Jason 8111 Report post Posted December 17, 2021 Bug Fixes: Wilson’s Merrymaker beard is no longer required for his Merrymaker ensemble Reward emote. Tuned the potato sack ingredients The bell on the gym only shows for the exerciser. Fixed various skins related texture bugs. Fixed mouseover issue on Drying Racks. View full update 20 2 2 Share this post Link to post Share on other sites
Hornete 15519 Report post Posted December 17, 2021 I assume this'll be the last patch/update for this year. I wish the team(s) at Klei a very happy holidays! You did fantastic this year 29 2 3 Share this post Link to post Share on other sites
Owlrust 6734 Report post Posted December 17, 2021 1 minute ago, Jason said: Tuned the potato sack ingredients I'm willing to guess this means no more free potatoes? 1 minute ago, Hornete said: I assume this'll be the last patch/update for this year. I wish the team(s) at Klei a very happy holidays! You did fantastic this year Here here. 1 Share this post Link to post Share on other sites
Anthony_L3hr 970 Report post Posted December 17, 2021 Finally, the Wortox vignette has been fixed, thank you. 2 1 Share this post Link to post Share on other sites
Mike23Ua 14497 Report post Posted December 17, 2021 1 minute ago, Owlrus said: I'm willing to guess this means no more free potatoes? Here here. Wait.. No more free potatoes? B.. but but.. I was really enjoying the idea of Wolfgang the Mighty Potato Mancer. (Which someone drew art for) 2 Share this post Link to post Share on other sites
PeterA 9125 Report post Posted December 17, 2021 5 minutes ago, Hornete said: I assume this'll be the last patch/update for this year. Yup, most likely, unless something critical comes up over the weekend. Next week most of the studio is on vacation and the rest of us are participating in our yearly game jam! 21 1 2 3 2 Share this post Link to post Share on other sites
Mike23Ua 14497 Report post Posted December 17, 2021 2 minutes ago, PeterA said: Yup, most likely, unless something critical comes up over the weekend. Next week most of the studio is on vacation and the rest of us are participating in our yearly game jam! Before you guys head out just wanted to ask will the console version get the Wolfgang hot fix changes (increased durability on dumbells & ability to use them as Melee weapons) or will I be waiting until after the holidays for those changes? I personally don’t mind the waiting just asking to be sure. Thanks Peter Enjoy your Holiday you guys deserve it! Share this post Link to post Share on other sites
Hornete 15519 Report post Posted December 17, 2021 5 minutes ago, PeterA said: rest of us are participating in our yearly game jam! Oh that's so cool, i'd love to see the games some of the folks at Klei will be making after the jam :> 2 1 Share this post Link to post Share on other sites
Shosuko 5270 Report post Posted December 17, 2021 (edited) 11 minutes ago, Owlrus said: I'm willing to guess this means no more free potatoes? No more free potatoes - I guess even THAT was too OP for Wolfgang :\ This rework even sucks in the flavor town now -_- Edited December 17, 2021 by Shosuko 1 1 Share this post Link to post Share on other sites
Third Porkus 182 Report post Posted December 17, 2021 14 minutes ago, Jason said: Tuned the potato sack ingredients View full update Does that mean what you get from deconstruction? 1 Share this post Link to post Share on other sites
-Variant 10873 Report post Posted December 17, 2021 Nnnnnnnooooo! The taters are gone! 4 Share this post Link to post Share on other sites
Third Porkus 182 Report post Posted December 17, 2021 lol Share this post Link to post Share on other sites
PeterA 9125 Report post Posted December 17, 2021 2 minutes ago, Mike23Ua said: Before you guys head out just wanted to ask will the console version get the Wolfgang hot fix changes (increased durability on dumbells & ability to use them as Melee weapons) or will I be waiting until after the holidays for those changes? I personally don’t mind the waiting just asking to be sure. Thanks Peter Enjoy your Holiday you guys deserve it! A hotfix has been started for consoles, but I think it will be missing some of these last minute changes. We're hoping that it will get approved before the break. 5 minutes ago, Hornete said: Oh that's so cool, i'd love to see the games some of the folks at Klei will be making after the jam :> Most of them are small experimental ideas, but Don't Starve has it's origins as a gamejam concept, so who knows what we'll see this year! 11 2 1 1 Share this post Link to post Share on other sites
Bird Up 2408 Report post Posted December 17, 2021 Potatomancy is gone. For a short time, Wolfgang could alchemize potato from simply grass, rocks, and boards. It will be missed, but surely it will remain in our hearts as an honorable mention in the DST history books as a testament of his love for potatos. RIP 1 4 Share this post Link to post Share on other sites
EATZYOWAFFLEZ 57 Report post Posted December 17, 2021 39 minutes ago, Jason said: Fixed mouseover issue on Drying Racks POGGERS. That's one less mod I have to play with. Share this post Link to post Share on other sites
MoonChildd 44 Report post Posted December 17, 2021 (edited) Hey, first of all I would really like to thank for the update and I appreciate all Klei workers' efforts that making this update possible. I have a question which I'd like to ask though. Why the potato sacks come out of the nothing? I really thought that we would come with the sack, not after we built the gym station. I also don't understand why you did not add same functions of bundle wrap to potato sacks. It would be really awesome to see if potato sacks constitute bundle wrap (with same function). After all, I dreamed that he is a circus performer and he is coming to the world with his sack, don't you think that would be much sweeter? Edited December 17, 2021 by MoonChildd 1 Share this post Link to post Share on other sites
thegreatJash 1814 Report post Posted December 17, 2021 (edited) Cheers to a great year for DST. Edited December 17, 2021 by thegreatJash Share this post Link to post Share on other sites
Eughstein 1997 Report post Posted December 17, 2021 Another year passed with no merm house skin 1 1 6 Share this post Link to post Share on other sites
Well-met 7068 Report post Posted December 17, 2021 I'm curious about the rack fix. What was wrong? Share this post Link to post Share on other sites
Jaysonthekiller 6 Report post Posted December 17, 2021 I hope you guys have a great holidays and enjoy the vacation time, for you have surely earned it! After the holidays I can't wait to see what you have in store for us in the Year of the Catcoon event and, even more so, the 2022 roadmap! Until then, thank you Klei for another great year of DST! 1 Share this post Link to post Share on other sites
__IvoCZE__ 10557 Report post Posted December 17, 2021 finally scp-1689 has been patched out of the game Share this post Link to post Share on other sites
PeterA 9125 Report post Posted December 17, 2021 7 minutes ago, Well-met said: I'm curious about the rack fix. What was wrong? There was a bug that's been in the engine I believe since Day 1 that caused hidden layers to be used for mouse detection. This was mainly an issue with mouse detection on the player after the player unequipped a large item. The mouse would still hit the hidden arm holding the item. That was fixed a few months ago, and it caused this bug in the drying rack. The drying rack was hiding it's mouseover region layer. Instead we now render it with 1% alpha, so it gets detection from the mouse again. The wasted gpu fill-rate on drawing the near invisible region in the center isn't ideal, but until we make deeper improvements in the mouse detection/rendering logic, this is the method we'll use. 9 2 Share this post Link to post Share on other sites
Catteflyterpill 1300 Report post Posted December 17, 2021 1 hour ago, PeterA said: Yup, most likely, unless something critical comes up over the weekend. Next week most of the studio is on vacation and the rest of us are participating in our yearly game jam! Do you guys even sleep? A game jam sounds like a lot of fun, but make sure you're all getting rest and taking more than enough time for yourselves. 1 1 Share this post Link to post Share on other sites
Pikapikap 1608 Report post Posted December 17, 2021 5 minutes ago, PeterA said: There was a bug that's been in the engine I believe since Day 1 that caused hidden layers to be used for mouse detection. This was mainly an issue with mouse detection on the player after the player unequipped a large item. The mouse would still hit the hidden arm holding the item. That was fixed a few months ago, and it caused this bug in the drying rack. The drying rack was hiding it's mouseover region layer. Instead we now render it with 1% alpha, so it gets detection from the mouse again. The wasted gpu fill-rate on drawing the near invisible region in the center isn't ideal, but until we make deeper improvements in the mouse detection/rendering logic, this is the method we'll use. Hey Peter~ Will we have a chance to get dst style mouse style in the future? At present, when we play the game, the mouse is displayed in the game is the Windows mouse, if dst can let us choose the mouse style in the future, it feels good. (similar to League of Legends kind of modified mouse) Thank you and all the other klei staff for your hard work throughout the year and have a great holiday! 1 Share this post Link to post Share on other sites
ArubaroBeefalo 18170 Report post Posted December 17, 2021 (edited) 3 minutes ago, Pikapikap said: Hey Peter~ Will we have a chance to get dst style mouse style in the future? At present, when we play the game, the mouse is displayed in the game is the Windows mouse, if dst can let us choose the mouse style in the future, it feels good. (similar to League of Legends kind of modified mouse) Thank you and all the other klei staff for your hard work throughout the year and have a great holiday! a dinamic mouse that converts into diferent sprites depending of what we are doing like a shadow hand while holding items, or a spear while atacking or a magnificent glass when examinating things would be cool Edited December 17, 2021 by ArubaroBeefalo more examples 1 1 Share this post Link to post Share on other sites