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mirrormind    447
8 minutes ago, BeeClops said:

won't make her less of a pick-and-swap than she is now

i never said it would . . . and the solution to that anyways is just making it so only she knows how to refuel her generators . . but that's not even what this post is about so

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BeeClops    1021
2 minutes ago, mirrormind said:

i never said it would . . . and the solution to that anyways is just making it so only she knows how to refuel her generators . . but that's not even what this post is about so

I understand, but my point was that if she needs anything is not more structures to build and swap back, but rather some unique gameplay to give people incentive to keep playing her.

Your point is she needs more structures, right? My point is she doesn't, so I am directly addressing your point.

Edited by BeeClops
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mirrormind    447
Just now, BeeClops said:

I understand, but my point was that if she needs anything is not more structures to build and swap back, but rather some unique gameplay to give people incentive to keep playing her.

structures are unique gameplay , wurt is a lot about structures , it's just a matter of making it so the structures depend on a specific character to work . which in winona's case is making it so only she can refuel them yeah

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RoughCactus69    343

Yeah, I currently don't like Winona. She is indeed very picky-swappy. She is useful, just not in the early game. She should not be a character you should pick at the beginning. Not saying You CAN'T it's just if you want maximum efficiency, pick another one. 

Sincerely,

Cactus

Edited by RoughCactus69

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ShadowDuelist    8225

Great ideas and design!

To make her less pick and swap I still think her catapults, spotlight and nitre generator (not the gemarator) should be portable and deployable (like Warly’s crock pot) but only Winona can do that; for everyone else they are stationary. It’s a simple change that opens many new possibilities of gameplay.

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Mike23Ua    9663

These sound Overpowered, I don’t like it, I just want to be able to scare bats away with a spotlight, and also have the spotlight auto target the furthest away player who is without a light source in hand (unless Someone is operating it manually) 

I also think these will do nothing in terms of helping her become less of a pick & swap character- the whole point of Why she needs more TLC.

But you also don’t want to over clog a character with a ton of craftable structures either.

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3 hours ago, mirrormind said:

structures.thumb.png.20e42ffdb329c2eae1f0e69b1ce04d82.png

stop you might make me want to play her for that auto farm efficiency 

3 hours ago, BeeClops said:

won't make her less of a pick-and-swap than she is now

(people who pick-and-swap are gross meta exploit gamers and shouldn't be taken seriously imo)

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BeeClops    1021
2 hours ago, ArubaroBeefalo said:

And? She needs more structures. If people want to abuse the portal is their problem

Nothing against people abusing portal, I do a bunch of it myself. The problem is Winona is one of the least popular characters, and rightfully so. Her gameplay is just Wilson after you craft her structures. And adding more structures won't fix that, so even tho they look neat I really don't think she needs it, as she needs other things first, badly.

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ArubaroBeefalo    7934
38 minutes ago, BeeClops said:

Nothing against people abusing portal, I do a bunch of it myself. The problem is Winona is one of the least popular characters, and rightfully so. Her gameplay is just Wilson after you craft her structures. And adding more structures won't fix that, so even tho they look neat I really don't think she needs it, as she needs other things first, badly.

why no both? because imo having just 2 structures (1 of them very bad) is waste her potential

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Chesmu    212

For those having problem reading it, here is the quote from the Picture:

"Winona's Harvester

x1 Tape x5 Thulecite x2 Gears

  • Crafted at Ancient Pseudoscience Station.
  • Automatically gathers from a nearby resource node once every ten seconds.
  • Has one storage slot.

Winona's Beacon

x1 Tape x10 Moon Rocks x5 Moon Glass

  • Crafted at the Celestial Altar.
  • Produces an Aura of lunar energy that makes nearby shadows vulnerable, causing them to take fifty percent more damage from attacks.
  • Causes the Ancient Fuelweaver and Shadow Pieces to receive twenty five percent more damage.

Winona's Sprinkler

x1 Tape x3 Boards x2 Watering Cans

  • Passively waters nearby farm soil.
  • Has two storage slots with Watering Cans inside.
  • Will only function as long as both watering cans are inside and either contains water."

I personally like 2nd and 3rd ideas, but not the Harvester.

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ShadowDuelist    8225

How about a beefalo saddle with a small generator and 2 smaller catapults ?

(both together dealing about as much DPS as one of the normal ones)

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I don't think this post was ment to cover character swapping issues just idea's for more structure's. I really like the idea of the sprinkler and I think your designs are awesome!

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