JoeW

Oxygen Not Included DLC Public Alpha Test!

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MATOSCH83    1

Lol, yesterday i saw a video of alpha nad thought it was streamer only with luck............... now i find out i maybe able to test the new version, awesome hopefully i can have a sneak peak and help find some bugs.

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g5457s    419

"NOTE: There will be bugs and we want to know about them. We hope to not inconvenience you too much, but if you are easily annoyed by game breaking issues, now is not the time to check out the game."

Oh, this is going to be fun. No way I'm going to be inconvenienced by bugs and game-breaking issues. *evil laughter*

When I'm not playing the game seriously, I love breaking the game. I really don't know why, maybe it's just me, but this is probably the only game so far that is hilarious when it is begging for mercy (e.g. 500 incapacitated dupes in a single cell being cooked in Magma begging for help, which causes a glitchy texture that looks like a portal to hell) and funny when it crashes. Except for one bug - the "food is not in a sterilized atmosphere" or something notification which sends me to the Printing Pod instead of the actual location where there's 1mcg of oxygen floating in the CO2 food storage.

The sound effect at the exact moment the game rage quits due to my silly antics and dupe torture, followed by an image of a dupe plunging into despair by plunging an outhouse replaced by an unusually concerned Banhi-fangirl, always makes me laugh, if I autosave every cycle.

If I somehow get invited (low to no chance) or when the DLC gets into early access (I'm so buying it 200%!), I'm going to enjoy breaking the game again, and again, and again, and again, sending in reports and making dupes fall below the world while looking at Bubbles' concerned face (or a new image replacing her, hopefully a truly miserable image of Max) again, and again, and again, and again, until the game, after enduring so much pain and suffering, has gained so much experience, intelligence, strength, wisdom and optimization, it never breaks, it never bugs out, and even if there are over 9,000 dead dupes in a single cell being cured of heatstroke after being deliciously cooked in Magma, it won't be a total RAM hog.

Edited by g5457s
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pether    285
10 minutes ago, g5457s said:

If I somehow get invited

after what I just read, you should not only be not invitied, but also banned from game for life

you monster!

  • Sad Dupe 1

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mi3f    6

So far, about 30 cycles in, i'm impressed with the new variety of stuff and how few bugs there appear to be.  One thing i will note, although a small complaint, is the amount of offgassing bubbles i see from the polluted dirt/mud, maybe turn down the frequency a little bit.

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Tofiel    6

I'm hoping to not to find any issues. That's the idea behind testing to make sure the previous stage of the production is in perfect condition. BTW quality control would never use a word BUG as it gives an suggestion. The used word is a discrepancy because sometimes feature could be called a bug (or was it reverse ?)

Edited by Tofiel

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Just upset    0
On 18/11/2020 at 15:01, JoeW said:

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Olá amigos!

Hoje estamos entusiasmados por abrir as inscrições alfa para um novo DLC de oxigênio não incluído cheio de espaço, criaturas, biomas e muito mais! Apresentando:

Oxigênio não incluído: espaçado!

Nos últimos meses, temos trabalhado arduamente para implementar os sistemas centrais de Spaced Out e enfrentar os principais desafios técnicos e de design que a nova jogabilidade multi-mundos do DLC traz. Agora estamos no ponto em que os sistemas estão prontos para ter conteúdo e refinamento desenvolvidos sobre eles. Trabalhar no conteúdo com a comunidade foi uma explosão durante o acesso antecipado original de Oxigênio Não Incluído, e gostaríamos de colaborar com você novamente no Spaced Out!

Observe que o alfa que estamos lançando hoje é um trabalho em andamento !

O que esperar
Aqui está o que você pode esperar encontrar no Spaced Out até agora:

  • Nova jogabilidade multi-mundo! O Starmap e o programa espacial foram completamente redesenhados para permitir que você estenda sua civilização Duplicante em vários planetoides, cada um com seus próprios recursos para contribuir.
  • Novo mundo começando! O início do Pântano, junto com seus biomas de apoio, fornece uma nova e diferente mistura de recursos para explorar enquanto você nutre sua colônia incipiente.
  • Foguetes no meio do jogo! A mecânica do foguete foi completamente redesenhada para tornar o foguete parte da infraestrutura central de sua colônia, em vez de apenas um objetivo final. 
    • A tecnologia de foguetes é mais fácil de pesquisar e está mais integrada com o resto da árvore tecnológica.
    • A superfície do planetóide inicial é muito menos hostil e uma nova tecnologia no início do jogo está sendo adicionada para facilitar a transição para o espaço.
  • Melhorias na interface do usuário multi-colônia! O painel lateral de Diagnóstico e a tela de recursos redesenhada foram expandidos para gerenciar sua atenção entre os planetóides.

Planos futuros (ainda não está pronto!)
Como este alfa está focado na estabilidade e na construção de uma jogabilidade atraente em torno dos recursos listados acima, aqui está o que você não encontrará em Spaced Out ainda:

  • Radiação / Sistemas Nucleares: Já colocamos muito trabalho na mecânica subjacente desse sistema, embora ainda não estejamos totalmente prontos para testá-lo e receber feedback sobre ele. Os sistemas de radiação devem ser disponibilizados para teste posteriormente no acesso inicial, uma vez que os recursos e sistemas existentes estejam em boas condições.
  • Planetoides e foguetes do final do jogo: ainda há muito conteúdo a ser feito para este DLC, e sentimos que é importante focar no conteúdo do início e do meio do jogo primeiro.
  • Recursos raros e sustentabilidade global: Temos planos de como queremos distribuir gêiseres, recursos e outras soluções sustentáveis no final do jogo, mas estamos adiando a expansão dessas ideias até que nos sintamos confortáveis com o conteúdo inicial e intermediário.
  • Mods: Nosso objetivo principal durante este período alfa inicial é tornar o jogo estável e garantir que a jogabilidade que adicionamos até agora está funcionando como planejado. Para garantir que as falhas e relatórios de erros que recebemos sejam relevantes, desativamos temporariamente os mods no branch alfa.

Cronogramas e acesso antecipado
Como sempre, nos dedicamos a fazer um ótimo jogo e não apressar as coisas, e queremos ter certeza de que todos vocês terão a chance de ajudar no desenvolvimento deste jogo. Vamos rodar este alfa por algumas semanas até que o DLC esteja estável o suficiente para o jogo geral. Nesse ponto, pretendemos lançar Spaced Out no Early Access, como fizemos com o jogo básico Oxygen Not included.

A partir daí, adicionaremos conteúdo adicional ao DLC e trabalharemos para seu lançamento, assim como nos velhos tempos de 2018.

Como faço para entrar no alfa?
Vamos selecionar um pequeno número de testadores da lista de todos que se inscreverem. Para se inscrever para o alfa, siga o link abaixo, faça login ou crie uma conta Klei usando sua conta Steam e inscreva-se na página de inscrição alfa. Se você for selecionado para participar, avisaremos!

Requisitos:

  • Você precisará ter oxigênio não incluído no Steam para participar.
  • Você não pode ter uma conta limitada do Steam

Cadastre-se com sua conta Steam aqui

Certamente foi um ano muito estranho para todos nós, mas estamos muito animados em poder finalmente mostrar a vocês no que estamos trabalhando. Mal podemos esperar para ver que tipo de solução você vai encontrar para os novos desafios que virão, e aguardamos ansiosamente seu feedback ! Como sempre, informe- nos sobre quaisquer bugs que encontrar  e muito obrigado por fazer parte do Oxygen Not included conosco!

FAQ
Quantas pessoas serão selecionadas?

Adicionaremos lotes de jogadores ao alfa periodicamente até que o teste termine.

Haverá um NDA?

Não há NDA - você pode transmitir ou fazer vídeos se quiser. Mas pedimos que você tenha certeza de que está bem claro que esta é uma versão alfa fechada do DLC e que provavelmente haverá bugs estranhos e problemas de equilíbrio.

Devo manter o DLC?

O DLC será removido de sua biblioteca no final do alfa. Desculpe!

Qualquer suporte para Mac / Linux?

O Mac está pronto e estamos tentando deixar o Linux em boa forma para o alfa também, mas não estará pronto imediatamente. Devemos ter o Linux pronto antes que o alfa termine.  

Quando os convites serão enviados?

Nenhum convite foi enviado ainda.

Faremos um post quando os convites começarem a sair e também quando eles deixarem de sair.

O que eu faço se encontrar um bug ou falha?

Para travamentos, você pode nos enviar uma mensagem usando o relator de travamentos do jogo. Os bugs podem ser postados nos fóruns de bugs e são mais úteis quando incluem um log.

Quanto antes você nos informar sobre um problema, mais rápido poderemos corrigi-lo para você e fazer o jogo funcionar novamente!

Posso carregar um save existente no Spaced Out?

Não, os salvamentos do DLC e do jogo base não são compatíveis entre si. Você precisará iniciar uma nova colônia quando iniciar o Spaced Out, e não será capaz de carregar nenhuma colônia jogada no Spaced Out no jogo base.

E se eu quiser voltar ao jogo básico?

Na sua biblioteca Steam, clique com o botão direito em Oxygen Not included, vá para Properties> DLC, e desmarque "Expansion 1".

Esta caixa de seleção pode ser alternada a qualquer momento que você quiser alternar entre o DLC e o jogo base. Os mods estão desabilitados no DLC, mas ainda estarão disponíveis no jogo base enquanto você participa do alfa.

ATUALIZAÇÃO:
a primeira leva de convites foi enviada. Esperamos que o próximo lote saia amanhã de manhã. (Horário do Pacífico)
A segunda leva de convites saiu. Este lote foi selecionado entre os primeiros 600 jogadores que ainda não haviam sido selecionados. 

NOTAS DE TESTE:

Se você foi selecionado, certifique-se de desligar o branch de teste regular ou você estará no branch errado para este teste e terá problemas. 

After the hamlet failure I hope you don't let go of it too is dlc

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mi3f    6

It's almost all of you begging for invites don't read the posts.  They said they'd be doing several rounds of invites.  I think there has been around 3 or so waves.  They said they'd be releasing more invites in waves, so if you haven't gotten one yet there is still hope.  I believe they said if everything was going well they'd do another wave on monday or early next week.  Don't give up hope. I was feeling discouraged after the first two waves but got one on Friday :D

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mr peeps    178
On 11/18/2020 at 10:01 AM, JoeW said:

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Hello friends!

Today we’re excited to be opening the alpha sign ups for a new Oxygen Not Included DLC full of space, critters, biomes and more! Presenting:

Oxygen Not Included: Spaced Out!

Over the past few months we've been working hard to implement the core systems of Spaced Out and tackle the major technical and design challenges that the DLC’s new multi-world gameplay brings. We're now at the point where the systems are ready to have content and refinement built on top of them. Working on content with the community was a blast during the original Oxygen Not Included early access, and we’d like to collaborate with you again on Spaced Out!

Please note the alpha that we're releasing today is a work-in-progress!

What to Expect
Here's what you can expect to find in Spaced Out so far:

  • New Multi-World Gameplay! The Starmap and space program have been completely redesigned to allow you to span your Duplicant civilization across multiple planetoids, each with their own resources to contribute.
  • Brand New Starting World! The Swamp start, along with its supporting biomes, provides a new, different mixture of resources to exploit as you nurture your fledgling colony.
  • Mid-Game Rocketry! The rocket mechanics have been completely redesigned to make rocketry part of your colony's core infrastructure, rather than just an end-game goal. 
    • Rocket tech is easier to research and is more integrated with the rest of the tech tree.
    • The surface of the starting planetoid is a lot less hostile, and new early-game tech is being added to ease the transition into space.
  • Multi-Colony UI Improvements! The Diagnostics side panel and redesigned Resources screen have been expanded to manage your attention across planetoids.

Future Plans (Not Ready Yet!)
Because this alpha is focused on stability and building out compelling gameplay around the features listed above, here's what you will not find in Spaced Out just yet:

  • Radiation/Nuclear Systems: We've put lots of work into the underlying mechanics of this system already, although it’s still not quite at a point where we're ready to test and receive feedback on it. Radiation systems should become available for testing later in early access, once the existing features and systems are in good shape.
  • Late-Game Planetoids and Rocketry: There's still a lot of content to make for this DLC, and we feel it's important to focus on the early and mid game content first.
  • Rare Resources and Global Sustainability: We have plans for how we want to distribute geysers, resources, and other sustainable solutions in the late game, but are holding off on expanding on these ideas until we feel comfortable with the early and mid game content.
  • Mods: Our primary goal during this early alpha period is to make the game stable and ensure that the gameplay we've added so far is functioning as intended. To ensure the crashes and bug reports we receive are relevant, we've temporarily disabled mods in the alpha branch.

Timelines and Early Access
As always, we're dedicated to making a great game and not rushing things out the door, and we want to make sure that you all have a chance to help with the development of this game. We're going to run this alpha for a few weeks until the DLC is stable enough for general play. At that point, we intend to release Spaced Out into Early Access, as we did with the Oxygen Not Included base game.

From there, we'll be adding additional content to the DLC and working towards its release, just like back in ye olden days of 2018.

How do I join the alpha?
We're going to be selecting a small number of testers from the list of everyone who signs up. To apply for the alpha, follow the link below, log into or create a Klei Account using your Steam account, and apply on the alpha signup page. If you're selected to participate, we'll let you know!

Requirements:

  • You will need to own Oxygen Not Included on Steam to participate.
  • You cannot be on a Limited Steam Account

Sign Up With Your Steam Account Here

It's certainly been a very strange year for all of us, but we're very excited to be able to finally show you what we've been working on. We can't wait to see what kinds of solutions you come up with for the new challenges ahead, and we eagerly await your feedback! As always, please let us know about any bugs you encounter , and thank you so much for being a part of Oxygen Not Included with us!

FAQ
How many people will be selected?

We will add batches of players into the alpha periodically until the test is over.

Will there be an NDA?

There is no NDA - you can stream or make videos if you like. But we do ask that you make sure that it is very clear that this is an early, closed alpha version of the DLC, and that there will likely be weird bugs and balance issues.

Do I get to keep the DLC?

The DLC will be removed from your library at the end of the alpha. Sorry!

Any support for Mac / Linux?

Mac is ready and we're trying to get Linux in good shape for the alpha as well, but it won't be ready right away. We should have Linux ready to go before alpha ends.  

When will invites be sent?

No invites have gone out yet.

We’ll make a post when the invites start going out, and also when they stop going out.

What do I do if I find a bug or crash?

For crashes you can send us a message using the in-game crash reporter. Bugs can be posted in the bug forums, and are most helpful when they include a log.

The sooner you let us know about an issue, the sooner we can fix it for you and get the game working again!

Can I load up an existing save in Spaced Out?

No, saves from the DLC and base game are not compatible with each other. You will need to start a new colony when you begin Spaced Out, and won’t be able to load any colonies played in Spaced Out back in the base game.

What if I want to go back to the base game?

In your Steam library, right-click on Oxygen Not Included, go to Properties > DLC, and uncheck "Expansion 1".

This checkbox can be toggled any time you want to change between the DLC and the base game. Mods are disabled in the DLC but will still be available in the base game while you are participating in the alpha.

UPDATE:
The first wave of invites has gone out. We expect the next batch to go out tomorrow morning. (Pacific time)
The second wave of invites has gone out. This batch was selected from the first 600 players that had not already been selected. 

TESTING NOTES:

If you have been selected, please be sure to turn off the regular testing branch or you will be on the wrong branch for this test and run into issues. 

I am so happy

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arvenil    3

Guys, let me pre-order this DLC already so I don't need to visit steam every few days. I think this is the only game/dlc I feel confident to pre-order and the money could give you guys confidence boost. I don't want to play right now as it's really time consuming (600 hours so far) but I want to come back when DLC is out.

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23edsa    0
1 hour ago, Tsularesque said:

Is the 3 weeks in regard to this particular build, or the alpha in general?

Like will we get to see the radiation/nuclear content added in, or will that be a separate test in the future?

I was wondering too

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