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willell

为了玩家

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willell    37

警示和过渡

· 给一些耐久快要掉落到0的物品提供警示动画效果

比如牛角帽、暖石、眼球伞等

· 给一些即将结束的效果提供提示动画效果

比如火堆即将熄灭、boss的血量低到一定程度、饥饿的企鸥(Pengull)等

· boss走路的震动,给玩家在画面边框提供震动的方向感

增添更多操作的快捷键绑定——一些操作,用键盘比用鼠标更方便

给一些操作提供自定义的快捷键绑定

· 掌舵和沉锚

· 放下手里的工具,比如提灯

一些视觉效果

· 比如攻击的目标,不知道是否可以给受攻击目标提供它的身体边框或其他明显的视觉效果,目前受攻击而出现僵直动画的提示,感觉并不醒目

· 为了航海的安全,增添航海物品,提供更远视野的功能,比如一个望远设备,提供给玩家航行正前方的远处视野

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willell    37
2 小时前,ArubaroBeefalo 说:

如果您从不翻译它们,则很难阅读您的帖子

ok,I Try it

Warnings and transitions

· Provide warning animation effects for some items with durability that are about to fall to 0

Such as horn hat, warm stone, eyeball umbrella, etc.

· Provide prompt animation effects for some effects that are about to end

For example, the fire is about to go out, the blood of the boss is low to a certain level, the hungry Pengull, etc.

· The vibration of the boss walking provides the player with a sense of direction in the frame of the screen

Add shortcut key bindings for more operations-some operations, using the keyboard is more convenient than using the mouse

Provide custom shortcut key bindings for some operations

· Steering and sinking anchors

· Put down the tools in your hand, such as lanterns

Some visual effects

· For example, the target of the attack, How about providing the attacked target with its body frame or other obvious visual effects . At present, there is a stiff animation prompt under the attack, which does not feel eye-catching.

· For the safety of navigation, nautical items are added to provide a longer view function, such as a telescope device, which provides the player with a far view directly in front of the navigation

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MoonChildd    26
35 minutes ago, willell said:

ok,I Try it

Warnings and transitions

· Provide warning animation effects for some items with durability that are about to fall to 0

Such as horn hat, warm stone, eyeball umbrella, etc.

· Provide prompt animation effects for some effects that are about to end

For example, the fire is about to go out, the blood of the boss is low to a certain level, the hungry Pengull, etc.

· The vibration of the boss walking provides the player with a sense of direction in the frame of the screen

Add shortcut key bindings for more operations-some operations, using the keyboard is more convenient than using the mouse

Provide custom shortcut key bindings for some operations

· Steering and sinking anchors

· Put down the tools in your hand, such as lanterns

Some visual effects

· For example, the target of the attack, How about providing the attacked target with its body frame or other obvious visual effects . At present, there is a stiff animation prompt under the attack, which does not feel eye-catching.

· For the safety of navigation, nautical items are added to provide a longer view function, such as a telescope device, which provides the player with a far view directly in front of the navigation

I liked it sea idea.

Edited by MoonChildd

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