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Cowboy Maxwell    454
18 minutes ago, Mike23Ua said:

-snip-

So the TL:DR- No.. he needs to change just as much as everyone else has. :lol:

Now that I think about it, you're right. I'm thinking too small.

24 minutes ago, ShadowDuelist said:

I also like to think of the new worker types that could be added:

  • Sea fishing
  • Tilling the soil
  • Rowing
  • Picking crops
  • Carrying heavy objects (boulders, giant crops, sculptures, etc)
  • Piggyback carrying Maxwell (?)

This. This is big brain time right here. 

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ArubaroBeefalo    10942
30 minutes ago, Ohan said:

Personally what i find most interesting about max is his potential to be a ‘glass cannon’ and his proficiency at/knowledge of shadow magic. The puppets doing gathering work/chores never really was the selling point of his character for me. 

In max’s case i think it would be interesting if he could deal a lot of damage not by way of dmg modifier like wolf but through skillful execution. An example: moving into a triangle formation with 2 shadow duelists would cause them to vanish and unleash a flurry of attacks not unlike the forge puppets and afterwards they reappear. This would have some kind of a cooldown so Maxwells fighting would revolve around periodically positioning urself in the right way to trigger this attack in between kiting. Something like that. :-D 

I havent played max in a while but i did play a 300ish days world as him once and i always wished the duelists were more engaging and impactful. 

i like the idea of glass cannon but at the same time has little sense in this game taking in count how healing and armor works  (even less sense with his sanity reg+ 95%resistance with night armor)

anyways, his duelist should be more fun to use

 

 

pd. tilling shadow pls he is the great maxwell not a peasant, let the shadows do the dirty job

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__IvoCZE__    9465
8 hours ago, Mike23Ua said:

Unless you want to explain he lost his power to create all these cool projections through some actual lore or whatever.

He is not on the throne.

Edited by __IvoCZE__
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Grim the    1029
11 hours ago, Mike23Ua said:

Unless you want to explain he lost his power to create all these cool projections through some actual lore or whatever.

Look at the cyclum puzzle again.87B1E3EF-9DB8-4F27-B92C-B9A383D4D858.thumb.jpeg.a7a31e58dbb90d1177b100018a9156b8.jpeg

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Well-met    6205

maxwell and wilson will most likely be the last to get a refresh, to tie in with a significant story progressive update.

Edited by Well-met
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W0l0l0    853

I'm mostly concerned with how to add a very powerful feeling shadow ability that has early and late game relevance without being broken, boring, or similar to other already present abilities. 

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ArubaroBeefalo    10942
13 hours ago, HowlVoid said:

I'd really appreciate it if he moved away from his shadow puppets gimmick (while also improving existing ones) and moved on to shadow weaving.

I have always been disappointed that he isn't using shadow magic to its full potential. He does shadow clone jutsu and that's it. 

How about implementing chanting? During the time he remains still and chants, powerful effects will take place in exchange for nightmare fuel.

Just an example.

Taking damage interrupts the cast

1. A cold reception: At a low cost of shadow fuel Maxwell well hit all nightmares on screen for some damage with shadow hands. Fast cast.

2. King of winter: At a medium cost of shadow fuel Maxwell locks all mobs on screen in place for a few seconds with shadow chains. Enemies can still attack with melee attacks. Fast cast.

3. The game is afoot: At a high cost of shadow fuel Maxwell slowly spawns 3 hounds which will chase an enemy and do damage once before disappearing. The hounds will stay at maxwells side until they spot an enemy. Maxwell can stack hounds until a cap is reached. Very Slow casting. 

4. Archipelago: At a high cost of shadow fuel a shield will surround only Maxwell and protect him from damage for a few seconds or until its destroyed. Medium casting.

5. Two worlds: At a very high cost of shadow fuel Maxwell will spawn shadow walls that split the screen down the middle for a few seconds forcing mobs to go around it. Maxwell can go through the wall unimpeded. Very fast casting.

6. Darkness: At a high cost of shadow fuel Maxwell will be ignored by enemies for a minute until he attacks or time runs out. Enemies already in pursuit will not be affected. Very slow casting.

Alternatively, Darkness can blind enemies for a minute or until attacked.

"welcome to the league of starving character spotlight, featuring Maxwell the puppet master"

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HowlVoid    4341
31 minutes ago, ArubaroBeefalo said:

"welcome to the league of starving character spotlight, featuring Maxwell the puppet master"

Well the dev team is sloooowly heading that way so idk.

Webber got a aoe heal with almost no cooldown. *shrugs*

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Cowboy Maxwell    454

A thing that came to my sleep deprived brain was more uses for the Codex Umbra. Maxwell relies on it; says so in his vigenette. So shouldn't the book do more besides summon puppets? Magic as has already been suggested most definitely. But, silly as this is, I want to use the book as a weapon like Willow does her lighter. Wouldn't do a lot of damage, but it would be something early on. And maybe equipping it would have a secondary effect of some kind? 

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Guille6785    1042

I think it could be pretty fun if duelists cost max health to summon but were much more useful, maybe -30 max health each so you'd have 15 with 2 duelists, but they could copy maxwell's current weapon/be intangible like forge duelists/attack a lot faster than current duelists/something along those lines

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HowlVoid    4341
1 hour ago, Guille6785 said:

I think it could be pretty fun if duelists cost max health to summon but were much more useful, maybe -30 max health each so you'd have 15 with 2 duelists, but they could copy maxwell's current weapon/be intangible like forge duelists/attack a lot faster than current duelists/something along those lines

Ok **** let's scale it back to maybe -20 hp, so he doesn't die in one hit WHEN wearing a pig helmet. 

I was wondering why the "combat is overrated" person was making combat suggestion...

"It's a trap!"

Why was that censored? Its not even profanity!

Edited by HowlVoid

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Guille6785    1042
22 minutes ago, HowlVoid said:

Ok **** let's scale it back to maybe -20 hp, so he doesn't die in one hit WHEN wearing a pig helmet. 

I was wondering why the "combat is overrated" person was making combat suggestion...

"It's a trap!"

Why was that censored? Its not even profanity!

I care about fun abilities and uniquely powerful mechanics not good ones, it's why I liked that webber can now heal from nurse spiders

honestly getting one shot through a football helm would be frustratingly hilarious 

Edited by Guille6785

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HowlVoid    4341
26 minutes ago, ArubaroBeefalo said:

night armor

PiG HeLmeT MetA 

REEEEEEEEEEEEEE

Why is night armor so expensive honestly. Should be dropped to 2 papyrus. Ain't nobody got time for that.

Edited by HowlVoid

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