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Tuode    4

While this is absolutely a fantastic idea and I love it very much, the thing is as time goes by the performance of ONI will decrease steadily, and with AI lagging as is posted in this post, it's hard to say whether the idea will acturally work.

And there are always people out there(like me) enjoy seeing dupes wandering, as aimless as the whole universe...

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Nebbie    434

This would certainly help with how long some animations take. I might even bother with an espresso machine.

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babba    1946

2 idle dupes interacting, within 3 tiles proximity

image.png.165a71452d02b866d6563c0a8ac43bbc.png2idle dupes.gif

image.png.7a8f2a860123613ca703f4a276429f1f.pngimage.thumb.png.0b5905128e09c322209037ca02e03cf9.png

Edited by babba
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trottsky    13

@Tuode I've heard about these lag issues but mine went away in the base game once I put a decent graphics card in. Also I haven't reached the late game in the new expansion so maybe that's a whole different story. Can't imagine this change would affect lag that much though.

@Nebbie Yes totally, I find most of the leisure activities just never get used and it would be really fun to implement them and see them used without having to reserve half the day for leisure... which would totally ruin your ability to get anything done.

3 hours ago, babba said:

2 idle dupes interacting, within 3 tiles proximity

image.png.165a71452d02b866d6563c0a8ac43bbc.png2idle dupes.gif

image.png.7a8f2a860123613ca703f4a276429f1f.pngimage.thumb.png.0b5905128e09c322209037ca02e03cf9.png

Lol having a blast

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Whitecold    66

I support this idea. It becomes especially relevant with spaced out, where a well working outpost may well be overduped for what needs to be done there and they have time to kill.

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trottsky    13

Yes and all the switching between bases in spaced out makes it much trickier to keep all dupes constantly busy.

Would be cool if they were doing something fun and useful (morale building) when you're not there.

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