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Ipsquiggle

[Game Update] - 442408

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M4ndatory    21
23 minutes ago, Ipsquiggle said:
  • Plug Slugs now output variable power depending on their hunger levels

 

Yeah, the output for 0 effort was too much...

But please consider to make a breed that eat a renewable source, refined metals for example

 

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27 minutes ago, Ipsquiggle said:

 

 

  • Duplicants travelling between worlds have their building assignments properly cleared

 

This fix doesn't seem to work. I just teleported rowan back from her assignment on the 2nd colony ( where she had build herself a bed and slept in it too ), and now she's sleeping on the floor the toilet.

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SkunkMaster    286

Latest patch is giving me the crashes:

 

NullReferenceException: Object reference not set to an instance of an object

Prioritizable.OnCleanUp () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Prioritizable.cs:174)
KMonoBehaviour.OnDestroy () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:230)
 

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Ipsquiggle    8260
3 minutes ago, nessumo said:

@Ipsquiggle, I am unable to run game on OSX after this patch: 

 

I've added a comment to the patch notes, but we've noticed that sometimes MacOS users have problems when switching off of a Steam branch, which is happening more often for some reason this time.

The solution is to uninstall and reinstall the game from Steam.

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blash365    775

@Ipsquiggle: Is it intended that we can no longer prioritize doors in this patch? I cant find it in the patch notes, but it might be a design decision.

 

D654F2458B9A710FF2830CA88876103358664C1C

 

Actually i dont have any priorities at all anymore.

Edited by blash365
  • Ninja 1

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Red Shark    183
7 minutes ago, blash365 said:

@Ipsquiggle: Is it intended that we can no longer prioritize doors in this patch? I cant find it in the patch notes, but it might be a design decision.

 

D654F2458B9A710FF2830CA88876103358664C1C

 

Actually i dont have any priorities at all anymore.

 

15 minutes ago, fatheroctopus said:

There are some known issues on this build where buildings that are normally prioritizable aren't anymore. A hotfix will be coming shortly

I think you got ninja'd by Father Octopus!

Sounds like a hotfix is incoming.

Edited by Red Shark
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57 minutes ago, SkunkMaster said:

Latest patch is giving me the crashes:

 

NullReferenceException: Object reference not set to an instance of an object

Prioritizable.OnCleanUp () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Prioritizable.cs:174)
KMonoBehaviour.OnDestroy () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:230)
 

Same for me. Crash about 20 sec - 1 min after unpause.repeated multiple times. There is a bug report there if you have a similar issue.

 

 

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mightybaz    18

Since the update there seems to be a reluctance amongst my dupes to use the outhouses, despite them being available (and surprisingly clean).  It's not that the outhouses are not being used, it's just that there have been a surprising number of "accidents".  Is it just my colony?

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Ipsquiggle    8260

Another mini hotfix just went live:

Hot hot hotfix: 442269

  • Fixed a loading crash when a duplicant was inside the Teleporter Transmitter when saved.
  • Fixed issue preventing configuration of priorities on buildings
  • Thanks 4

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Juijote    0
1 hour ago, Paranoidpete said:

我也是。取消暂停后约20秒-1分钟崩溃。重复多次。如果您遇到类似的问题,则那里会有一个错误报告。

 

 

me too !

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HannielK    1
2 hours ago, SkunkMaster said:

Latest patch is giving me the crashes:

 

NullReferenceException: Object reference not set to an instance of an object

Prioritizable.OnCleanUp () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Prioritizable.cs:174)
KMonoBehaviour.OnDestroy () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:230)
 

It's making the same here. I think it's related to some building of automation. I got this same issue when building pipes automation.

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dani9    0
7 minutes ago, HannielK said:

It's making the same here. I think it's related to some building of automation. I got this same issue when building pipes automation.

I have the same here: 

 

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JarrettM    745
3 hours ago, SkunkMaster said:

Latest patch is giving me the crashes:

 

NullReferenceException: Object reference not set to an instance of an object

Prioritizable.OnCleanUp () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Prioritizable.cs:174)
KMonoBehaviour.OnDestroy () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:230)
 

Fix is in the works for this.

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