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Blaziken656    1

The idea is to put another texture on the floors and that they can be activated or deactivated, but I don't know how to do it, nor do I know if what I put is correct but I don't get results. (I already managed to change the texture, although I still lack the power to deactivate or activate in the mods config)

Here are the codes i used:

local require = GLOBAL.require

require "constants"

print("New biome texture")

Assets =
{
Asset("IMAGE", "levels/textures/Ground_noise_a.tex"),
}

if GetModConfigData("Showground_noise") ~= "0" then
if GLOBAL.TheWorld and GLOBAL.TheWorld.Ground.forest then
local TheWorld = GLOBAL.TheWorld
TheWorld.Ground.forest:SetForestTexture(resolvefilepath("levels/textures/Ground_noise_a.tex"))

end

end

 
 
 
 
 
configuration_options =
{
{
name = "Showground_noise",
label = "enable new forest turf?",
hover = "",
options = {
{description = "Yes", data = "1"},
{description = "No", data = "0"},
},
default = "1",
},

 
 
 
 
 
If anyone knows what may be failing or if everything is wrong, it would be great to hear any possible answers :)

All enabled.png

All enabled.png

Everything is off.png

Edited by Blaziken656
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DaZoul    1564

oof a coding question, I'll just stay back and read the answers, nodding greatly and pretending to understand.

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