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Atkvin    636

Throwing out silly ideas because I'm in the mood.. Crab King drops his shell that can be placed down and used as a tent that is repairable with Cut Stone and allows multiple people to use it at once. You can insert gem combinations in it to configure temperature, sanity, stats and additional effects from using the tent.

In addition to the Crown, Celestial Champion drops a blueprint for a Celestial Torch, only craftable by deconstructing the Crown for shards. This torch provides no light when held and drains sanity from its user rapidly to fuel itself, but when placed on the ground will use said fuel to provide a large area of light that prevents sanity from draining/rapidly increases sanity like a lunar fissure. (not sure which to go with lol, but clearly the latter would be even better for synergy with the Crown)

Edited by Atkvin
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Baark0    346

Unbreakable sword from the celestial champion, or fueled by some sort of lunar material, but can't break, like bone armor. Beefalo already provide and infinite weapon source, and take far less effort to get, while also being an infinite armor source, assuming you keep them alive, so an infinite weapon wouldnt be all the broken, make it's damage like 55 minimum, maybe give it something to do with recovering sanity. Another idea would be to have it's damage scale with sanity,

Crab king shell armor (head or body), can be socketed with 1 gem that changes the effect of the armor. Just throwing out some ideas, but red could give hp/warming effect, blue could give a chilling effect similar to chilled amulet, purple could summon shadow claws that pinch enemies (lower damage and spawn rate than shadow tentacles as to not make club irrelevant), orange could build a barrier of rocks around the player that absorbs extra damage from one hit (35% maybe?), if you get hit before it fully repairs, the building process restarts, yellow could give light, 10 days minimum (keep in mind yellow gems could be spent on a magi, which is 1 day of light, but repairable, or a star caller's which provides up to 70 days of stationary light and heat, more if you convert it into polar staff). Green gems could perhaps allow mobs to drop double their normal loot 50% of the time (hounds might drop more teeth, pigs might drop more skin, etc), whether this applies to food or not im not sure. Some mobs would be excluded (mandrakes, fuelweaver items, klaus, ancient guardian, maybe the champion's crown). Iridescent gem could do something similar to what they do to crab king, and give all effects at once, albeit weakened. instead of heating/cooling, 240 insulation to both cold and heat, only 1 claw every 15 seconds, barrier prevents 15% damage, light would actually last for 30 days minimum, green gem doubled loot chance would be 10% instead of 50%. Crown itself would most likely provide 70% damage reduction, similar to most other boss armor, and durability could be drained with each gem that breaks. Red/blue could last 5 days, purple either 50 claws summoned or 5 days, orange 5 days of 25 hits blocked, green 5 days or number of drops doubled. Iridescent lasts as long as the light source does.

A club weapon from the caves reanimated skeleton that has a sort of aoe attack. it'd have to stop you from being stunned in order to get the attack off, since most aoe threats come in large enough numbers to stunlock you, defeating the point of the weapon being meant to kill large groups of enemies.

Stinger weapon from the bee queen, maybe poison an enemy, rally bees to help you fight or cause bees to become hostile to whoever/whatever is holding the item

A piece of body armor that can be crafted from the lunar tab. Could give 70% damage reduction normally, and 90%/95% from shadows, durability would increase accordingly to account for the armor absorbing more damage.

Some sort of spider queen gland that drops rarely from queens that summons some sort of spider prince, similar to chester's eyebone. The spider would be friendly, not drain sanity, and assist the player in combat. It would be stronger than warrior spiders, boasting damage reduction, regeneration, higher than average hp pool, and higher damage output. It would also take player damage from mobs, meaning clops would do 75 instead of 150. Only one could be present per world, and if the spider dies, you'd need to hunt for a new gland

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maquinarara1    81
On 5/31/2021 at 12:55 PM, Wardin25 said:

the others were a very original and interesting concept but im sure a pure iridescent crab king is impossible unless you use like 6 stacks of gunpowder

also what would happen if you mix the gems

Thanks for the feedback.

I think that if you mix gems, then you get the standard rewards, I mean, you activelly fight different versions of CK so you get different rewards, but they should be different enough to justify the prize and effort. There are also thousands of different combinations of gems, it is impossible to make a reward for each permutation. 

Iridescent CK is not impossible, but extremelly time consuming. Unless you use cheese methods, there is no incentive to fight him that way. The reward must be good enough to motivate players to fight it, but balanced to not make all other items obsolete. 

Edited by maquinarara1
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thegreatJash    1535
12 hours ago, Baark0 said:

Stinger weapon from the bee queen, maybe poison an enemy, rally bees to help you fight or cause bees to become hostile to whoever/whatever is holding the item

I had a similar idea of the Bee Queen dropping her stinger. Only she would also drop the blueprint for some sort of Drill that requires the stinger as well as gears and doodads. It would be a more efficient axe, pickaxe, shovel, and pitchfork all in one. Maybe I'll mod it.

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Dextops    1055

something from rockjaw my thought is part of its rocky skin like 3 or 4 to make a marble hat sort but as a hat costs one rock scale or a rockjaw tooth made to make a rocktooth weapon maybe a harpoon

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Lokena    82
13 hours ago, Baark0 said:

Crab king shell armor (head or body), can be socketed with 1 gem that changes the effect of the armor.

It seems like a lot of people want some drop from the Crab King, which would use the insertion of colored gems for different effects, as well as a motive for fighting this boss with different combinations of gems. The only thing I want to add is that the recipes for these special things may include different cratered moonrocks. This will make them all a useful item in the game. Or maybe they should "upgrade" after defeating the Celestial Champion to justify the moon in the recipe? For example, different ingredients for different things can drop from the Crab, depending on the gems inserted(Also, there was an idea that you can't create drop for all possible combinations of gems, but in order not to limit the player to the option "for a certain drop, all gems must be the same color", you can make it so that different gems affect the chance of a certain drop. That is, if all the gems are the same color, the chance is 100%. If there are two colors, then the chances are distributed between the two drop options depending on the ratio of the number of gems. Also, in this case, you don't need to fill all nine recesses with iridescent gems and make the boss invincible - you could only insert half of it, filling the remaining recesses with other different gems, and still hope for a solid chance of the desired drop, while the chances for other drops will be split into small fractions of percent.) But to create these things, you need one of the seven blueprints that drop from the Champion(maybe a random one or two, like from Toadstool). This will give you a reason to repeatedly defeat both of these bosses to get combinations of all these items, add value to the Champion as the final boss, since in addition to the crown, he will drop seven different blueprints, and make all the cratered moonrocks useful material.

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W0l0l0    766

My loot idea is something that does area of effect/crowd control because the only current ways we have are switching characters to Winona, Wendy or Woodie, or I guess the Weather Pain and gunpowder. 

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Captain_Rage    1685

Co-Cane:

Once equipped, another player can grab on to the other handle, superimposing their movement (when running in the same direction the players will run faster and when running in the opposite directions they will stall).

image.png.d57f3b1228919d99245c010d33d3fbe5.png

Co-Cane Recipe:

Has a 5% chance to drop from Wee MacTusk after being confronted when he has started hanging out with questionable company / merms after being orphaned.

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minespatch    86691
2 hours ago, Captain_Rage said:

Co-Cane:

Fused items for sharing from the crabking would be different.

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