Sign in to follow this  
Ipsquiggle

[Game Update] - 454107

Recommended Posts

sakura_sk    1442
2 minutes ago, Ipsquiggle said:

instead re-emitting any remaining payload back out as a HEP

Yay! More HEP hazard sources to be tested :lol: ....

8 minutes ago, Ipsquiggle said:

HEP Impact damages Duplicants but no longer necessarily incapacitates them.

.. but maybe less dangerous?

 

And :bee:Betas~ :love-struck:

 

And... wha..? :-o :o

10 minutes ago, Ipsquiggle said:

Rocket interiors are now exposed to Cosmic Radiation

 

Share this post


Link to post
Share on other sites
noaIV    28

so now to use rockets they need to be lead plated or kill your nitwits well that rather stupid

 

Share this post


Link to post
Share on other sites
pether    1033
24 minutes ago, Ipsquiggle said:

Added "Orbital Microlab" building and Space research points back into the tech tree

I cannot build Microlab (using sandbox and debug modes)

Also, now we have 2 buildings that do the same - Microlab and Virtual Planetarium from vanilla. I believe one should go (or be different in some way)

I like that we have more reseach colors, makes research tree more fun. Wouldn't mind 5th or 6th color tbh :) Maybe you can make Microlab and Planetarium as two different tech branches and keep both of them? The more the better :)

2 minutes ago, noaIV said:

so now to use rockets they need to be lead plated or kill your nitwits well that rather stupid

Or take some pills. 

Is space radiation deadly anyway? It was on day 1 of radioactive introduction, but now?

Share this post


Link to post
Share on other sites
The Plum Gate    716
41 minutes ago, noaIV said:

so now to use rockets they need to be lead plated or kill your nitwits well that rather stupid

 

There are a number of things that can remedy exposure - rad pills, cooked fish, flying in a lead suit...

Share this post


Link to post
Share on other sites
JarrettM    597
16 minutes ago, sakura_sk said:

Are redirectors broken...?

image.thumb.png.40b0e6aa2b1a8883d0a28a0b5e0a8c2f.png

I don't think they currently redirect... :???:

Looking into this.

  • Thanks 3

Share this post


Link to post
Share on other sites
babba    1946
1 minute ago, NewWorldDan said:

Rats, medical packs are still missing from the apothecary.

For 1 second I thought rats are now in the game :rolleyes: - Rats or mice would be a great addition. It could be cute colony mice or dafty space rats ( traders ).

image.png.28a2459455e1bfc6da49e8f1dff80ba5.png

  • Like 1
  • Shopcat 1

Share this post


Link to post
Share on other sites
NewWorldDan    184
2 minutes ago, babba said:

For 1 second I thought rats are now in the game :rolleyes: - Rats or mice would be a great addition. It could be cute colony mice or dafty space rats ( traders ).

image.png.28a2459455e1bfc6da49e8f1dff80ba5.png

Space mice.  Devs, make this happen!

spacemice.jpg.6b35d9168052b172d55b8ec98a3260b9.jpg

  • Like 1
  • Haha 2
  • GL Happy 1

Share this post


Link to post
Share on other sites
Sigmok    68
1 hour ago, Ipsquiggle said:

Rocket interiors are now exposed to Cosmic Radiation

Otto ate his Rad Pill.  He'll be (Mostly Safe) on his short trip. 

20210304093328_1.thumb.jpg.f661687f70c0ddab8369b5cdc1cf68dd.jpg

 

  • Hunger 1
  • GL Happy 1

Share this post


Link to post
Share on other sites
noaIV    28

note make atmos suit from lead from now on and should be fine as long as keep stinky out of suit or they don't lick the suit paint

  • GL Happy 1

Share this post


Link to post
Share on other sites
RageLeague    1491

9 rads/cycle? Why do people still think that the existence of any radiation is a problem? It's not the previous build anymore.

  • Like 1
  • Sad Dupe 1

Share this post


Link to post
Share on other sites
Xheepey87    98
9 minutes ago, RageLeague said:

9 rads/cycle? Why do people still think that the existence of any radiation is a problem? It's not the previous build anymore.

Yeah, it's not a problem anymore now, but maybe some hardcore players need to prepare, finding a solution before highest difficulty level of radiation out.

Share this post


Link to post
Share on other sites
jzrum    4

Interstellar Research can be conducted at the Virtual Planetarium, but is currently required to unlock the Virtual Planetarium? I suppose the intent is to require use of the Orbital Microlab to unlock it?

image.png

  • Like 1
  • Haha 2

Share this post


Link to post
Share on other sites
zach123b    158

using debug tools, it seems i have to have seen/encountered enriched uranium before harvesting from a beetafinery even though it has enriched uranium in it

4 minutes ago, jzrum said:

Interstellar Research can be conducted at the Virtual Planetarium, but is currently required to unlock the Virtual Planetarium? I suppose the intent is to require use of the Orbital Microlab to unlock it?

they added a new building with temp art for it, not sure why we have 2 research stations for the same thing though.  it's weird it requires being inside a rocket (and in space) as well as 5kg plastic per research point

image.png.e2ad83a72f15c3f83fd72b731fb379a9.png

Share this post


Link to post
Share on other sites
Tytan    143
1 hour ago, NewWorldDan said:

Space mice.  Devs, make this happen!

spacemice.jpg.6b35d9168052b172d55b8ec98a3260b9.jpg

only accepted if they are bikers and from mars

  • Haha 2

Share this post


Link to post
Share on other sites
zach123b    158

my game kept crashing until i disabled all my mods

but currently, beetafineries don't seem to have a way to be tamed and get a 75% metabolism debuff.  the centrifuge produces depleted uranium, will this get a use?  possibly being fed to the beetas instead of the ore?  nuclear waste seems really buggy too sadly, i was hoping it could be used like a weaker super coolant for a high shc

after having my dupes mess with beetafineries/beetas and a research reactor, they barely had any rads after a  and it completely went away soon after leaving the area.  them removing 100/cycle seems a bit strong or the radiation emitting stuff seems weak, unless i have the bedroom near/next to a research reactor, i might not need basic rad pills at this rate

the radioactive contaminants die off so fast they're never a problem, so much so idk how to really test the germs

the decontamination shower seems off, the dupes seem to take repeated showers despite no germs on them

Edited by zach123b

Share this post


Link to post
Share on other sites
LazyMcJones    8

As of right now, nuclear waste cannot freeze, if it is subjected to any temperature below it's freezing point it bubbles a bit and then goes right back to 28 degrees C.

 

The perfect base heating solution for cold biomes.

 

Share this post


Link to post
Share on other sites
The Plum Gate    716

Having twice as many research types now is currently the 800lb gorilla in the room. Someone should share a screenshot the research points of the pinnacle of duplicant research so we can all have a laugh at the vanity issue gravitas has created for us, lol.

There are clearly some discussions brewing on this quadrature of research types and what's gating them.

I haven't quite built my shrine to a Wheezewort radiation collector setup, but soon!

-

Is it too much to ask to be able to wrangle a flopping fish only when it's flopping? Save the Pacu!

  • Haha 1

Share this post


Link to post
Share on other sites
sakura_sk    1442
21 minutes ago, The Plum Gate said:

Is it too much to ask to be able to wrangle a flopping fish only when it's flopping? Save the Pacu!

They just need to be "guided" to a preferred pool. :-D (Meaning deconstructing/building any tile to their way to the water source). Once, I built over the main ladder in order to lead fishes in my storage pond (...and then I forgot about that and dupes didn't have access to the toilet.. :nightmare: )

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this