Vertice_ 15 Report post Posted March 1 (edited) Return of Them boats are actually really good. So good that people decided to make boat bases, which made them realize that boats have some flaws when it comes to living in them fulltime. The sad thing with living in a boat is they're tiny. Sure, you can cluster a bunch together, but then its not portable. And when its not portable, you may as well return to the land. And if you really still want a portable base, your best bet is a compact boat base... which is just yuck. wayy too cluttered. I think a good addition to boats could be a rope / chain that connects boats together. Its been suggested before, and I honestly see no problem with it. "then your boat is too big and you'll crash into everything" In my opinion, this is fine. Poor management always has been the biggest threat in the game. If you make your boat base too big, that's on you. Some things that I want to clarify about this rope / chain is how it should (in my opinion) effect masts, anchors, and drift. If a boat is directly connected to another boat that is anchored, it will have the effects of also being anchored. However if you connect another boat to the boat without an anchor, that one wont have the effects of being anchored. I don't think they should drift very far, though, because they are still connected to another boat. As for speed, I think each boat added should only decrease the speed by .25%. It honestly doesn't make much sense logically, but otherwise it'd be annoying. this way, having 4 boats, as seen in the picture above, would mean you need 2 masts, and you'd still have extra speed. I also think that steering wheels should affect masts on other boats, just cause it'd be convenient. Resources. Most resources can be brought to your base, like grass, twigs, berries, wood, etc. The problem here is that none of those things grow on wood flooring, and I dont want to travel 5 out of the 7 seas just to get some sticks. To solve this issue I suggest a "Turf Boat". I like to imagine its crafting would be a tad expensive, although I don't really care about crafting recipes so I wont specify. (I also think it'd be neat if garden rigs could be used on them) (and if "On tentacles" spawned tentacles on the boats, although I don't really know how that'd be useful) (and also if lureplants spawned eyeplants) (also you can put carpet and marble tiles for decoration) (maybe rock flooring is harder for cookie cutters to penetrate) ""then your boat is too big and you'll crash into everything" In my opinion, this is fine. Poor management always has been the biggest threat in the game. If you make your boat base too big, that's on you." Alright, alright. I actually don't really think a chunk of your base should get destroyed because you bumped into a rock and were unprepared. That's why I think there should be hull reinforcements. I think they should reduce the chance of a leak spawning, and have a little effect on the amount of damage taken to the boat on initial impact. Maybe it should slow you down a bit? not too much though, it could get bothersome. Lets say we have 5 boats in our boat base. already, we have a halved speed. lets say we decide to put hull reinforcement on all 5 boats. If each hull reinforcement takes 10% of our speed, we now need 3 masts to go a medium pace, and oars do practically nothing. Also, I think these should be a tad expensive as well, so you have to make proper decisions about which boats you should protect and which boats you don't need to protect This isn't really an addition to boats, I just think there should also be actual bridges, instead of a wooden circle you jump across. tl;dr attach boat to other boat, plant on boat, protect boat. also actual bridge Edited March 1 by Vertice_ 5 Share this post Link to post Share on other sites
Chesmu 212 Report post Posted March 1 There should be flaws living on a boat full time! lol, they are boats. I disagree with your suggestion for one major issue it has: That works as a Boat upgrade and makes it extremely OP. Share this post Link to post Share on other sites
Mike23Ua 9708 Report post Posted March 1 I would rather wait and see what Klei adds/changes about ocean content before I decide rather I want boat bases or not. What we know for a fact: We’re supposedly getting 3 character reworks, 1 new character, 2 Quality of Life Updates, 1 new Summer Solstice Event & 3 count them.. THREE Content Updates. assuming that plans don’t change: that is a lot of things for Klei to get us all excited about coming. And I fully expect to see improvements/changes to the ocean in at least one of those updates. New monsters, maybe rough waters, possibly even new boat types... What I’m NOT going to do is put my base out in the water of what is very obviously unfinished, incomplete beta content: and not expect more things to be added later. 3 Share this post Link to post Share on other sites
DarkPulse91 1325 Report post Posted March 1 I would love to have these added. Being able to plant on boats and being able to "tie" boats together would be amazing and help immensely with boat basing. The reinforced boat shouldn't really be a boat upgrade, but rather a separate boat all together. Although I did just post an idea on another thread here about rock jaws having a special drop (tldr: gives boat a temporary HP bar of 50 and you can't get holes in your boat from impacts unless the damage from the impact is more than the remaining THP) Share this post Link to post Share on other sites
goatt 328 Report post Posted March 2 i think turf boat is a bit too op, the deleted farm plot would probably work here. But generally, awesome ideas. Share this post Link to post Share on other sites
Vertice_ 15 Report post Posted March 2 18 hours ago, Chesmu said: There should be flaws living on a boat full time! lol, they are boats. I agree, but with what I'm thinking there kind of already is flaws. You need 16 wood for only a little more than one tile of space, and each tile slows you down. Compare that to the amount of space you have on land and you can really see the difference. Just now, goatt said: i think turf boat is a bit too op, the deleted farm plot would probably work here. But generally, awesome ideas. Fair. That's why I would want it to be rather expensive, and as I said above, you only really get a little more than one tile of usage out of each one. Share this post Link to post Share on other sites
gaymime 5112 Report post Posted March 2 20 minutes ago, goatt said: i think turf boat is a bit too op, the deleted farm plot would probably work here. But generally, awesome ideas. the advanced farmplot was amazing on boats. it made fishing redundant despite only allowing one plant at a time which is probably why it would be bad to have a boat that is just turf x'''D Share this post Link to post Share on other sites
Hornete 7544 Report post Posted March 2 22 minutes ago, goatt said: i think turf boat is a bit too op, the deleted farm plot would probably work here. But generally, awesome ideas. Why would that be OP? Share this post Link to post Share on other sites
goatt 328 Report post Posted March 2 (edited) 6 minutes ago, Hornete said: Why would that be OP? I'd like to pose restriction on boat planters spacing so that plants can't be planted as close to each other as on land. A farm plot for example provides 4 spots for grass/sapling/seeds or possibly flowers, or only 1 spot for trees, with some unusable spacing on the outside like other structures. It also gives a more unique look, rather than "boat turf is just like land". (and of course it need fertilizer from rotten fish or maybe other fertilzers on the planters themselves) In summary, I just want it to look differently, and be more difficult. Edited March 2 by goatt Share this post Link to post Share on other sites
Chesmu 212 Report post Posted March 2 53 minutes ago, Vertice_ said: I agree, but with what I'm thinking there kind of already is flaws. You need 16 wood for only a little more than one tile of space, and each tile slows you down. Compare that to the amount of space you have on land and you can really see the difference. Fair. That's why I would want it to be rather expensive, and as I said above, you only really get a little more than one tile of usage out of each one. Makes sense, I feel like Woodie is secretly the one getting benefit from everything Sea related tho, no matter how expensive you make the Boats, Woodie has it, and he can pretty much travel from Water base to dry base by transformation, in no time. Share this post Link to post Share on other sites