Sign in to follow this  
QuQuasar

Food solutions which don't use infinite storage?

Recommended Posts

QuQuasar    839

Not that I'm against infinite storage, I just thought that with all the compounding requirements now needed for late game food supply it would be an interesting challenge to try and build a freezer/kitchen/great hall without it.

Goals:

1. Sufficient storage space without using single-tile piles of infinite food.
    a. I make an exception for organized piles. For example, seperate piles for sleet wheat, lettuce and meat each on it's own weight plate.
2. Deep freeze and sterile atmosphere for all ingredients and prepared food items.
3. Sweepers to transfer food to and from the kitchen appliances without requiring any duplicant hauling.
    a. Ideally, the ingredients should remain in deep freeze right up until the moment they're needed.
4. Automation to lock off the farms and prevent overproduction.
5. Prepared food access as close as possible to the great hall.

I'm toying with a few idea's but don't have anything concrete just yet. I've been trying to fit it all into an 18x10 interior space in my base, and it's not been quite enough vertical space for what I have in mind.

Share this post


Link to post
Share on other sites
Tranoze    322

I need more info, what type of food do you prepare for your dupe, pepper bread or spicy tofu or frost burger?
Because if you make mutiple type of food at the same time, we cant do organized piles.
Also how many dupe do you plan to feed?

Also which of these is your base interior?image.png.f339fa50a76f06bd64fd024c0fab800c.png
 

Edited by Tranoze

Share this post


Link to post
Share on other sites
QuQuasar    839

Currently aiming to produce frost burger as a staple, berry sludge for rocket trips, and pincha peppernuts for coffee. It would be better to support more food variety than that, though.

This colony will include 16 ravenous duplicants, and the space I'm working with is 18 on the horizontal, 10 on the vertical. 13 on the vertical if I'm willing to deconstruct some storage space.
 
Those are just the particulars of my specific situation, though. I'm interested to see general approaches as well.

Edited by QuQuasar

Share this post


Link to post
Share on other sites

afaik this is francis john's build, more or less

Spoiler

20210721092346_1.thumb.jpg.27673672b2672ee43e194f9d8964dc1b.jpg

Spoiler

20210721092401_1.thumb.jpg.c2e1a44cd18e5e6a4375c6d7e1220ef8.jpg

i know u said no to infinite storage but i insist.

2 loaders to the right are on manual use: one is for left over food and the other is for ingredients, they have to have lower priority than fridges.

2 conveyors chute in deep freeze and sterile atmosphere; one is for cooked food the other is for ingredients.

each of those fridges contain only 1 type of cooked food and can be set to certain amount.

Share this post


Link to post
Share on other sites
QuQuasar    839

Welp, I tried. This hasn't really worked out. It's not like it wouldn't function (sorta), but it's kind of an ugly build and the right-hand sweeper doesn't reach the grill.

TGaJN7E.png

If I want cleaner lines and better décor distribution I'll need to make more space for it.

  • Like 1

Share this post


Link to post
Share on other sites
Saturnus    3742

@QuQuasar You don't technically need the right sweeper to reach the musher as I assume the goal is high quality food only, so any tofu made is brought to the gas range for spicy tofu, and berry sludge don't need to be stored at all.

Share this post


Link to post
Share on other sites
QuQuasar    839
21 hours ago, Saturnus said:

@QuQuasar You don't technically need the right sweeper to reach the musher as I assume the goal is high quality food only, so any tofu made is brought to the gas range for spicy tofu, and berry sludge don't need to be stored at all.

Good call. Actually, the range is the only thing that needs a wide variety of foods: the microbe musher takes a limited range of ingredients, and the grill always takes one ingredient per recipe. So theoretically, if I have two grills running different recipes...

Okay, it's looking quite a bit cleaner now. I expanded it to 21x13 to fit a different spot in my base and that was the right call. This is much cleaner than the last one.

YlbuSGF.png

The storage uses priorities system to gradually fill up from right to left...

49jOhFz.png

... and the two fridges on either end can provide automation signals to detect full and empty states. Still need to work the wiring out to prevent them from always being on. 

The far right fridge can be used for... medicine doesn't spoil, so juicer and espresso machine ingredients I guess?

I've yet to test this design, so there will still be some issues in it. The fridge in the hall needs to shut off the conveyor chute, for example. But it's coming along.

Edited by QuQuasar

Share this post


Link to post
Share on other sites
Occam Blazer    103

I use this pantry system to keep calories in hysteresis.

Spoiler

20201117213157_1.jpg.3cc4f56815faf289cf24491542c2e839.thumb.jpg.0b15c222444031b376c03160b6609aad.jpgimage.thumb.jpeg.fe18788f37b3084fbe896174823bcf1a.jpeg

 

The fridge holds your minimum calories. Set the capacity to the number of calories you would need to run your base until you to fix a catastrophic ranch/farm failure. I typically have 20-30 cycles of food in reserve. The grill/musher/range turns on when the first calorie of food comes out of the fridge.

The weight plate sets the upper limit of how much food to keep on hand. When this goes green it shuts off the grill and your cook can go off to do other tasks for a few spins.

Change the door permissions so dupes can't get in there to mess up that fragile airlock and you're set.

I've fooled around with a similar system for raw ingredients, but have better luck just sizing the ranch or farm for the number of dupes I take on.

Share this post


Link to post
Share on other sites
degr    121

First 100 cycles I just drop food straight where is cooked, it never rot, because dupes eat food (I have max for 2 cycles into future).

Next 200-300 cycles I have hot box with CO2, and I drop food where it cooked. If some food fall down in a great hall, it rot and transformed into dirt.

In late game, when I have viscogel, I make like on schema:

orange is conveyor rails, blue is small gas pump, and purple is viscogel.

image.png.d11e68d65b9ea2d0a8b69557ad9efced.png

I don't know how "rot" mechanics work, but look like, if you drop 100% fresh barbeque into 20% rotten barbeque, you get one pile of 60% fresh barbeque. May be I'm wrong, but with this storage my colony reach 20.000.000 calories, and I disable cooking. And after I did it, around 10.000.000 transform into rot pile. However, I plan to rot it into 500.000, and I really can't understand, why somebody need infinite storage of food.

Think I can use chlorine instead of vacuum, but I did not use it.

Edited by degr

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this