PeterA 7041 Report post Posted October 27, 2020 Fixed attack cooldowns getting improperly reset when getting hit while attacking something. Fixed a bug causing world settings to get removed from a world after it has been created. Fixed being unable to modify steam group settings. Fixed some crashes with Crabking. Fixed Crabkings health being inaccurate after reloading. Fixed being unable to place walls on the corners of tiles. Fixed being able to hop off a boat when walls are in the way. Fixed Dark Swords playing the wrong sound. Fix head texture bug with Wurt’s Little Sinker skin. View full update 23 6 1 1 2 1 Share this post Link to post Share on other sites
Bird Up 2252 Report post Posted October 27, 2020 I'm thinking the caves is bout due for a fix on the bug that lets you walk on the abyss. It's too easy to walk on the abyss just using gates on the edge of the cliff. 3 Share this post Link to post Share on other sites
Gabovisk 97 Report post Posted October 27, 2020 Please fix the skin bug Vampire Batling. I really want to use it but it is invisible. 3 1 Share this post Link to post Share on other sites
Wardin25 1034 Report post Posted October 27, 2020 sorry for being the guy, but bonesaw still doesnt work with The Little Sinker 4 Share this post Link to post Share on other sites
Pikapikap 1463 Report post Posted October 27, 2020 (edited) 29 minutes ago, Bird Up said: I'm thinking the caves is bout due for a fix on the bug that lets you walk on the abyss. It's too easy to walk on the abyss just using gates on the edge of the cliff. So this bug that may have existed for a few years has been fixed? I don’t know if Klei allows this, but I think it should be fixed. Edited October 27, 2020 by Pikapikap 1 Share this post Link to post Share on other sites
lolligoo 36 Report post Posted October 27, 2020 [00:12:07]: [string "scripts/brains/crittersbrain.lua"]:115: bad argument #1 to 'max' (number expected, got nil) LUA ERROR stack traceback: =[C]:-1 in (field) max (C) <-1--1> scripts/brains/crittersbrain.lua:115 in (upvalue) _avoidtargetfn (Lua) <87-120> self = bt = Priority - RUNNING <RUNNING> (execute 1, eval in 0.12)>0.12 >Parallel - RUNNING <RUNNING> ()>0.22 > >Has Owner - SUCCESS <SUCCESS> ()>0.00 > >Priority - RUNNING <RUNNING> (execute 3, eval in 1.00)>0.22 > > >Priority - READY <FAILED> ()>0.00 > > > >RunAway - READY <FAILED> ()>0.00 > > > >Parallel - READY <FAILED> ()>0.00 > > > > >Is Near Combat - READY <FAILED> ()>0.00 > > > > >FaceEntity - READY <READY> ()>0.00 > > >Parallel - FAILED <FAILED> ()>0.00 > > > >Playful - FAILED <FAILED> ()>0.00 > > > >Sequence - READY <READY> ()>0.00 > > > > >Wait - READY <READY> ()>0.00 > > > > >Priority - READY <READY> ()>0.00 > > > > > >Leash - READY <READY> ()>0.00 > > > > > >ActionNode - READY <READY> ()>0.00 > > > > > >StandStill - READY <READY> ()>0.00 > > >Follow - RUNNING <RUNNING> (130654 - wendy APPROACH, (6.51) )>0.22 > > >FailIfRunning - READY <READY> ()>0.00 [**truncated**] inst = 130722 - critter_kitten (valid:true) behaviourqueue = table: 0x23a09c90 stopped = false events = table: 0x2924f2a0 target = 130005 - wendy (valid:true) owner = 130654 - wendy (valid:true) owner_combat = table: 0x26c0dc00 target_combat = table: 0xe7af2e0 distsq = 35.004420747049 t = 607.56669835374 scripts/brains/crittersbrain.lua:124 in (local) fn (Lua) <123-130> ent = 130005 - wendy (valid:true) scripts/simutil.lua:37 in (global) FindEntity (Lua) <31-42> inst = 130722 - critter_kitten (valid:true) radius = 5 fn = function - scripts/brains/crittersbrain.lua:123 musttags = table: 0xf414a00 canttags = table: 0x243da9f0 mustoneoftags = nil x = -229.74549865723 y = 0 z = -424.11895751953 ents = table: 0x20890ad0 i = 1 v = 130005 - wendy (valid:true) scripts/behaviours/runaway.lua:81 in (method) Visit (Lua) <79-124> self = safe_dist = 8 huntertags = table: 0xf414a00 avoid_angle = 28.052452996488 hunterfn = function - scripts/brains/crittersbrain.lua:123 hunternotags = table: 0x243da9f0 lastresult = FAILED parent = table: 0x2c2e5ef0 avoid_time = 604.20003151149 inst = 130722 - critter_kitten (valid:true) see_dist = 5 status = READY name = RunAway nextupdatetime = 604.98336487263 scripts/behaviourtree.lua:578 in (method) Visit (Lua) <554-610> self = lasttime = 607.56669835374 name = Priority parent = table: 0x205aee40 status = READY period = 1 children = table: 0xf8e8150 lastresult = FAILED time = 607.56669835374 do_eval = true oldidx = nil old_event = nil found = false idx = 1 child = RUNAWAY 8.000000 from: nil should_test_anyway = nil scripts/behaviourtree.lua:578 in (method) Visit (Lua) <554-610> self = idx = 3 lasttime = 607.56669835374 name = Priority parent = table: 0x29a8b4e0 status = RUNNING period = 1 children = table: 0x2665d3e0 lastresult = RUNNING time = 607.56669835374 do_eval = true oldidx = 3 old_event = nil found = false idx = 1 child = table: 0x2c2e5ef0 should_test_anyway = nil scripts/behaviourtree.lua:643 in (method) Visit (Lua) <633-664> self = name = Parallel status = RUNNING parent = table: 0x190de710 children = table: 0x29a8b460 lastresult = RUNNING done = true any_done = true idx = 2 child = table: 0x205aee40 scripts/behaviourtree.lua:601 in (method) Visit (Lua) <554-610> self = idx = 1 lasttime = 607.43336501345 name = Priority status = RUNNING period = 0.25 children = table: 0x273dce50 lastresult = RUNNING time Share this post Link to post Share on other sites
ADM 7283 Report post Posted October 27, 2020 25 minutes ago, Gabovisk said: Please fix the skin bug Vampire Batling. I really want to use it but it is invisible. you're sure this is not a mod issue ? I used it today and it was still visible Share this post Link to post Share on other sites
Viktor234 5258 Report post Posted October 27, 2020 17 minutes ago, Wardin25 said: sorry for being the guy, but bonesaw still doesnt work with The Little Sinker Emotes and certain body skins (e.g. Catty Costume) or beards don't mix. Share this post Link to post Share on other sites
Gabovisk 97 Report post Posted October 27, 2020 (edited) 10 minutes ago, ADM said: you're sure this is not a mod issue ? I used it today and it was still visible I'm sure it's not a problem by mod. I reported this bug and recorded it without mods just using commands. My item has an elegant quality, probably pets with hairloom quality do not have this problem. Edited October 27, 2020 by Gabovisk 2 1 Share this post Link to post Share on other sites
Anthony_L3hr 214 Report post Posted October 27, 2020 Wurt's new skin just can't catch a break. Head fix issue is welcomed though! Share this post Link to post Share on other sites
Hornete 6327 Report post Posted October 27, 2020 Beefalo beefalo beefalo Spoiler Haha got you Mahskie, but really you're a bit obsessed with beefalo get help plz 4 1 1 Share this post Link to post Share on other sites
Duck986 1075 Report post Posted October 27, 2020 so, a problem with Global Pause is fixed now? 1 Share this post Link to post Share on other sites
PeterA 7041 Report post Posted October 27, 2020 4 hours ago, Gabovisk said: Please fix the skin bug Vampire Batling. I really want to use it but it is invisible. We've got a fix ready now, but won't be putting out the next build until tomorrow. Thank for your patience on this one! 3 2 Share this post Link to post Share on other sites
DMC6 18 Report post Posted October 27, 2020 why I can't fix moonbase by moonrocknugget? I can do it yeseterday. Share this post Link to post Share on other sites
Pikapikap 1463 Report post Posted October 27, 2020 22 minutes ago, PeterA said: We've got a fix ready now, but won't be putting out the next build until tomorrow. Thank for your patience on this one! hey peter It's midnight, are you superman? The one that doesn't need to sleep? 1 Share this post Link to post Share on other sites
PeterA 7041 Report post Posted October 27, 2020 Just now, Pikapikap said: hey peter It's midnight, are you superman? The one that doesn't need to sleep No, just checking in on a few things before bed 2 2 2 Share this post Link to post Share on other sites
QuartzBeam 2817 Report post Posted October 27, 2020 No Bulbous Lightbug fixes. 1 Share this post Link to post Share on other sites
Pikapikap 1463 Report post Posted October 27, 2020 Just now, PeterA said: No, just checking in on a few things before bed good night! Share this post Link to post Share on other sites
Kova_ 19 Report post Posted October 27, 2020 After this update, we encountered crash upon initialization in the main lua script, see the bug report: 1 Share this post Link to post Share on other sites
Well-met 4482 Report post Posted October 27, 2020 It would appear this hotfix has broken down many basic functions such as repair or mob AI 1 Share this post Link to post Share on other sites
cezarica 522 Report post Posted October 27, 2020 @PeterA Before pushing next build could you guys also have a look at this as well? 1 Share this post Link to post Share on other sites
PeterA 7041 Report post Posted October 27, 2020 12 hours ago, Wardin25 said: sorry for being the guy, but bonesaw still doesnt work with The Little Sinker Were you on the latest version? /bonesaw works for me now. 1 Share this post Link to post Share on other sites
Pikapikap 1463 Report post Posted October 27, 2020 4 minutes ago, PeterA said: Were you on the latest version? /bonesaw works for me now. good morning Peter~ 1 Share this post Link to post Share on other sites
Wardin25 1034 Report post Posted October 27, 2020 1 hour ago, PeterA said: Were you on the latest version? /bonesaw works for me now. im certain i was, all the other things worked properly 1 1 Share this post Link to post Share on other sites
Wardin25 1034 Report post Posted October 27, 2020 3 hours ago, Wardin25 said: im certain i was, all the other things worked properly After the latest patch it worked, I dont know if the update came out after or before the post, but well done, you finally did it (Now make it green for the memes) 1 1 Share this post Link to post Share on other sites