Bird Up

This bug fix was huge and overlooked

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KeshS    4019

Back in the day when Woodie was only beaver, I occasionally made speed runs to scout the whole map. Having a terrorbeak chase you all the time proved better results, running is still a viable option.

On the bright side I don't have to wait forever for shadow creatures to spawn when I play Maxwell.

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Mike23Ua    7713

I personally like it, Wendy’s biggest Weakness that Abigail will just stand idly by and not help her with AT ALL.

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Well-met    3853
1 minute ago, Mike23Ua said:

I personally like it, Wendy’s biggest Weakness that Abigail will just stand idly by and not help her with AT ALL.

play willow then

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ArubaroBeefalo    4857
3 minutes ago, Well-met said:

play willow then

he is right. This bug made wendy stronger since she could avoid fighting the only thing that she fights with 0.75 damage

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Mike23Ua    7713

I have played Willow and I love her rework :) but Wendy will always be my main, I enjoyed Willows refresh though 100%
 

I’m starting to think that DST might actually have some of those features that piles more monsters into the game.. based on how many players are in the world/ have been in the world.. because- You say only two shadows can spawn after a player at a time, but I’ve had 5 or more attacking me at once.. there were other players In the server.. but none of them near me.

The same thing happens with hound waves- you get significantly less hounds after you when playing alone.. but if other players join the session it’s like the game spawns more hounds to try and force team work.

I like that players can’t just out run shadows anymore and actually have to fight them now, I’m pretty sure this change ALSO effects the at Sea Insanity Mobs like TerrorClaw.

Also they changed the name of Terrorbeak to Nightmare Beak probably because people confused it with being too close to TerrorClaw?

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Viktor234    4939
3 minutes ago, Mike23Ua said:

Also they changed the name of Terrorbeak to Nightmare Beak probably because people confused it with being too close to TerrorClaw?

Terrorbeak and Nightmarebeak are two totally different mobs: The Terrorbeak spawns via insanity, targets only insane characters or characters who attack shadows and grants +33 sanity if killed. The Nightmarebreak spawns via nightmares, targets everyone and doesn't grant sanity on death.

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Maxil20    1088

Honestly it is a nice chance. I always hated shadows being inconsistent, and this definitely makes them have a presence.

As for impact, I honestly can’t say I haven’t noticed much. Granted my sanity is usually above 50% 90% of the time, but lapsing into and out of insanity hasn’t been too bad for me, since there’s usually one crawling horror when you enter insanity. Once you kill it you don’t have to deal with them for around 3 minutes, depending on outside sources. Chances are if you Engage shadows, you likely are away from other threats as well.

Now for boss fights it does get a lot more complicated, but a bit of extra prep isn’t the end of the world. Just bring a few cactus or whatever sanity sources and most Raid bosses shouldn’t be a threat, with the exception of Fuelweaver (which already needs a load of sanity food or items, anyway).

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ShadowDuelist    7102

The new insanity changed entirely how to play the game, I mean shadows spawning so often IS a threat. Even if you know how to fight them perfectly, you will get tired or distract, sooner or later: being sane is something desirable in the long run.

I've also been dropping a bernie (as non willow) whenever I know I'll be working for an extended period of time on a specific task and insanity is a possibility, so I can finish the damn thing without having to fight every 40 seconds.

Woodie's weregoose got an indirect nerf as well, if you run around the world through the water like I used to do while seeking the lunar island, you will get the new water shadows teleporting right in your face and sucker punching you sooner or later, as they keep teleporting to you non stop.

On the bright side, I think I got a chest of nightmare fuel passively just defending myself, in less than 100 days. I now just litter nightmarefuel everywhere I go, since I have much more than I can use. (Perhaps it opens a window of usage for nightmare lights?)

I'm not sure how I feel about this change, it is pretty annoying, but maybe I just have to adapt my playstyle again to at least try to be sane more often.

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ArubaroBeefalo    4857
2 minutes ago, ShadowDuelist said:

The new insanity changed entirely how to play the game, I mean shadows spawning so often IS a threat. Even if you know how to fight them perfectly, you will get tired or distract, sooner or later: being sane is something desirable in the long run.

I've also been dropping a bernie (as non willow) whenever I know I'll be working for an extended period of time on a specific task and insanity is a possibility, so I can finish the damn thing without having to fight every 40 seconds.

Woodie's weregoose got an indirect nerf as well, if you run around the world through the water like I used to do while seeking the lunar island, you will get the new water shadows teleporting right in your face and sucker punching you sooner or later, as they keep teleporting to you non stop.

On the bright side, I think I got a chest of nightmare fuel passively just defending myself, in less than 100 days. I now just litter nightmarefuel everywhere I go, since I have much more than I can use. (Perhaps it opens a window of usage for nightmare lights?)

I'm not sure how I feel about this change, it is pretty annoying, but maybe I just have to adapt my playstyle again to at least try to be sane more often.

lureplant farm has become a must xD

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Mike23Ua    7713

I throughly enjoyed the difficulty of DS single player, DST has been significantly easier then DS single player for such a long time now that it almost felt like a complete genre flip- We went from intense survival game, to mostly peaceful base building friend simulator.

I used to die ALOT in DS single player because of things like obsidian walls that block progress to the resources I desperately need that require me to reach a certain sanity threshold to by pass- THIS paired on top of other challenges (such as trying not to freeze to death or die to the shadow creatures that won’t stop chasing you) made the game much much harder then DST ever dreamed of being.

I like this change- maybe more people will die in Winter because they can’t balance running for their life from the pursuing shadows long enough to go into an eating animation or keep their Thermal Stones heated up so they don’t freeze to death.

DST needs to bring back at least SOME of DS single player levels of difficulty, even if that harder content is placed somewhere off on distant islands across the ocean.

 

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Bird Up    1987

Springs will be pretty messy. Everyone loses their sanity to wetness and sits at base. There's going to be a lot of nightmare fighting at spring bases :P

I'm fine with fixing bugs, biggest point I make is that the bug was super common, and therefore shadows will be around a lot more. I'm not a game designer, but if one fixes a bug which then makes shadows appear more often, then sometimes bug fixes like that would be compensated by lowering the nightmare spawn rate a little. 

Edited by Bird Up

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Shosuko    2466

Its a good fix.  Now they need to do something similar with the merms.  When they get unloaded they should get a timer and go back to their homes.  I hate losing merms in the world randomly lol

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