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A poll on wildfires during Summer  

184 members have voted

  1. 1. What is your opinion on this mechanic?

    • I'm absolutely fine with it, it provides a challenge
      39
    • Don't have a strong opinon but it is manageable
      79
    • I don't like it and I think this mechanic's not fair
      66
  2. 2. Do you usually play with wildfires on/off?

    • Always play with this mechanic on
      108
    • Always turn this mechanic off
      37
    • Turn it off after some time playing (long running worlds)
      39


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rainman895    305

Since Reign of Giants came out Summer was like a counterpart of Winter in terms of difficulty. At least in theory. I've always had a feeling that Summer is the hardest season, Winter was always a cakewalk for me. In Winter the only danger is freezing but in Summer we have overheating, crop wilting and wildfires. I am personally fine with wilting but wildfires always bothered me. So what is your opinion on wildfires and Summer's difficulty overall?

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W0l0l0    845

Summer punishes you for leaving base for long trips/exploring, and making a large base. Everything, it seems, the rest of the game is trying to encourage you to do.

I think fire as a whole sucks. It's far too easy for griefers and misclicks to set structures on fire, it's almost useless its really weak against mobs with more than 200 health (excluding some specialised fire farm designs), and the designated fire character has almost no fire related abilities. I just want to be able to place down a damn fence for my beedalo without having to spam the area with ice flingomatics. 

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ArubaroBeefalo    10235
29 minutes ago, W0l0l0 said:

it's almost useless against mobs with more than 200 health

precisely, fire staff is quiet useful against high hp mobs such as bosses...

 

i like summer, makes you organized well before summer comes or get the risk of setting things on fire because you have to leave places protected

also for new players is quiet challenging since they need to prepare to protect the base or die because they little materials and structures get lost

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BoySyrup    3791

It... exists? I usually spend 95% of my summers in the Oasis or Caves anyways, and that 5% is spent walking in-between those two.

For me, it's easier to deal with then random spring lightning strikes, because you can stop the smoldering before it has a chance to damage anything unlike lightning. I guess it would be more annoying if I based outside of the oasis.

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Dorka    91

I'm not for it or against it, it's just a mechanic that's there. I usually play with it on and spend my time in the caves or oasis, but recently, after really getting into building and decorating in my base and setting up "event" specific zones... i decided to turn it off for fear of it burning all my hard work down in one random fire; i also wanted to continue to build during Summer instead of always building in Spring and Autumn(Winter covers the ground with snow and makes it difficult to see what the turf is doing when trying to make a design.)

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ShadowDuelist    9143

For solo survival worlds, or with a few experienced players it’s entirely manageable. Annoying, but manageable.

Now for pub worlds, or simply playing with a lot of players, it forces you to always base at Oasis or in caves, and even following that limitation, given that there are always so many places loaded of the world at once it’s nigh impossible to not be losing stuff of the world all the time slightly off camera: Reeds, Cactii, random pig houses, tallbird nests, etc.

The best solution the players found to mega base with many other players, without disabling Wildfires was glitching moslings to stay all summer and cause massive rains every 4-5 days. Flingos were still used in such setting but to put out specific fires, not on all the time. And it gets a lot harder to lose random unrenewable resources.

Unfortunately the glitching moslings method was frown upon the game design, but I still think it was a clever high risk high reward way to deal with wildfires.

TL;DR: They should definitely implement a late game/advanced but not excessively grindy way to cause rains for 4-5 days so mega bases in summer with wildfires on, can be a thing.

Alternatively, make flingos have a much larger fuel tank: once fully loaded they will stay on for straight 15 days. That way managing flingos is not such a big chore, and literally covering a vast portion of your world in flingos is something manageable.

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Terra B Welch    7738

Yeah, I'm not a fan of wildfires myself, for the majority of my worlds I play with them on as I understand they are part of the game, but all I've found is that wildfires force me to just base in either the oasis or in caves and don't really add any kind of fun element to the game.

As someone who is antsy and likes to run around my world alot, wildfires end up burning alot offscreen, most of the time without my knowledge until I look later that it's too late and it's burned down.

For worlds where I want to have a fun base in an area I like and not have to put a bajillion flingos everywhere(like Culinary Archipelago is one), I turn wildfires off.

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ArubaroBeefalo    10235
21 minutes ago, ShadowDuelist said:

lose random unrenewable resources

This is my only issue with destructive sources. Making everything renewable, even if is waiting hundred of days, would relax a lot the stress of losing stuff

I miss my catcoons :_ 

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Wardin25    2492
1 hour ago, Dorka said:

(Winter covers the ground with snow and makes it difficult to see what the turf is doing when trying to make a design.)

https://steamcommunity.com/sharedfiles/filedetails/?id=822508420&searchtext=snow+tile+disabler (Also helps with lag)

I usually play with wildfires on, since I usually base at oasis, so when summer hits I will either stay at the oasis fishing or go into the caves, so I dont even notice it

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Masked Koopa    253

For what it's worth you can make it rain all summer using telelocator staves. You'll have to make a varg farm to keep up with the purple gem demand, but to me it's worth the time investment.

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Wardin25    2492
22 minutes ago, Masked Koopa said:

For what it's worth you can make it rain all summer using telelocator staves. You'll have to make a varg farm to keep up with the purple gem demand, but to me it's worth the time investment.

i watched a video where a guy trapped some angry ducklings and used them to start rains on summer, but I dont really know if thats possible

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Cheggf    3994

I don't like it but it's not that I think it's unfair, like your poll would force me to vote for. It's perfectly fair. You have about 460 minutes to gather 2 gears & 15 ice, a trivial task with an extraordinarily long time allowed to do it. If you fail to do it in that timespan then your punishment is having to be vigilant and manually extinguish the fires. Nothing unfair about that, it's a really easy mechanic to play around. Just refuel the flingomatics every once in awhile and everything's fine since fires only start near you so even if they ran out of fuel you can still refuel them before things burn so long as you have fuel available near them.

I don't like it because it's so easy to play around. I have 460 minutes to kill a single clockwork, or spend 5 minutes in the desert? That's the challenge? It's not a challenge at all, it just requires me to put these ugly flingomatics everywhere. I turn the mechanic off because all it does is discourage creativity and encourage ugly copy paste base designs.

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KeshS    5282

This topic has been discused soooo many times... Why do you keep beating around the bush? At least take some time to google other answers, chance is you will find it. 

Spoiler

I mean, it's your right to post anything you want/like in forum as long as the rules. But I can also say how silly you are as well.

 

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rainman895    305
50 minutes ago, KeshS said:

This topic has been discused soooo many times... Why do you keep beating around the bush? At least take some time to google other answers, chance is you will find it. 

  Reveal hidden contents

I mean, it's your right to post anything you want/like in forum as long as the rules. But I can also say how silly you are as well.

 

Eh. I wasn't even around at that time. Maybe a lot more new people like me will see this poll and share their opinions which were never stated before. Discussions are fun and their results change all the time so why not?

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W0l0l0    845
4 hours ago, ArubaroBeefalo said:

precisely, fire staff is quiet useful against high hp mobs such as bosses...

I've only ever seen fire staff being used for a little extra damage against the bee queen. So do show examples if you have any. I wanna be wrong, because I'm hoping there are more uses for the firestaff.

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ArubaroBeefalo    10235
38 minutes ago, W0l0l0 said:

I've only ever seen fire staff being used for a little extra damage against the bee queen. So do show examples if you have any. I wanna be wrong, because I'm hoping there are more uses for the firestaff.

I have seen and/or used against beequeen, toadstool, deerclops, klaus and bishops

It could be  used against more if the player doesnt care losing resources like ancient guardian and the lightbulbs that grows in his arena

Could be better but saying that is useless against >200hp mobs not only is false, is the oposite since the drop from <200hp mobs will be lost easily

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00petar00    280

wildfires are just a nuisance for megabasing, i just turn it off at day 200-300 but if i am not megabasing i keep it on, as it is part of the game difficulty and summer is easy anyway, all you have to do is go to caves but at least you are forced to stay down there or go to oasis if you want to preserve your world, otherwise there's not much difference from winter.

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Gourmand    1149
2 hours ago, KeshS said:

This topic has been discused soooo many times... Why do you keep beating around the bush? At least take some time to google other answers, chance is you will find it. 

  Hide contents

I mean, it's your right to post anything you want/like in forum as long as the rules. But I can also say how silly you are as well.

 

Not everyone lurks here 24/7, nobody else seems to mind 

29 minutes ago, ArubaroBeefalo said:

I have seen and/or used against beequeen, toadstool, deerclops, klaus and bishops

It could be  used against more if the player doesnt care losing resources like ancient guardian and the lightbulbs that grows in his arena

Could be better but saying that is useless against >200hp mobs not only is false, is the oposite since the drop from <200hp mobs will be lost easily

I think you have the words useless and useful confused 

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ArubaroBeefalo    10235
36 minutes ago, Gourmand said:

Not everyone lurks here 24/7, nobody else seems to mind 

I think you have the words useless and useful confused 

Sure bro

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Rylanor    171

I`ll be honest: Wildfires aren't too hard to control. During summer you can stay at base and don't even place a single flingomatic (except one for farms) and be just fine. Smoldering always come with quiet *shhh* sound effect that helps notice them before its too late, and even if player wasn't paying attencion to that you can extinguish fires in massive area with Water ballons (my personal preference) or with Luxury Fan. But yeah, its impossible to prevent all of them on pubs, but flingomatics exist and its rare to see base on pub that can't be covered fully with 3-4 flingos

 

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W0l0l0    845
1 hour ago, ArubaroBeefalo said:

I have seen and/or used against beequeen, toadstool, deerclops, klaus and bishops

It could be  used against more if the player doesnt care losing resources like ancient guardian and the lightbulbs that grows in his arena

Could be better but saying that is useless against >200hp mobs not only is false, is the oposite since the drop from <200hp mobs will be lost easily

Apologies, I should have specified that I meant as a damage source. You do provide legitimate utilities that the fire staff could be used for, and I'd like to look at them. 

Beequeen I already mentioned, it's mostly chip damage setting her ablaze, and maybe also quite useful as a marker during the night because she tends to wander around. I don't know the exact amount of damage you're going to deal, but I doubt it'll be more than 1,000 damage (someone correct me please) throughout the fight.

Toadstool sounds like a nightmare, getting rid of spore caps with fire just sounds horrible in my inexperienced view. I really want to see videos of this.

Deerclops sounds destructive. Fire just doesn't do enough damage, and you're just gonna set everything around on fire. Maybe it can be used to prevent freezing while tanking? Then you might as well just use a campfire. Let me know what strategies can be used! 

Klaus is an interesting one. Solo I would say firestaff is a bit of a waste, but I can see the spells becoming really troublesome with 4+ players running around, so it's definitely got utility there (there's also the weird scenario where you have a fire staff but no thermal stone, so you'd like to cancel the freeze attack, which would be really helpful) 

Bishops are an excellent application, I personally use ice staff because I'm a wuss, but you're definitely right.

The only thing I can think of using the firestaff for against the Ancient Guardian is some sort of stunlocking strategy? Perhaps you could cancel charges using it, but losing the loot is a big issue. Then you'd probably be just fine using the ice staff with none of the risk. 

Overall the staff has utility in some areas, we definitely haven't covered them all, but I wouldn't personally say it's better than the ice staff, or enough for me to use the vast amounts of red gems I have. 

I think the gemerator may be the best way of converting gem into damage?

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ArubaroBeefalo    10235
25 minutes ago, W0l0l0 said:

Toadstool sounds like a nightmare, getting rid of spore caps with fire just sounds horrible in my inexperienced view. I really want to see videos of this.

The fire is to deal damage to him meanwhile you chop the trees. I should explain it

26 minutes ago, W0l0l0 said:

Deerclops sounds destructive. Fire just doesn't do enough damage, and you're just gonna set everything around on fire. Maybe it can be used to prevent freezing while tanking? Then you might as well just use a campfire. Let me know what strategies can be used

I dont do the tank strat but seems like it could work like a camp fire but also dealing damage. I used back in the day to add damage plus warming my self meanwhile i fight her kiting.

About being destructive, well you have a lot of time to bring her to a spot free of stuff. It depends or where you are

28 minutes ago, W0l0l0 said:

Klaus is an interesting one. Solo I would say firestaff is a bit of a waste, but I can see the spells becoming really troublesome with 4+ players running around, so it's definitely got utility there (there's also the weird scenario where you have a fire staff but no thermal stone, so you'd like to cancel the freeze attack, which would be really helpful) 

Same as deerclops. I used it as a way of getting hot plus making damage. It also works to prevent ice deers spells (when he get close to on fire klaus he flees and when he is directly burned too) doesnt work like freezing the fire deer but can help

30 minutes ago, W0l0l0 said:

The only thing I can think of using the firestaff for against the Ancient Guardian is some sort of stunlocking strategy?

Didnt try. I used it in worlds where i dont need his lightbulbs to make the fight shorter but could work as you said 

 

Also we have to take in count that fighting with a friend makes the use of magic items easier since, meanwhile one has the focus, the player who aproach can launch an range atack meanwhile he walks.

My point is that for a cheap prize and being carefully with the boss hp (just stop using it after a certain amount of time) can add a good amount of damage plus the utility of getting warm

ofc, star caller staff exist but that strat in winter made my fights a lot easier before getting the balls and experience to clean the ruins

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Well-met    6066

fire damage is awful. it's like 30 or 40 for one staff use

and you obviously risk wasting the whole boss loot

setting deerclops alight during a dangerous night is probably the only thing youd even consider a fire staff for

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