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JazzyGames    1073

Has anyone gotten this one yet? Wonder if Steam is taking it's time on this one. Haven't seen any clients or servers updated.

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QuartzBeam    3891
5 minutes ago, JazzyGames said:

Has anyone gotten this one yet? Wonder if Steam is taking it's time on this one. Haven't seen any clients or servers updated.

I think I did, cause Roseate HUD wasn't working a moment ago, but I relaunched and it does.

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X-lem    545
11 minutes ago, JazzyGames said:

Has anyone gotten this one yet? Wonder if Steam is taking it's time on this one. Haven't seen any clients or servers updated.

My dedicated servers downloaded the correct version.

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Gabovisk    122
1 hour ago, zarklord_klei said:

Fixed various texture bugs with Wormwood’s heads and hats.

Also, is "that" correct?

Spoiler

image.thumb.png.aae37bd2988ca0421e419056d70bac61.png

 

 

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ADM    8674
3 minutes ago, Gabovisk said:

Also, is "that" correct?

I both love and hate this.

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SilverBisexual    791

Hmm, the game doesn't let me start if I have mods installed. It gives the whole "You have these mods installed, we can't help you if things do wrong" But there is not "Okay" button, so I am stuck before even logging into the game

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Jason86JR    18

I cannot update mods or start my linux dedicated server anymore after the update. It says Out of memory, and updating mods it says:

./dontstarve_dedicated_server_nullrenderer: /lib/libcurl-gnutls.so.4: no version information available (required by ./dontstarve_dedicated_server_nullrenderer)
[00:00:00]: PersistRootStorage is now /root/.klei//DoNotStarveTogether/Cluster_1/Master/
[00:00:00]: Starting Up
[00:00:00]: Version: 455744
[00:00:00]: Current time: Fri Mar 12 20:21:34 2021

[00:00:00]: System Name: Linux
[00:00:00]: Host Name: dreamer
[00:00:00]: Release(Kernel) Version: 3.10.0-1160.11.1.el7.x86_64
[00:00:00]: Kernel Build Timestamp: #1 SMP Fri Dec 18 16:34:56 UTC 2020
[00:00:00]: Machine Arch: x86_64
[00:00:00]: Don't Starve Together: 455744 LINUX
[00:00:00]: Build Date: 6695
[00:00:00]: Mode: 32-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -only_update_server_mods
[00:00:00]: Initializing distribution platform
[00:00:00]: ....Done
[00:00:00]: THREAD - started 'GAClient' (4133796672)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:00]: [Steam] SteamGameServer_Init(10999, 27016)
[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
CAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize
CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread)
RecordSteamInterfaceCreation (PID 1392): SteamGameServer013 /
RecordSteamInterfaceCreation (PID 1392): SteamUtils010 /
Setting breakpad minidump AppID = 322330
[00:00:00]: [Steam] SteamGameServer_Init success
RecordSteamInterfaceCreation (PID 1392): SteamGameServer013 /
[00:00:00]: ProfileIndex:2.68
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: THREAD - started 'Ping Job Thread' (4077886272)
[00:00:00]: Platform: 1
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=60(0), D=0
[00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'StreamInput' (4075785024)
[00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Success)
[00:00:00]: OnLoadUserIdList: /root/.klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure)
[00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt
[00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]:   taskgrouplist:    default Together
[00:00:00]:   taskgrouplist:    classic Classic
[00:00:00]:   taskgrouplist:    cave_default    Underground
[00:00:00]:   taskgrouplist:    lavaarena_taskset       The Forge
[00:00:00]:   taskgrouplist:    quagmire_taskset        The Gorge
[00:00:00]: running main.lua

[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.

src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit
src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit
src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0
src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0
Segmentation fault (core dumped)

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Jason86JR    18
2 minutes ago, zarklord_klei said:

Please update your server to the latest version and report back.

I have just updated my host before I report the bug. I've done it again after your suggestion but it's still the same. The update command that I used to use is: 

./steamcmd.sh +@ShutdownOnFailedCommand 1 +@NoPromptForPassword 1 +login anonymous +force_install_dir ~/DST +app_update 343050 validate +quit


Is it still right?

I still cannot update mods or start the server.

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zarklord_klei    3414
3 minutes ago, Jason86JR said:

I have just updated my host before I report the bug. I've done it again after your suggestion but it's still the same. The update command that I used to use is: 

./steamcmd.sh +@ShutdownOnFailedCommand 1 +@NoPromptForPassword 1 +login anonymous +force_install_dir ~/DST +app_update 343050 validate +quit


Is it still right?

I still cannot update mods or start the server.

Please send me the full log file in a DM.

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chaosmonkey    15
37 minutes ago, zarklord_klei said:

Please update your server to the latest version and report back.

I haven't received an update on steam since you reported the release with those 3 fixes; might be that this person hasn't received it either.

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chaosmonkey    15

Few hours later and steam will still only give me build 455744 ant not 455818 despite there being a message in my feed with patch notes for the latter.

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. . .    4059
7 hours ago, zarklord_klei said:

Further optimizations to mod asset loading, this should decrease load times when lots of mods are enabled by a significant amoun

idk if it's just placebo or i'm going insane, but would this improve the game's FPS or make it smoother at all? the game feels much more smooth now and less hiccups when using big mods on caves server :D!

7 hours ago, zarklord_klei said:

Fixed a bug causing mod assets to load with a lower priority than game assets.

Thanks so much for fixing it :wilson_flower:!!

Edited by --- -.-

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Baguettes    337

Got a problem trying to start up my server. It just says "some sort of problem" happened, looked into the logs and found nothing useful. Maybe someone can help too?

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Guest aresd   
Guest aresd

great update


[00:00:08]: Out of memory. Bytes requested: 2147483647
src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit
src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit
src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0
src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0
Bad thread localsrc/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited
src/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited
Bad thread localBad thread localsrc/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited
src/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited
Bad thread localBad thread localsrc/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited
src/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited
 

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