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Ipsquiggle

[Game Update] - 454967

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RageLeague    1491
9 minutes ago, Ipsquiggle said:

 

  • Duplicants no longer continually reduce their Absorbed Rad Dose, instead cleansing their rads in large amounts while peeing or vomiting.

 

Hmm... Radioactive pee.

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babba    1946
23 minutes ago, Ipsquiggle said:

Fixes

  • Beetas no longer wake up to attack duplicants

:anonymous::frown-new::lol:

14 minutes ago, RageLeague said:

Hmm... Radioactive pee.

image.thumb.png.e00cb8c7868e55bbb2570bada151956b.png

Perhaps broken buildings could release all stored radiation :confused::confused::confused:

Edited by babba
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sakura_sk    1442
11 minutes ago, Ipsquiggle said:

Hatch falling animation revisions.

Does that also mean...

11 minutes ago, Ipsquiggle said:

Fixed Hatches floating in the air after being wrangled while burrowed.

Yay!! :victorious:

...but...

...are you sure..?:sad:

Spoiler

Because it seems hatches still teleport to a tile to the right and get buried there...

image.png.4aaa053ea426faaae4956b43c1bdd8ea.png 

Needy sw 129 hatch.sav

 

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Sigmok    68
1 hour ago, Ipsquiggle said:

Duplicants no longer continually reduce their Absorbed Rad Dose, instead cleansing their rads in large amounts while peeing or vomiting.

I hope they will be singing Frank Zappa - Why Does It Hurt When I Pee?

The Basic Rad Pill seems to reduce their Absorbed Rad Dose. My Duplicant started with 0/cycle and after eating the Basic Rad Pill it went to -100/cycle and was cleansed shortly; they did not have to pee or vomit.

Should we get some kind of "Potential Rejuvenation" or "Natural Rejuvenation" so we know how much will be cleansed the next time a Duplicant is peeing or vomiting or should this be part of the calculation on the Duplicants Properties - Radiation Absorption? 

1 hour ago, Ipsquiggle said:

Duplicant Radiation sickness art revisions.

I suppose I'll have to change my profile picture.  I have such fond memories from the first days of Radiation sickness.

Edited by Sigmok
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RageLeague    1491
16 minutes ago, RageLeague said:

Hmm... Radioactive pee.

Now that I think about it, the food poisoning germs on the pee will probably cancel out the radioactive germs, if they are even on the pee. It probably also indirectly buff dupes with small bladders.

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The Plum Gate    716
48 minutes ago, Ipsquiggle said:
  • Uranium ore and Depleted Uranium elements are now categorized as metals.
  • Increased Depleted Uranium radiation shielding power.

This sounds awesome, is it a building material for metal tiles? Can anyone confirm?

Is DU in refined metal category? And uranium in metal ores?

51 minutes ago, Ipsquiggle said:

The "Elderly" status item is now added when a creature has less than 10% of its lifespan remaining instead of a hard coded 5 cycles.

Can we get a relativistic measure on the hatchling/fry/tiny baby side as well?

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sakura_sk    1442
1 minute ago, The Plum Gate said:

Is DU in refined metal category? And uranium in metal ores?

Yup! And building materials ;)

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The Plum Gate    716
45 minutes ago, RageLeague said:

Hmm... Radioactive pee.

Going to be an interesting alternative for germ warfare in my septic tank! I might have to redirect my polluted water from plants at some point I'm thinking.

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babba    1946
39 minutes ago, Sigmok said:

I suppose I'll have to change my profile picture.  I have such fond memories from the first days of Radiation sickness.

I find it perfect :) Life without the funny, the bizarre and the comedy...Could be boring :confused: I'm writing so diplomatic because they beamed me to Orion666RADwar and I'm running away from a horde of wild Beetas and Bbbbbbtinies, they are so fast...I'm running on all system threads !

Edited by babba

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pether    1033
1 hour ago, Ipsquiggle said:

Duplicants no longer continually reduce their Absorbed Rad Dose, instead cleansing their rads in large amounts while peeing or vomiting.

Sounds like a very good change, thanks!

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Gurgel    2767
3 hours ago, Ipsquiggle said:
  • Duplicants no longer continually reduce their Absorbed Rad Dose, instead cleansing their rads in large amounts while peeing or vomiting.

Excellent! Much more ONI-like.

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GOLD3871    2

now it was interesting, the radiation used to do nothing and didn´t give any risk to the duplicants
now they lose the radiation just by pissing and vomiting it changes things a lot. i was just 
wondering if radioactive contaminant germers are going to be a bigger risk or not?

and if the radiation (rad) will decrase more slowly? because in a few cycles the contaminated area
is already clean again, i want to mess with the nuclear reactor and be afraid of expliding, and
not that after 5 cycles everthing is normal again.
 
 
 
 
 
 
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MoMuffins    73

Where is mention of Radbolt generator power increase from 120 to 480W ???!

 

This line used to be fine and now it is overloaded!

Radbolt generator power up.png

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babba    1946
6 minutes ago, MoMuffins said:

Where is mention of Radbolt generator power increase from 120 to 480W ???!

This line used to be fine and now it is overloaded!

Radbolt generator power up.png

Maybe I have no popular opinion, but I find the power change increase adequate.

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MoMuffins    73

I don't mind the change.  But why isn't it in the notes? It is not a small change!

 

Edit: Nevermind.  It is 3rd line down.  Oppsy!

Edited by MoMuffins

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RageLeague    1491
6 minutes ago, MoMuffins said:

I don't mind the change.  But why isn't it in the notes? It is not a small change!

 

4 hours ago, Ipsquiggle said:
  • Increase Radbolt Generator power consumption.

 

 

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babba    1946
1 hour ago, GOLD3871 said:

now it was interesting, the radiation used to do nothing and didn´t give any risk to the duplicants
now they lose the radiation just by pissing and vomiting it changes things a lot. i was just
wondering if radioactive contaminant germers are going to be a bigger risk or not?
and if the radiation (rad) will decrase more slowly? because in a few cycles the contaminated area
is already clean again, i want to mess with the nuclear reactor and be afraid of expliding, and
not that after 5 cycles everthing is normal again.

+100 Sievert...I like :encouragement:

Game settings, Klei making everything cute...All cool, but perhaps give the "average" player some fear with the bees and the reactors - Even in the "No sweat" mode. In my opinion "Radiation should make me think twice before I do something". Maybe the general germs could also get a slight difficulty upgrade in the "No sweat" mode as some forum players had posted comments about germ difficulty in the past.

As idea - Maybe also create 4 big difficulty selection graphics in a really nice, good looking screen:

Tin, Bronze, Silver and Gold.

The current detail difficulty selections could also remain, as refinements, for further world generation player choices.

Currently I find the presentation ( and ( possible endgame) player gratification ) of messing around in the difficulty settings underwhelming.

image.png.d9b87b809a9ff63fa65e96c58b0e635a.png Me thinking about myself...Must be ONi love.

image.thumb.png.848666512842da9e1acd36a1df8ca35d.png@JoeW Posters with 500,1000,2000,5000,10000 and 1 Million forum points could get a special forum title :confused:

I would like to have "Cosmo Kramer" as profile sub title if possible. :whistle:

Maybe you can offer text profile title choices associated with point amounts in the forum user profiles, that would be sweet. :p

Edited by babba
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JRup    448
1 hour ago, Gurgel said:

Hmm. Where is the research item for the Decontamination Shower? 

Still not there apparently, it was indeed missing prior to this patch. Will it need a bug report? Will time tell? Will BatDupe be able to solve it?

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