIN?! 3 3 Share this post Link to post Share on other sites
ArubaroBeefalo 18115 Report post Posted April 22 1 minute ago, IanKSB91 said: Now that you mentioned a lot of the recent lore we got is kinda a Frankenstein reference. i loved that book, hard to think that was wrote by a very young person 1 Share this post Link to post Share on other sites
Mysterious box 1946 Report post Posted April 22 2 minutes ago, Mike23Ua said: It’s a known fact that playing as Wormwood outside of the hamlet dlc is intentionally handicapping yourself. And that’s honestly a shame too.. I was hoping at some point Klei would allow Wormwoods plants are friendly to him perk actually have some good uses, such as.. allowing him to relocate these guys: https://dontstarve.fandom.com/wiki/Sea_Weed in the same way you can plant the Water Logged trees in plots of water to give an area Shade from wildfires.. this would’ve given Wormwood an at sea/in lakes version of Houndious. Yes a Buff to Bramble Husk was much needed… but doesn’t change the fact Wormwoods true power still only shines best in the Hamlet DLC. Idk I don't particularly feel handicapped playing Wormwood I feel he offers enough to be fine enough as a character not I'll never say no to giving him more tho. 12 Share this post Link to post Share on other sites