JanH

Griftlands: Switch Update (Ver. 1.0.3)

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JanH    8220

Griftlands Update - Nintendo Switch Ver. 1.0.3 (08/03/2021)

  • When upgrading items, the upgraded card should now show the same charges as the base card.
  • “Reset Profile” now clears run history and all save games, and you must be in the main menu to reset profile.
  • Only gain “Not a Scratch” feat if result of battle was victory.
  • Fix the number of active runs showing the incorrect number after deleting save slots.
  • Typo and grammar fixes across English & Chinese languages.
  • Fix “Trash” deck not showing any cards.
  • Fix crash if targeting Double Duty with Rebuild II.
  • Fix card focus highlight not showing when you select cards in the ChooseFlourishPopup
  • Fix being able to upgrade battle cards if you navigate to the battle deck by first clicking open the pause menu in battle.
  • Fix Pause Menu opening on top of the main overlay
  • Fix locked perk descriptions not updating its required perk count when unlocking a new perk.
  • Rook Brawl: disable campsite meditation if already at full resolve.
  • Fix potential crash with a day change while the sandwich event is active.
  • Make Oolo's merchant work at all times of day, so you can go shopping after turning in your quests
  • Fixed bug where Rebounder would deal damage the first time your core was attacked rather than took damage.
  • Increase size of cards in Choose Cards popup
  • On the grid card drafting poup, hide main overlay and offset titles to make extra room, enlarge cards as much as possible
  • Increase font sizes in People Compendium details popup
  • Hide unused nav tab in People Compendium details popup
  • Show quest log when inspecting the main overlayScale up combat speech bubbles
  • Shrink padding between shop cards
  • Reticule inspection support in negotiation screen, fight screen, conversation screen, loot screen, card shop screen, card draft popup, pick coin screen, pick graft screen
  • Remove cycle links feature in favor of reticule inspection
  • Prevent Play Card/Cancel while reticule inspecting
  • Permit End Turn/End Run while in combat for consistency with negotiation
  • Fix bug where playing a card that draws another card sometimes prevents you from navigating to the new card
  • Disable previews for cards in hand while targeting with flourish cards
  • Current flourish card now displays on top of cards in hand
  • Shrink sensitive area around travel nodes on the map screen when using reticle
  • Enable flourish shopping in brawl
  • Add button binding to view death loot in fighter info popup
  • Fix soft lock if your rescue target in the Sal’s Rescue Target brawl dies
  • Move inspection reticule control to right stick
  • Change turbo mode speed to default, RT/LT now slow the cursor instead
  • Fix characters being unlocked by playing their daily challenge
  • Track last ally and enemy target in battle, default focus to them for convenience
  • Fix being able to confirm draft choice multiple times with gamepad, and fix incorrect animation if drafting while animating in
  • Fix bug where The Sledge and Rib Cracker did not trigger if the target had 9 trauma when hit
  • Fix day of death value in run history being 0-based
  • Fix repeated targeting sound playing due to subtle movement of fighters in combat
  • Fix bug on Mean Streak where multiple stacks would last past the end of your turn
  • Fix rare hang while playing cards if using the gamepad
  • Fix amount of Impair applied at end of turn to match Blasted Eye text
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> Remove cycle links feature in favor of reticule inspection.

Please consider reverting this change, or making it an option. I really enjoyed playing this game a few months ago, but coming back to it today, I found it quite uncomfortable and difficult to try and use the analogue stick to highlight the "links" with additional information. Especially after coming back after a few months and being a little fuzzy on lore terms, characters, and places, having to do this awkward analogue stick maneuver constantly has really sapped my desire to get back into the game. I found the ability to cycle through links on the screen with the bumper buttons much more comfortable to execute, as it's something I'm doing constantly.

I have very fond memories of playing Griftlands, so please know that this request comes from a place of caring, and a real desire to continue enjoying the game. Thank you for all your hard work on it so far. I hope you will consider this change.

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nickelby123    0
17 hours ago, httpriestess said:

> Remove cycle links feature in favor of reticule inspection.

Please consider reverting this change, or making it an option. I really enjoyed playing this game a few months ago, but coming back to it today, I found it quite uncomfortable and difficult to try and use the analogue stick to highlight the "links" with additional information. Especially after coming back after a few months and being a little fuzzy on lore terms, characters, and places, having to do this awkward analogue stick maneuver constantly has really sapped my desire to get back into the game. I found the ability to cycle through links on the screen with the bumper buttons much more comfortable to execute, as it's something I'm doing constantly.

I have very fond memories of playing Griftlands, so please know that this request comes from a place of caring, and a real desire to continue enjoying the game. Thank you for all your hard work on it so far. I hope you will consider this change.

Consistent with this, I miss using ZL and ZR to inspect arguments during negotiation. As with httpriestest, I'm doing it all the time and appreciated the button push to do so quickly! Thanks for your hard work, love the game.

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hyapa    2

quand aura t’on droit a une mise a jour sur la switch ca fais un moment que ca a été implanté sur pc 29MB la mise a jour des langues en tout cas plus jamais j’achèterai un jeu Day 1 chez klei 

 

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Giansili    5
On 10/13/2021 at 11:53 AM, hyapa said:

quand aura t’on droit a une mise a jour sur la switch ca fais un moment que ca a été implanté sur pc 29MB la mise a jour des langues en tout cas plus jamais j’achèterai un jeu Day 1 chez klei 

 

Oui! C'est du vrai foutage de gueule !

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Azsh    2

C'est un délire en vrai il était clairement indiqué que les traductions seraient très vites disponibles voir même directement disponible a la release switch en date du  04/06/2021, on a clairement affaire a une pub mensongère, on pourrait mener une action de plainte groupée.

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Yukyuuzan    0

I'm not sure this would be something you guys have to solve or a nintendo thing, but I would like to know if are you able to add the game to brazillian eshop? And if so, when? Currently the game is unavailable at all latin america eshops. I really dont care about language options, I would like just to get me a copy of the game.

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klem142    3

Hello, i am here to join my voice to the other for the translation (french) for the switch. I can read and talk english but a narrative game like this it's sometime exhausting and i read somewhere before i buy it that the translation was soon on the way. Can we have at least a nod from you so we know its on the way ? Thanks

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Giansili    5
On 10/22/2021 at 9:53 PM, Azsh said:

C'est un délire en vrai il était clairement indiqué que les traductions seraient très vites disponibles voir même directement disponible a la release switch en date du  04/06/2021, on a clairement affaire a une pub mensongère, on pourrait mener une action de plainte groupée.

En plus, ils ne prennent même pas la peine de répondre ! Quand on voit tous les messages de ceux qui s'impatientent... Il faudrait quand même communiquer, ce serait la moindre des choses !

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Zelmer    2

Nouvelle mise à jour et toujours pas de fr.

Hallelujah !!!!

Finally the game and switch to FR !!!!

I hope the game is excellent !!! 6 months without response from developers I would have no mercy if the game is bad. anyway, thank you all the same, but I'll think twice before taking one of your games.

 
image.png.788e7b47b942f4eac369630b9278885d.png
 

 

DÉGOUTEUR

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alidonkaka    0

Please consider reversing or making this modification an option. I had a lot of fun with this game a few months ago, but when I went back to play it today, I found it rather unpleasant and difficult to use the analogue stick to highlight the "links" with extra information. Having to repeatedly make this uncomfortable analogue stick motion has sapped my enthusiasm to get back into the game, especially after returning after a few months and being a little confused on mythology terminology, characters, and locations. I felt that cycling between links on the screen using the bumper buttons was much more convenient to use, as this is something I do frequently.

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