Recommended Posts

n_t_p    197
8 minutes ago, Oxygenbreather said:

BTW: I don't want to be that bummer, but does CO2 actually protect food (in reality) indefinitely? As far I know fester bacteria doesn't need O2 to work and produces fermentation gas as byproduct.. at least many things I want to store at room temperature it's actually more dangerous to not let O2 reach it.... I know the industry uses CO2 to increase shelf life, so in some cases it must be true, but it certainly not "sterile".

IRL CO2 is used in airtight packaging mostly to displace oxygen, as even sterile foods will go stale in the presence of oxygen. This is the same way that nitrogen packaging works.

Most harmful bacterial food contamination will gladly go anaerobic, which means they don't need oxygen or any gas in order to survive. 

Share this post


Link to post
Share on other sites

I see, well I think it's good CO2 is not the one for all solution as it used to be.. 

However, on the other hand, can we please pasteurize food? I don't mean pickling which again another preservation technique.

I mean while reality food decays more easily we also have more ways to preserve (other than just cooling):

* pasteruzing
* salting
* drying
* fermenting

Comes to my mind.. 

Oh yes, and "sugaring" whatever that is called.
 

  • Like 2

Share this post


Link to post
Share on other sites
n_t_p    197
1 hour ago, Oxygenbreather said:

However, on the other hand, can we please pasteurize food? I don't mean pickling which again another preservation technique.

Oh yes, and "sugaring" whatever that is called.
 

This is already in the game. Cooking resets staleness and removes germs. Grubfruit preserves decay much more slowly than other food.

  • Like 3

Share this post


Link to post
Share on other sites
Ambaire    365
2 hours ago, Oxygenbreather said:

BTW: I don't want to be that bummer, but does CO2 actually protect food (in reality) indefinitely? As far I know fester bacteria doesn't need O2 to work and produces fermentation gas as byproduct.. at least many things I want to store at room temperature it's actually more dangerous to not let O2 reach it.... I know the industry uses CO2 to increase shelf life, so in some cases it must be true, but it certainly not "sterile".

There's a reason why quite a few IRL food items say to refrigerate once opened.

Share this post


Link to post
Share on other sites
Yunru    1769
9 minutes ago, Ambaire said:

There's a reason why quite a few IRL food items say to refrigerate once opened.

Yeah but that includes stuff like jam, which would take years to go off, even unrefridgerated. 

  • Like 1

Share this post


Link to post
Share on other sites
Steve8    297
4 hours ago, SamLogan said:

Vacuum is better than CO2 because you obtain the "Deep freeze" bonus, so you have 0% + 0%.

I'm happy that things got nerfed. Especially CO2 and the extremely silly diagonal reach.

But vacuum is still too OP. In reality you still have heat transfer through radiation in a vacuum. So it's doesn't automatically freeze. As shown it's almost trivial to build a one-tile liquid lock. Since I don't like the diagonal exploit I also used that in my kitchens for ingredient storage.

Maybe it would be nice to have very slow decay in vacuum, but for true permanent storage you need to build a literal freezer.

Edited by Steve8

Share this post


Link to post
Share on other sites
greywizard    36

Klei, just make food turn "freeze-dried" in vacuum.

 

Long-term food storage has always been a problem because of the space limitations of the storage. That's why people come up with these exploits. Let us store "freeze-dried" food without spoilage at room temp and give us a building that will fit/function on rockets and in bases to restore it. Maybe knock off a tiny bit of of the food buff to account for "rehydrated food."

  • Like 3
  • Big Ups 1

Share this post


Link to post
Share on other sites

The more important question is do we really need to store this much food? Is that a desirable gameplay meta?

On the one hand, the food storage nerf seems to imply it isn't, but on the other hand the resin tree says otherwise. Now we have both an enormous calorie sink and difficulty saving up food for it. Unless isoresin is supposed to be ridiculously gatekept like this, I think it's time to tune the resin tree way, wayyy up from the current 480,000 kcal to 1 insulated pipe ratio.

  • Like 2

Share this post


Link to post
Share on other sites
Bromster    19

Any plans to fix the kcal readout to include commas like it used to be? ie 42,000 kcal (vanilla) instead of 42000 kcal (dlc).

  • Like 1

Share this post


Link to post
Share on other sites
sakura_sk    1200

Why is the color saturation in the meter bar of storage bin down/faded? It is harder to distinguish when zoomed out... :???:

Spoiler

Saturation.thumb.PNG.61d3e33650241648605a61f656edb4ce.PNG

 

Share this post


Link to post
Share on other sites
Gurgel    2650
15 hours ago, zach123b said:

vacuums still work great for food preservation

image.png.bd1a9e5ad23bf4cce1fb4b2c2ec7c6cc.png

I have to say I find it very impressive (and deeply amusing, sorry Klei) that it just took 2 hours for a solution to the new restrictions to be found. 

I expect that the automatic "deep frozen" in vacuum will probably have to go.

  • Haha 1

Share this post


Link to post
Share on other sites
Yunru    1769

The obvious solution seems to me to be to refer to the object's temperature rather than the cell's. 

  • Like 3

Share this post


Link to post
Share on other sites
Steve8    297
12 minutes ago, Gurgel said:

I have to say I find it very impressive (and deeply amusing, sorry Klei) that it just took 2 hours for a solution to the new restrictions to be found. 

Well, it's not exactly a new solution. I've long used that because I never liked the corner exploit. It's probably been around for a long time, so it's very logical and easy to just go back to it

Edited by Steve8
  • Like 3

Share this post


Link to post
Share on other sites
sakura_sk    1200
7 minutes ago, Electroely said:

after over 100 cycles of high-radiation farming with the farming station + grubgrubs and only allowing my farmer to harvest crops, this is what I have to show for it

After some testing playthroughs I did, I think thimble reed is the easiest to "evolve" in order to see mutations in action. You have more harvests in the same amount of cycles compared to any other plant (farming station + grubgrubs = harvest every cycle). If you want more mutant grubfruit seeds quicker, I think it is better to farm spindly grubfuit than grufruit just because of the quicker harvest cycle (~2 cycles), even if you lose the 50% of grubgrub rubs.

  • Like 1

Share this post


Link to post
Share on other sites
RonEmpire    659
4 hours ago, Gurgel said:

I have to say I find it very impressive (and deeply amusing, sorry Klei) that it just took 2 hours for a solution to the new restrictions to be found. 

I expect that the automatic "deep frozen" in vacuum will probably have to go.

Food in a vacuum  technically is fine.    As it should be.    In cold vacuum of space food is preserved. 

Now the method presented here has some what of a slight problem because stale food on the verve of rotting 'could' get transported and rot on the rails and end up as rot/polluted dirt  in the vacuum spot and then fill up with polluted oxygen and then bam  your food storage supply is done.   
 


I've done a vacuum infinite storage before and have gotten rotten food go to polluted dirt in the vacuum filling the space with polluted oxygen.   


Possibly a pump in that room might be needed and an arm to just clean out the polluted dirt  as a potential add-on solution to the design.

 

 

Share this post


Link to post
Share on other sites
Tiru    27

I liked the infinite food storage w/ diagonal tile accessibility how it was, even if it was considered an exploit. I get that it isn't intended design, so be it, but I do hope there is still some way to save up infinite food even if it can't be grill-adjacent. It is even more important now to save up a thousand cycles of food to get isoresin.

If shipping everything up into a storage room in space works, that would be good enough. I'd even be fine with making a deep freeze room provided food could be dropped in. If refrigerators are the only solution I really don't like that. I'm fine keeping one fridge in the base for immediate access but there needs to be an low-energy low-heat bulk option. Hope there still is

Share this post


Link to post
Share on other sites
Archovies    0

Help! Steam wont show that I have an update available for this, I've tried to clear the download cache for steam, check integrity of game files, restart steam, restart pc.. I want this update so bad! Anyone know why it's not showing the update? It doesn't even show that there was new news for ONI on Steam!

Share this post


Link to post
Share on other sites
nipodemos    2
19 hours ago, SamLogan said:

Sorry Klei, fridge still the worst option to store food : produce heat and energy cost. :)

 

won't the food eventually rotten in an unrefrigerated vacuum place, making it becoming rot pile, which emits polluted oxygen, which fills the vacuum and break everything?

Share this post


Link to post
Share on other sites
On 5/6/2021 at 4:12 PM, Ipsquiggle said:
  • Errand "offset" fixes
    • Fix exploit where Duplicants can pick up items diagonally through walls if standing on a raised tile
    • Duplicants can access constructions diagonally from a greater number of nearby positions

This is complete nonsense, why would picking up an item diagonally be any different than building diagonally, either it's an 'exploit' to do an action diagonally or it's not.

Edited by AncientGammoner
  • Like 1

Share this post


Link to post
Share on other sites
Yunru    1769
3 hours ago, AncientGammoner said:

This is complete nonsense, why would picking up an item diagonally be any different than building diagonally, either it's an 'exploit' to do an action diagonally or it's not.

Notice how one says "through walls" and the other doesn't? 

  • Like 1

Share this post


Link to post
Share on other sites
Lacero    32
3 hours ago, Yunru said:

Notice how one says "through walls" and the other doesn't? 

You can both construct and deconstruct diagonally through walls, but you can't pick up the debris left behind after the destruction.

I haven't tested if you can insert into a fridge diagonally yet, but there's potential for using diagonal access to put food from the grill into a fridge in chlorine and accessible to dupes through some kind of water barrier.

Share this post


Link to post
Share on other sites
Gurgel    2650
14 hours ago, RonEmpire said:

I've done a vacuum infinite storage before and have gotten rotten food go to polluted dirt in the vacuum filling the space with polluted oxygen.   
Possibly a pump in that room might be needed and an arm to just clean out the polluted dirt  as a potential add-on solution to the design.

Put in a sensor and an alert that stops the game. Then you have time to respond.

Share this post


Link to post
Share on other sites
Carcer_    26
18 hours ago, Electroely said:

Though I've yet to feel a significant change in food production from plant mutations - after over 100 cycles of high-radiation farming with the farming station + grubgrubs and only allowing my farmer to harvest crops, this is what I have to show for it:

I was thinking last night it would be better if you fed radbolts to the seed station and used normal seeds to induce mutations. 

Alternatively add a seed mutatater that does this to make seeds to analyse. 

Edited by Carcer_
  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now