Thilo87 17 Report post Posted December 15, 2020 Hello, has somebody made an auto-killer for critters that provide meat? I thought about letting them fall into lava, but sadly they don't fall if I open an automatic door below them ^^ Thanks, Thilo Share this post Link to post Share on other sites
Thilo87 17 Report post Posted December 15, 2020 Maybe with a waterfall? Will try it! Share this post Link to post Share on other sites
pether 571 Report post Posted December 15, 2020 For most creatures all you need is pool of water where you store eggs. after hatching they will drown and provide meat. If you want to work with adult critters, you can move them to a small room and rise water level using doors. Share this post Link to post Share on other sites
TripLykely 50 Report post Posted December 15, 2020 My two favorite methods for their simplicity. A simple pool where eggs are dumped, born, drown, turn into meat, and shipped to the kitchen. The 2nd is for live critters and very simple. Both doors are set with the critter sensor 'above 0'. When the doors lock the puddle of water fills the space and drowns the critters. 3 1 Share this post Link to post Share on other sites
Thilo87 17 Report post Posted December 15, 2020 1 minute ago, TripLykely said: My two favorite methods for their simplicity. A simple pool where eggs are dumped, born, drown, turn into meat, and shipped to the kitchen. The 2nd is for live critters and very simple. Both doors are set with the critter sensor 'above 0'. When the doors lock the puddle of water fills the space and drowns the critters. Yeah, I like the second one. Simple, efficient and doesn't need much space. I will use that. Thanks! Share this post Link to post Share on other sites
Sasza22 2913 Report post Posted December 15, 2020 I made one for pokeshells but wasn`t too efficient. Spoiler Uses hot steam to kill off the critters while generating some power. It`s a raw design and needs some work but it can kill off critters that survive submerging. Share this post Link to post Share on other sites
0xFADE 553 Report post Posted December 16, 2020 The pool works well, kills everything except fish/crabs but you want to keep those wild and have them run their full lifecycle for more eggs/molts/etc. Maybe you can boil crabs but killing babies with heat wasn't too effective before. I remember hatches would live long enough to become adults and reset their temp. Critters seem to have different unlisted thermal characteristics. Share this post Link to post Share on other sites
ghkbrew 299 Report post Posted December 16, 2020 (edited) 12 hours ago, 0xFADE said: Maybe you can boil crabs but killing babies with heat wasn't too effective before. I remember hatches would live long enough to become adults and reset their temp. You can separate adults by their ability to jump up a 1 tile ledge. Then, let them wander into a dropper into hot oil. You don't want to kill the babies anyway so you get both molts. 12 hours ago, 0xFADE said: Critters seem to have different unlisted thermal characteristics. They have different masses (listed under the "properties" info tab). But they're all made of genetic ooze so should have the same conductivity. I dont think they even have insulation like dupes do. Edited December 16, 2020 by ghkbrew stupid auto correct Share this post Link to post Share on other sites
Sturm58 42 Report post Posted December 16, 2020 I the dlc you can now use a plant that will chew a creature and produce "plant meat" and hydrogen. This will not help if you wish to get normal meat though. 1 Share this post Link to post Share on other sites
Hokaeru 44 Report post Posted December 17, 2020 If you want to give yourself a feeling of fancyness, you can also make a small room with mesh tiles and 3 open doors underneath it, flooded with water and plugged to a critter sensor. When there is a critter, the doors will close and the water will rise, and the critter will... evolve. (I usually use short filter gates to prevent the three doors to destroy the water, so it rises properly) Share this post Link to post Share on other sites
Thilo87 17 Report post Posted December 17, 2020 6 hours ago, Hokaeru said: If you want to give yourself a feeling of fancyness, you can also make a small room with mesh tiles and 3 open doors underneath it, flooded with water and plugged to a critter sensor. When there is a critter, the doors will close and the water will rise, and the critter will... evolve. (I usually use short filter gates to prevent the three doors to destroy the water, so it rises properly) Nice idea, this could also work with steel mesh tiles and magma (+ vacuum) to kill poke shells. Share this post Link to post Share on other sites