BeeClops 1009 Report post Posted February 9 (edited) Today when hosting my server a new player joined and he spawned outside the fossil trap. Pretty big one, 20 fossil. I don't know if this is a bug or a feature, but I know the devs are looking into methods to combat griefing. But if it's a feature, I will never host my world to the public if I care about it enough, whoever hosted long term worlds to the public probably understands this, It's currently the best way to filter out players you don't want. I play on console so I would doubt they already implemented this feature, it's more likely to be a bug but it got me thinking. Is this portal trap something you generally think of a griefing tool or a protection tool, because for me it's definitely the latter? edit: If I knew how to add a poll, I would have. edit 2: I did. Edited February 9 by BeeClops Share this post Link to post Share on other sites
ArubaroBeefalo 7714 Report post Posted February 9 In the roadmap you can see the new world setting that will include portal protection 1 Share this post Link to post Share on other sites
BeeClops 1009 Report post Posted February 9 3 minutes ago, ArubaroBeefalo said: In the roadmap you can see the new world setting that will include portal protection I'm not sure what griefer spawn protection includes. I'm fine with it being an option for hosted servers and a feature on pubs. But I don't want it to be a feature on hosted servers . Share this post Link to post Share on other sites
ArubaroBeefalo 7714 Report post Posted February 9 4 minutes ago, BeeClops said: I'm not sure what griefer spawn protection includes. I'm fine with it being an option for hosted servers and a feature on pubs. But I don't want it to be a feature on hosted servers . I guess it will include fossil protection Also, it won be by default, is toggeable so if you host a game and dont want it you can turn it off 3 Share this post Link to post Share on other sites
Well-met 5064 Report post Posted February 9 It's pretty blatant this is getting fixed soon. Klei made a big fuss out of a "spawn protection" so there's just no way this sort of thing won't be included. 2 1 Share this post Link to post Share on other sites
BeeClops 1009 Report post Posted February 9 Just now, ArubaroBeefalo said: I guess it will include fossil protection Also, it won be by default, is toggeable so if you host a game and dont want it you can turn it off Yeah you're right i totally forgot it was a togglable option in the roadmap, I just panicked because of what happened in my world. All shall be fine. Share this post Link to post Share on other sites
BezKa 1371 Report post Posted February 9 I remember joining a server where the portal was filled with anemones (?). I was playing Wortox, so I was fine, but another player joined later and was killed instantly. All the spawn traps are a form of griefieng. If you want certain amount of players on your server, set a limit, if you don't host the the server you don't have any say in the matter. 7 Share this post Link to post Share on other sites
BeeClops 1009 Report post Posted February 9 8 minutes ago, BezKa said: I remember joining a server where the portal was filled with anemones (?). I was playing Wortox, so I was fine, but another player joined later and was killed instantly. All the spawn traps are a form of griefieng. If you want certain amount of players on your server, set a limit, if you don't host the the server you don't have any say in the matter. it was never about the amount of players, but about the quality. Anyway yes, I was mistaken, it will clearly be a togglable option and it's only a griefing tool on pubs. 1 Share this post Link to post Share on other sites
BezKa 1371 Report post Posted February 9 9 minutes ago, BeeClops said: it was never about the amount of players, but about the quality. Anyway yes, I was mistaken, it will clearly be a togglable option and it's only a griefing tool on pubs. I don't know what quality check are you performing with traps. Keeping out inexperienced players is rude of itself. 5 Share this post Link to post Share on other sites
Well-met 5064 Report post Posted February 9 ok I actually read the opening post and yeah this paints you as a pretty bad person. I didn't expect this sort of statement with such a title. 5 Share this post Link to post Share on other sites
Cheggf 2439 Report post Posted February 9 I've never made one and I don't think I've ever seen one on Klei servers so I don't have much of an opinion about them. But the screenshot that was shown in the roadmap post showed a world gen option "Griefer spawn protection" or something along those lines, so I think if it did get "removed" it would only be if that world gen option was set to do so. Share this post Link to post Share on other sites
gaymime 4986 Report post Posted February 9 two things; first, yikes! that is a really bad look you are sporting there. second i'd like for fossils to still be walls that mobs cannot pass through or break so on a technicality that means fossils could still be used as traps. have you considered a random num&let password? 1 Share this post Link to post Share on other sites
BeeClops 1009 Report post Posted February 9 (edited) I have enough experience to know that I don't want my many hours spend building stuff ruined by randoms, I think it's pretty easy to understand if you've ever invested a lot of time in a world. I write in the description all you need to know about the server, but a lot of people don't read it/are griefers/are kids who I do not want doing random stuff. I mostly let out anyone who uses chat or mic and is friendly, regardless of experience. I've helped plenty of inexperienced players, I enjoy doing that and I have nothing against them, you have missed my point. The reason I let randoms in is because I've met a lot of friends and good players i've learned things from this way, and I myself like to join worlds for inspiration, so I try to provide the same for others. And slightly brag as well. I don't think I'm doing anything wrong or mean, I just value my time. Edited February 9 by BeeClops Share this post Link to post Share on other sites
Parusoid 683 Report post Posted February 9 (edited) 1 hour ago, BeeClops said: I don't want my many hours spend building stuff ruined by randoms then why do you make you server public in first place? what's a fossil portal trap anyway. if its fossils planted by you, then players can just hammer them and exit Edited February 9 by Parusoid 1 Share this post Link to post Share on other sites
gaymime 4986 Report post Posted February 9 1 minute ago, Parusoid said: then why do you make you server public in first place? what's a fossil portal trap anyway it is when you make a ring of planted fossil pieces around portal so that people who spawn in cannot leave spawn. you need a hammer to break a planted fossil Share this post Link to post Share on other sites
Parusoid 683 Report post Posted February 9 1 minute ago, gaymime said: it is when you make a ring of planted fossil pieces around portal so that people who spawn in cannot leave spawn. you need a hammer to break a planted fossil hammer is not neccesity, any giant or weremoose can break it too Share this post Link to post Share on other sites
gaymime 4986 Report post Posted February 9 those are not accessable at portal. giants dont spawn that close and as far as i know woodie needs trees or idols to tf Share this post Link to post Share on other sites
Parusoid 683 Report post Posted February 9 3 minutes ago, gaymime said: those are not accessable at portal. giants dont spawn that close and as far as i know woodie needs trees or idols to tf giants can spawn on anyone, and its enough for woodie to be fullmoon to transform Share this post Link to post Share on other sites
Duck986 1162 Report post Posted February 9 I don't play on public survival servers so I don't care, but I voted yes because yes. Share this post Link to post Share on other sites
BeeClops 1009 Report post Posted February 9 14 minutes ago, Parusoid said: then why do you make you server public in first place? what's a fossil portal trap anyway. if its fossils planted by you, then players can just hammer them and exit I actually said why in the exact same post you quoted, you can go read it again for your answer. Players don't spawn with a hammer. 1 Share this post Link to post Share on other sites
Notecja 1773 Report post Posted February 9 3 hours ago, BeeClops said: it was never about the amount of players, but about the quality. Anyway yes, I was mistaken, it will clearly be a togglable option and it's only a griefing tool on pubs. How about those who have worse internet connection but are git gut players? Share this post Link to post Share on other sites
RoughCactus69 286 Report post Posted February 9 2 hours ago, gaymime said: two things; first, yikes! that is a really bad look you are sporting there. second i'd like for fossils to still be walls that mobs cannot pass through or break so on a technicality that means fossils could still be used as traps. have you considered a random num&let password? Yeah. You are right. Sadly, I have had issues in the past. One where private games and pass worded servers wouldn't allow my friends to join. I had to do public. So extra people would join that I just had to kick. Felt bad, but had no choice. :/ Sincerely, Cactus Share this post Link to post Share on other sites
Lumberlocke 1377 Report post Posted February 9 That's when you play Wortox and laugh extremely hard. Share this post Link to post Share on other sites
thegreatJash 1007 Report post Posted February 9 Literally just play Wortox. Share this post Link to post Share on other sites
x0-VERSUS-1y 6838 Report post Posted February 9 (edited) Frankly if I for one spawn on some random server and the first thing I found is any kind of Florid Postern trap (more-so, types that insta-kill players like Tentacles), that just makes me resent owner/admin/player with most in-game days there and slips into my mind griefing thoughts even if I never have done such detrimental actions anywhere. In case you genuinely want a compromise between having random players popping into your world for whatever reason and still building an elaborate nice base, do respective macro-camp in places secured from 99% of potential destructive newbies/noobs and griefers: Moon Isle(s), Pearl's Island, deep in Caves shard, for example into a Cave Swamp, Wilds biome, entrance of Labyrinth, Ancient Archive or Atrium. This way you will vent peeps without instilling a belligerent atmosphere right from start. Also yes, any kind of traps needs to go via said Spawn Griefing Protection: On/Off, On as a Default - for Fossils my anti-griefer suggestion would be to make them dismantlable through punching (similar to Walls), let's say 3-5 punches so to still keep 1-hit Hammer action for efficiency/utility when doing Skeletons. Edited February 9 by x0-VERSUS-1y 1 Share this post Link to post Share on other sites