Debug keys broken after waterlogged?

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pickleplayer    193

I use the good ol' 

GLOBAL.require( 'debugkeys' )

In all of my mods for testing and just comment out the CHEATS_ENABLED line before uploading.

As soon as waterlogged hit, all of my mods on the workshop broke simultaneously because I guess GLOBAL.require( 'debugkeys' )  doesn't agree with it so well anymore. would've been nice if that change was in the beta.

Is there an alternative method we're supposed to be using now? I know I've been using that line since the old singleplayer DS modding days, so maybe there's a new method of activating debugkeys that I'm not aware of

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