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douan33    244

Use this topic to tell QoL stuff you want I guess anyways here's some of my thoughts

 Let us turn off Wortox' and Lazy Explorer's teleportation mechanics. That's the only reason I never ever play Wortox. There's not even a click button just a mouse telling me to teleport. For the lazy explorer as long as I have a risk to lose durability and my mouse icon is a big text telling me to "telepoof" I'm going walking cane > lazy explorer all the way.

 

Let characters control -especially Maxwell- their allies. I be storing my stone fruits for emergencies and my puppets be breaking all the fruits crack open like stop I wasted last of my nightmare fuels on you please listen to me stop it. Same for pig, bunny and especially merm allies. We have a character entirely based on being a Merm but as soon as you hit a tree once even by accident, there's no turning back. You will trigger the bug where Merms don't follow you and walk away to cut a tree 300m away from you, and once you walk away they never respawn from their houses ever again. And it is a lot more common than you think, plus it happens with lots of things like when you're mining, or attacking.

 

 What's the point of Webber rework in a multiplayer enviroment if the den decorations have a very short limit? You have to put the dens from far away the base and that is not how Webber works??

 

 Let us feed our allies in a more simple way other than playing the guess and click. We never now what ally is fed or even what mob is our ally and which one is not. Maybe add a mark on them other than them saying stuff like "you good" for 0.2 seconds.

Edited by douan33
Typos

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Grim the    1029
1 hour ago, douan33 said:

We never now what ally is fed or even what mob is our ally and which one is not.

Do you really want more smiling mobs?

 

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Mike23Ua    11212

Okay fine, I want a built in language translation button that lets me talk to people all over the world by translating their language into my own- please play the mobile game State of Survival to understand this further. (if the future of DS/DST is Cross-Platform play, tackling language barriers needs to be a high priority on allowing people to play together.)

I also want a global pause button option so I can pause the game rather than having to log to dashboard and re-host every single time I need to get up longer then a few seconds. Borderlands a game from 2009 had a global pause button: if enough players in the server had pressed pause then the game pauses for everyone for until enough unpause. (DST is a very unfriendly game to people who have to get up and go pee a lot.. x.X)

Other things that absolutely can NOT be over-looked are going back over their customization menus and adding options for all the newer content they’ve added to the game since the last QoL that added further world customization choices. (Aka More Grass Gator, No Grass Gator etc..)

Edited by Mike23Ua
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Dextops    1717
7 hours ago, Grim the said:

Do you really want more smiling mobs?

 

i would love to see merms smile

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Dextops    1717
Just now, -Variant said:

happylad_000.png.daf130b296cb2cb8030cee0958278f17.png
Imagine them following you around smiling like this the whole time.
They're plotting something...

i would trust a face like that i mean they look so happy they'd never stab me right?

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ArubaroBeefalo    10999
11 hours ago, douan33 said:

Let us feed our allies in a more simple way other than playing the guess and click. We never now what ally is fed or even what mob is our ally and which one is not. Maybe add a mark on them other than them saying stuff like "you good" for 0.2 seconds

Walk, the ones that follow you are the befriended ones. I never had a problem knowing which ones are fed and which ones not thanks to the quotes and the walking """trick"""

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douan33    244
5 minutes ago, ArubaroBeefalo said:

Walk, the ones that follow you are the befriended ones. I never had a problem knowing which ones are fed and which ones not thanks to the quotes and the walking """trick"""

Not like that. I meant when you want to increase their loyalty but it takes too long to feed them because you get stuck and they move a lot so you either drop the food you want to give or give it to wrong one.

 

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ArubaroBeefalo    10999
4 minutes ago, douan33 said:

Not like that. I meant when you want to increase their loyalty but it takes too long to feed them because you get stuck and they move a lot so you either drop the food you want to give or give it to wrong one.

 

Yep, that is more tricky. They should have names like pfhu'cth o ghy'tchu

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QuartzBeam    5884
5 hours ago, ArubaroBeefalo said:

Yep, that is more tricky. They should have names like pfhu'cth o ghy'tchu

Wurtholomew

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douan33    244
12 hours ago, ArubaroBeefalo said:

Yep, that is more tricky. They should have names like pfhu'cth o ghy'tchu

Mr. Wetty Merm Froggyfroggitiyfrogablefroglegs Jr. Jr.

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CIEMniak    18

I feel the quality of my life would improve greatly if more base decoration/base construction stuff was introduced, maybe new turfs. After playing Hamlet my expectations of an advanced habitat greatly exceed what regular Don't Starve experiance can offer.

I also kind of miss the old water texture. It gave the game this quaint pop-up book charm.

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ArubaroBeefalo    10999
58 minutes ago, CIEMniak said:

I also kind of miss the old water texture. It gave the game this quaint pop-up book charm.

it was lovely. Atleast you can still seeing it at the edge of the world

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