Dextops 4094 Report post Posted July 27, 2021 8 minutes ago, LonelySkeleton said: That's a pretty **** way to go about teasing new content and only results in disappointment. If you're going to surprise us then do just that relase something without notice, don't lead us on to expect one thing only to deliver something we couldn't care less about. Let's see how this "more useless ocean content" update is received 1-2 weeks from now. The way i see it the new biome is ocean filler no different in practice from the 1500 seat rocks scattered about. first off no its your fault you got your hopes up for something else you did this to yourself everything mentioned in this update fits the teaser it appears in some places in the ocean it is chill (trees give heat resistance) it has water spiders it was the community that saw the world chill and thought of a polar biome and again this content isn't useless the new figs are cool the new trees allow for water basing to be more possible and theres now a use for the useless river and ponds we have before which we could do nothing about it also gave wurt a greater chance of surviving in the oceans the water spiders help webber the ability to regrow the trees helps everyone the trunk being able to go in a crockpot helps warly the new gators give a lot of leafy meat so i have no idea what you mean by useless 15 1 1 Share this post Link to post Share on other sites
LonelySkeleton 101 Report post Posted July 27, 2021 1 minute ago, Dextops said: first off no its your fault you got your hopes up for something else you did this to yourself everything mentioned in this update fits the teaser it appears in some places in the ocean it is chill (trees give heat resistance) it has water spiders it was the community that saw the world chill and thought of a polar biome and again this content isn't useless the new figs are cool the new trees allow for water basing to be more possible and theres now a use for the useless river and ponds we have before which we could do nothing about it also gave wurt a greater chance of surviving in the oceans the water spiders help webber the ability to regrow the trees helps everyone the trunk being able to go in a crockpot helps warly the new gators give a lot of leafy meat so i have no idea what you mean by useless What? 2 Share this post Link to post Share on other sites
minespatch 96134 Report post Posted July 27, 2021 1 minute ago, Dextops said: it was the community that saw the world chill and thought of a polar biome Y'know... The hype for a polar biome still might make the devs go into that direction next. 4 Share this post Link to post Share on other sites
Dextops 4094 Report post Posted July 27, 2021 1 minute ago, LonelySkeleton said: What? thank you for your response i have now completely changed my viewpoint on the subject matter 2 7 Share this post Link to post Share on other sites
me real life 12708 Report post Posted July 27, 2021 (edited) 40 minutes ago, LonelySkeleton said: New doesn't mean better. Why would i plant giant trees around the coast (can't even plant them on land) for protection from firers when we already have flingomatics/ oasis/ caves? Because the knobbly trees can be planted along most any shore, require no fuel unlike a flingo, don't limit you to a single biome, and have the other purposes of cooling you down and protecting from lightning strikes. For something you can get pretty easily, that's a really awesome option. 40 minutes ago, LonelySkeleton said: It seems more so like they're just attempting to fill up empty ocean space for the heck of it, without providing players any incentive to actually sail and go there. The knobbly trees are awesome, the fig recipes are all neat, the striders give a cool way of getting large amounts of silk in the early game, the gators drop SO much leafy meat for something that exists from day 1, this update has so so much incentive to go and sail to its biome imo, I can see myself going there right at the beginning of new worlds/on pubs a lot! Edited July 27, 2021 by Sunset Skye 2 1 Share this post Link to post Share on other sites
Fenrir_Jow 54 Report post Posted July 27, 2021 @Jason " Boats speed calculations are now more consistent, so your speed won’t fluctuate up and down. The following of platforms(boats) is now handled in the engine instead of in lua. When boats are drifting(moving without a player on them) they will do a scan around them to turn on the physics of nearby objects. When boats entity sleep all sails on a boat will get closed. In the engine, platform following now properly supports rotation(as in objects would rotate around a boat when a boat is rotated), this however is not yet used in the base game. Embarking can now fail if the embarked position gets too far away from the player(IE two boats moving at top speed past each other and trying to hop would now fail) " this means Wild Fire on boats far away? 1 Share this post Link to post Share on other sites
QuartzBeam 8354 Report post Posted July 27, 2021 5 minutes ago, Sunset Skye said: the striders give a cool way of getting large amounts of silk in the early game Wait, how? 1 Share this post Link to post Share on other sites
me real life 12708 Report post Posted July 27, 2021 22 minutes ago, QuartzBeam said: Wait, how? Just killing them, nothing deeper than that their nests are really concentrated together and they just throw themselves at you if you keep a monster meat on the boat. Share this post Link to post Share on other sites
SomebodyRandom 1446 Report post Posted July 27, 2021 1 hour ago, ArubaroBeefalo said: (being able to create mass of water (strident trident as a pitchfork that removes land?)) *Casually turns the entire world into nothing but water for the best sea basing experience*, or alternatively turn the entire world into land but that's not as cool as the ultimate sea base Share this post Link to post Share on other sites
TipherethB 865 Report post Posted July 27, 2021 (edited) 20 hours ago, splorange said: people arguing for things when they have no idea what they are talking about is the reason why we can't have nice things Was saying something like that necessary when someone above you gave an actual response which addressed the concern I had in an infinitely more constructive way..? Edited July 27, 2021 by TipherethB 2 Share this post Link to post Share on other sites
Mike23Ua 15112 Report post Posted July 27, 2021 If you want my opinion I believe Klei has plans to add more and more to the game, this new Sea Forest Biome (yeah that’s what I’m calling it) is just One thing… But there are probably plans to do more content like this around the oceans and empty land biomes. Im not sure why exactly the game would NEED a 64-Bit version but if I had to take a guess at it: It’s going to be like GTA V 360 version vs GTA V Xbox One version and soon (November) also GTA V Series X version.. For anyone who does not actually play GTA V: That means they stop doing content for the old version of the games because they’re not capable of having anything new added.. and instead focus remaining updates on the newer hardware. It is an unfortunate process of life.. But I’m pretty sure there is a WORLD of differences between 32 Bit and 64 Bit versions of DST. With that said: I believe we’re going to start seeing huge changes to the game now.. and I certainly expect more biomes to be added to both the land and sea. Because I’m pretty sure Klei didn’t just jump from 32 to 64 just for Modders. Share this post Link to post Share on other sites
LonelySkeleton 101 Report post Posted July 27, 2021 4 hours ago, Sunset Skye said: Because the knobbly trees can be planted along most any shore, require no fuel unlike a flingo, don't limit you to a single biome, and have the other purposes of cooling you down and protecting from lightning strikes. For something you can get pretty easily, that's a really awesome option. The knobbly trees are awesome, the fig recipes are all neat, the striders give a cool way of getting large amounts of silk in the early game, the gators drop SO much leafy meat for something that exists from day 1, this update has so so much incentive to go and sail to its biome imo, I can see myself going there right at the beginning of new worlds/on pubs a lot! Sorry i overreacted 4 Share this post Link to post Share on other sites
Gourmand 1163 Report post Posted July 27, 2021 The new biome looks nice, it's just very empty. This update seemed to focus the devtime towards fixing boats. It just doesn't make sense how there is just shallow water in the middle of the ocean that allows for the grass gator to walk along and for trees to sprout from, it would look way better and feel more immersive if they added new islands around these waterlogged biomes. Right now, the direction Klei is taking the ocean is: structures in the middle of nowhere, niche use, no incentive to visit them often. Salt, cookie cutter shells, sea weed sprouts, seed shells, barnacles, and now figs all serve the purpose of filling up the ocean without having any meaningful gameplay implications. Salt you only really need to make one trip for. The rest is not worth it at all, there's no positive gameplay loop or replayability to 90% of the ocean content. Even fishing is not worth the hassle and materials. 2 Share this post Link to post Share on other sites
Winona Gaming 0 Report post Posted July 28, 2021 ok Share this post Link to post Share on other sites
twitchgabo 109 Report post Posted July 28, 2021 Loved it! So happy to see the ocean improving. Also, regarding the Tree Jam, how does it affect wormwood? Does it count as a fertilizer? I hope there is some potential there Share this post Link to post Share on other sites
Baark0 1832 Report post Posted July 28, 2021 9 hours ago, Dextops said: first off no its your fault you got your hopes up for something else you did this to yourself everything mentioned in this update fits the teaser it appears in some places in the ocean it is chill (trees give heat resistance) it has water spiders it was the community that saw the world chill and thought of a polar biome and again this content isn't useless the new figs are cool the new trees allow for water basing to be more possible and theres now a use for the useless river and ponds we have before which we could do nothing about it also gave wurt a greater chance of surviving in the oceans the water spiders help webber the ability to regrow the trees helps everyone the trunk being able to go in a crockpot helps warly the new gators give a lot of leafy meat so i have no idea what you mean by useless here, you might need a couple of these ----> . 1 Share this post Link to post Share on other sites
franco116 134 Report post Posted July 28, 2021 Someone know how to get this? 1 Share this post Link to post Share on other sites
QuartzBeam 8354 Report post Posted July 28, 2021 10 minutes ago, franco116 said: Someone know how to get this? I don't think that's implemented. Share this post Link to post Share on other sites
-Variant 11923 Report post Posted July 28, 2021 11 minutes ago, franco116 said: Someone know how to get this? Try snapping the new fruit onto your fishing rod. 3 2 Share this post Link to post Share on other sites
allmeitysk 81 Report post Posted July 28, 2021 As a basebuilder I do not see myself working around this update much. - I would love to be able to create artificial rivers or ponds where I could plant these inside the base not along the coast line - I would love for tree to protect to certain degree from rain as well? - I would love to be able to craft or replant hanging vines. - Give us more decoration for basebuilding please. keep our creativity flowing. 1 1 Share this post Link to post Share on other sites
QuartzBeam 8354 Report post Posted July 28, 2021 1 minute ago, allmeitysk said: - I would love for tree to protect to certain degree from rain as well? The canopy already provides 35% wetness protection and completely blocks lightning. 4 Share this post Link to post Share on other sites
Zeklo 20639 Report post Posted July 28, 2021 (edited) So does 64bit mean it could be possible to widen the ocean a little? Edited July 29, 2021 by Zeklo 2 Share this post Link to post Share on other sites
Roodmas 203 Report post Posted July 29, 2021 So if I understand correctly, if you plant your own great tree trunk, it will not grow figs like the original ones? 2 Share this post Link to post Share on other sites
SinancoTheBest 6308 Report post Posted July 29, 2021 14 hours ago, Roodmas said: So if I understand correctly, if you plant your own great tree trunk, it will not grow figs like the original ones? yes, you cannot plant the "great trees", they are limited and indestructable, and form the basis of these new biomes. What you can do, however is to plant Knobby Nuts in water and enrich them with tree jams to replicate Great Trees by growing your "Above average trees", which are destructible, provide the same canopy as the great trees but does not have figs, strider nests or spawn any grass gators. __________________________________________________________________________________________________________ Can Maxwell's Logger's please be banned from cutting the Above Average trees or even the any type of knobby trees. They immediately attempt to cut them when you're close and as such an inexperienced Maxwell can easily ruin the long and arduous efforts of fig tree owners, especially if their tree is closer to the coast than mine was, such as in a river. I suggest they strait up can't cut them until Maxwell's rework arrives to give more control to Maxwell over his clones. 3 1 1 Share this post Link to post Share on other sites
ALCRD 2785 Report post Posted July 29, 2021 (edited) 15 hours ago, Roodmas said: So if I understand correctly, if you plant your own great tree trunk, it will not grow figs like the original ones? Yea sadly it doesn't grow figs. I think that should be changed imo. At least give them some chance to sprout fig vines. Spoiler That and also replantable Banana trees please ^^ Edited July 29, 2021 by ALCRD Share this post Link to post Share on other sites