dubious little 250 Report post Posted March 17 Make it so only players and friendly mobs cause the den decorations to fall off, I.E Abigail attacks a neutral spider, Wigfrid attacks a neutral spider, befriended pig attacks a neutral spider, etc. It makes no sense that a wild mob or hazard like meteor showers should be able to make the decorations fall off. Share this post Link to post Share on other sites
QuartzBeam 8126 Report post Posted March 17 2 hours ago, dubious little said: Make it so shattered spiders don't deal damage to other tamed spiders causing a spider war. They don't. Neutral spiders, on the other hand, are fair game. Share this post Link to post Share on other sites
Stonetribe 689 Report post Posted March 17 I was just about to make a thread suggesting that we make den decorations less fragile and only removed when a player attacks the den or Webber shaves it. I feel like the thing about den decorations is that it really limits their usefulness to just recruiting spiders. Locking the dens into level 3 and pacifying the spiders towards other players sounds pretty sweet on paper, but if non Webbers can't take advantage of the protection that they can provide against other mobs, I don't think that there's much point. I guess you don't have to worry about placing them too close to the main base camp, but do people really want to do that anyways? I feel like having a bunch of spiders wandering around every night would be awfully annoying by blocking structure placement, and don't they still cause a sanity drain even when pacified? And of course, you're unable to instigate spider wars which is one of the most useful things a Webber can do for the team. With how they are now though, I'd much rather just maintain my spider dens at level two. I dunno, what do you guys think? Share this post Link to post Share on other sites
Well-met 7086 Report post Posted March 17 shattered spiders need a large damage buff in general Share this post Link to post Share on other sites
dubious little 250 Report post Posted March 17 10 hours ago, QuartzBeam said: They don't. Neutral spiders, on the other hand, are fair game. Oh my bad, I'll remove it from the post, I swear they did but guess i'm wrong. 2 hours ago, Stonetribe said: I was just about to make a thread suggesting that we make den decorations less fragile and only removed when a player attacks the den or Webber shaves it. I feel like the thing about den decorations is that it really limits their usefulness to just recruiting spiders. Locking the dens into level 3 and pacifying the spiders towards other players sounds pretty sweet on paper, but if non Webbers can't take advantage of the protection that they can provide against other mobs, I don't think that there's much point. I guess you don't have to worry about placing them too close to the main base camp, but do people really want to do that anyways? I feel like having a bunch of spiders wandering around every night would be awfully annoying by blocking structure placement, and don't they still cause a sanity drain even when pacified? And of course, you're unable to instigate spider wars which is one of the most useful things a Webber can do for the team. With how they are now though, I'd much rather just maintain my spider dens at level two. I dunno, what do you guys think? Personally I just want it so I can seperate my dens easier, a group of dens far away for wars and a group nearby for taming. Since decorated spiders don't attack walls this allows me to set down a little spider farm (similar to a pig farm but built in a weird different way) where you can shoo your spiders like nurses and they'll stay there. 1 hour ago, Well-met said: shattered spiders need a large damage buff in general I doubt they would change something like that since it has an impact on all players, a minor impact but still an impact. Maybe they could add a spider that can buff the damage of none normal and nurse spiders but that wouldn't really be a QOL update. Share this post Link to post Share on other sites