goatt

[Suggestion] Vertical Crafting Menu Is Better

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dish-order man    518

Don't want to look like i'm looking for trouble on purpose, but based on the previous update goals, this QOL is trying to solve the problem that need to scroll the mouse to view the recipes just like the suggestion you have posted here

On 3/1/2022 at 1:52 AM, ScottHansen said:

The crafting menu has changed from using tabs to filters and greatly increased the number of recipes that can be viewed without scrolling. Recipes can also be marked as favorites, allowing players to customize their own filter, and can be pinned for quick crafting while the menu is closed. 

 

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goatt    940
3 hours ago, dish-order man said:

scroll the mouse to view

As I have mentioned in op, the vertical menu shows more items than the current design (22 or 33). So scrolling isn’t a problem as long as the current design is not a problem.

Edited by goatt

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goatt    940
5 hours ago, reallychina said:

It's too vertical

3 hours ago, ALCRD said:

Yikes that looks messy.. 

1 hour ago, Grim0514 said:

with the uglyness of the old one

As much as you guys love the new square UI, I miss the old UI with authentic DS art style. It’s your and my personal preference. I think the square looks ugly, uncreative (like a boring mobile app), while square is arguably more new player friendly as square is so common nowadays. But the trait of "good looking" is pleasing only to part of the player base at the price of disappointing the other part. It's true for both new UI or old DS style UI.

Some people don’t care about the screen pollution, but it’s the biggest problem for me since beta. The debate about the new UI is pretty much about which side is more popular, instead of addressing each individual pain point. Whichever side wins the popular votes gets to keep their good and their ugly. I don’t like it. The problem of screen pollution is real, the bottom left corner of the menu (in the last image in OP where it displays “axe | chop down trees!”) for example is a big space wasted. We could have compromising solutions like this and still have less screen pollution.

Spoiler

925763363_combinevariation.thumb.png.5fda395187f050263a1a257d1135c4a2.png

I also want to remind that the vertical menu allows you to keep the regular menu pinned, as well as the quick craft pinned. That is a big plus for me.

I’ve pretty much given up the hope of a better UI than the current one, and I’m just playing with concepts to grief my loss, but I still desire creative solutions that brings the good of both sides together if it's possible. Everything seems a set stone. So I'm not hoping anymore.

Edited by goatt
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jan Mele    1260

Maybe something a little more like this? Just alter the item info and icons to be smaller and use the now free space for more icons.

1163727696_(1566).thumb.png.ba88cf9add18b627ff0fca07a7e0df35.png

(This was shown on the recent rhymes with play stream)

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goatt    940
26 minutes ago, jan Mele said:

Maybe something a little more like this?

I like the concept. It looks good. But still need double column for category icons cuz that’s what devs want to accommodate increasing categories.

Edited by goatt

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jan Mele    1260
4 minutes ago, goatt said:

I like the concept. It looks good. But still need double column for category icons cuz that’s what devs want to accommodate increasing categories.

Yup. Merge it with some of your changes. 

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Primalflower    4397

I don't enjoy the skinny menu. I feel like I can barely see any recipes with it. I would be very sad if this suggestion was taken up as a result.

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goatt    940
38 minutes ago, Primalflower said:

I feel like I can barely see any recipes with it.

all icon sizes are made the same as the original UI. So there is no difference.

Edited by goatt

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EsaiXD    1144
1 hour ago, Primalflower said:

I don't enjoy the skinny menu. I feel like I can barely see any recipes with it. I would be very sad if this suggestion was taken up as a result.

if they do implement it which i doubt they will
its best to give it a shot.  The current UI  Can be modified to be able to make it be the best for the most people.
we all get the chance to explore and have our thoughts heard.

 

23 hours ago, goatt said:

 vertical menu won't lose any of the benefit of the new UI, I think...

IM glad my small mock up gave you some inspiration to make a much cleaner version :D I think you did a great job with visualizing an alternative that could make everyone happy with the talking points the devs provided



 

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EsaiXD    1144
11 hours ago, jan Mele said:

Maybe something a little more like this? Just alter the item info and icons to be smaller and use the now free space for more icons.

1163727696_(1566).thumb.png.ba88cf9add18b627ff0fca07a7e0df35.png

(This was shown on the recent rhymes with play stream)

Im actually really sad they did not suggest this to the players originally.
I would have totally preferred this than whatever we got.
Like its crazy to see how many changes were made.
LIke i understand that devs can do what they want. But i feel it would have been great to have a more intertwined process of dealing  with this big change and so the players and the devs work together in determining what would be the best change.

Rather than just being Hey here it is Take it or leave it!
 

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Mike23Ua    14608
19 hours ago, SecretPizzaMan said:

That isn't anymore controller friendly than the current ui. It might actually be worse.

This also looks like it reverts the exact thing the new menu was trying to change.

I sincerely hope they’re looking into ways to better optimize this new UI for console players, on PC it doesn’t really matter much because players can download or create mods for their own personalized looks/feels, but for Console players: What we get is what we are stuck with, so it should look & feel smooth & be overwhelmingly positively received by CONSOLE players.. because We are the ones who can’t change it. So Klei’s priorities should be making it as enjoyable to use as it can be on Console controllers first and KB+Mouse being an after thought, Many console players feel the new UI improves the QoL for PC KB+Mouse- but on Console: It’s clearly worse.

But instead of just saying it’s worse I’ll provide some detail as to WHY it’s worse.

1- Moving through your Backpack Inventory is now made even more inconvenient by moving the analog stick too far Left and instead of continuing to access your Backpack Inventory such as moving all the way left moving you all the way far right, it instead moves you to the Favorite Crafts Tab.

2- The favorites Tab itself is configured weirdly on Controller, being Accessible by pressing far left, or up.. It would’ve been FINE if just pressing LT opened this Menu While B closed it but instead moving too far left or pressing up (if you have inventory with more than one column of loot to access) could accidentally put you into favorites tab & we all know in this game during a combat scenario, accidentally accessing something else instead of the weapon/food/light you needed instantly is a death sentencing.

3- The old UI was simple to use and felt good on a Console Controller you pressed LT to open the Menu, and then pressed A to craft what you highlighted in this menu, with the NEW Menu you press LT to open the full crafting menu instead of just your Favorites Tab which makes the game literally unplayable for anyone like myself who was use to Pressing LT then A to craft, instead it’s now far Left or Up on analog stick & then down on the D-pad, because pressing LT like your so familiar with opens the full craft UI instead of just favorites.

4- The Old UI was accessible and allowed me to access multiple things I wanted to craft simultaneously at once Particularly the REFINING TAB which players use a heck of a lot- sure I could just Pin Boards, Cutstone, Ropes & Purple Gems in my favorites tab and Ultimately it would be FASTER to craft those things.. but It’d probably had been better if the entire refining tab still had its own exclusive section in the Favorites tab.

Now as far as changes i would make:

LT opens Favorites tab while Left/Up on Analog stick no longer do, A crafts items in favorites tab instead of Down on D-pad, LT while in favorites tab opens the full Craft UI, B exits any menu your currently in & gets you back into the action fast.

I would also like for where my cursor selection is located to be more clearly visible by giving it a special easy to see Border Outline, because when I observe my friends playing this game I notice that many of them can craft an Axe/Spear or whatever, but once they drop it in spring rain or need to swap to a different item, they have a hard time finding it- and sure this could just be “My friends..”  But if one of my friends manages to starve to death with an inventory full of food-  it’s safe to say that a more clearly visible Selection indicator would’ve massively helped in this situation. AHEM such as So:

85CA3566-FC92-4340-BB92-EC0B573238F0.gif.65760b62943a6804619bd89d80e44e3f.gif

in the Above Gif (from before the Craft UI was changed) only veteran players who have played the game for forever will have the Keen eye to tell that my currently selected slot in my Menu is the only slightly larger Empty one 12 slots over.

March was all about a QOL update- so something like THIS would be a Massive QoL 

DC9BF29B-3DAA-4DA8-B988-86B3786B570A.jpeg.875c7a9831cad48f1f6de03ac1b14244.jpeg

This is even more of a Problem now that Console players can Accidentally end up in the freaking Favorites Tab by pressing too far Left/Up.

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SomebodyRandom    1445
3 hours ago, Mike23Ua said:

Favorite Crafts Tab.

Do you mean Pinned Crafts? Cuz Favourites Tab can only be accessed with the menu fully open.

3 hours ago, Mike23Ua said:

LT opens Favorites tab while Left/Up on Analog stick no longer do, A crafts items in favorites tab instead of Down on D-pad, LT while in favorites tab opens the full Craft UI, B exits any menu your currently in & gets you back into the action fast.

I agree with the changes you'd make and I'd also like for D-Pad to be useable for navigation as changing Craft to A would make D-Pad no longer have any function in the menu and in my opinion is so much better to navigate UI than an analog stick.

Also we shouldn't have to press twice to craft something in the Pinned Recipes section.

Edited by SomebodyRandom

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Karitha    3506

To be honest, I only didn't liked the skin of current UI but I would want to use a thing like you made. It looks clear and smart. You might think to speak with a modder to save so much person that don't like the current UI.

Also 3 horizontal stacks might look better imo, like the people said, it would be a little hard to find something in it. I had trouble with size of current UI, I have astigmatism so I can't change size of UI to smaller one too. But like I said three will be enough.

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