lakhnish 1919 Report post Posted November 20, 2020 I think it'd be pretty cool if turfs could get skins to them. DST has a rather small palate of turfs compared to its SP counterpart, which has all of the best turfs. Skins for turfs could help with that 12 Share this post Link to post Share on other sites
Well-met 4426 Report post Posted November 20, 2020 errr aren't turfs already skins? 95% of them have no perks and exist just to look different. 1 Share this post Link to post Share on other sites
chirsg 462 Report post Posted November 20, 2020 Nope. Different turfs can spawn different birds. Cobblestones affect speed. I didn't think I needed to say it. Scaled turf slows the spread of fire and is pretty ugly. Share this post Link to post Share on other sites
ArubaroBeefalo 6175 Report post Posted November 20, 2020 34 minutes ago, Well-met said: errr aren't turfs already skins? 95% of them have no perks and exist just to look different. And? 2 1 Share this post Link to post Share on other sites
Well-met 4426 Report post Posted November 20, 2020 (edited) 22 minutes ago, ArubaroBeefalo said: And? it's redundant Edited November 20, 2020 by Well-met Share this post Link to post Share on other sites
ArubaroBeefalo 6175 Report post Posted November 20, 2020 13 minutes ago, Well-met said: it's redundant How? If we have, lets say, 20 turf it means we can have 40 kind if turf if each gets a skin If not, klei would need to add 20 new biomes to get the same amount which isnt possible 2 Share this post Link to post Share on other sites
JazzyGames 791 Report post Posted November 22, 2020 On 11/20/2020 at 7:46 AM, Well-met said: 95% of them have no perks and exist just to look different. Function is hardly the purpose of skins. I honestly thought that went without saying. 1 Share this post Link to post Share on other sites
Well-met 4426 Report post Posted November 23, 2020 On 11/21/2020 at 8:12 PM, JazzyGames said: Function is hardly the purpose of skins. I honestly thought that went without saying. you may have missed my point. What I said basically boils down to "skins for skins is a weird concept" Share this post Link to post Share on other sites
Cr4zyFl4mes 104 Report post Posted November 23, 2020 On 11/20/2020 at 1:46 PM, Well-met said: errr aren't turfs already skins? 95% of them have no perks and exist just to look different. well yes, but pretty scaled turf sounds like a good idea: On 11/20/2020 at 2:15 PM, chirsg said: Scaled turf slows the spread of fire and is pretty ugly Share this post Link to post Share on other sites
Blue Moth 4770 Report post Posted November 24, 2020 I agree here, but my one problem is, reskinned turfs would have to have their own placement in the priority system, which would be a hassle just for a skin. Share this post Link to post Share on other sites
coffeerush 17 Report post Posted November 24, 2020 This is a pretty cool idea. I imagined it like, grass turf have small realistic grass popping out, 'cause .. well, grassy. Forest turf have that unrealistic red-spotted mushroom on it, like most forest have. Scaled flooring, like it get's more a little bit more "firey" .. glowing, thing.. 19 hours ago, Well-met said: you may have missed my point. What I said basically boils down to "skins for skins is a weird concept" Skins are basically to EXPAND more the variant of the decorations. If you mention "skin" to BASE BUILDERS they will go insanely happy. Share this post Link to post Share on other sites
Slagger 1497 Report post Posted November 25, 2020 I want it. Share this post Link to post Share on other sites
QuartzBeam 2798 Report post Posted November 25, 2020 As Blue Moth said, skinned turfs would basically have to be treated as separate from their unskinned versions for purposes of determining priority. And since we are talking about items that are primarily decorative to begin with, I don't see why they shouldn't just be normal craftable items instead of skins you have to pay or weave (and be online to use). 3 Share this post Link to post Share on other sites