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Jason

[Game Update] - 435626

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viberr    1275
24 minutes ago, Lbphero said:

chrome_PgNrE7MwWp.png.c616f4caa743b4ef348adb548676c700.png

*sobs*

they might beefalo in the caves one day all you need to do is hope (and mention it in every update thread which you are already doing)

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Mike23Ua    10736

Serious question- how is one supposed to logically fit a huge fat Beefalo inside a teeny tiny Spelunking hole? With Woby it makes Sense because she can shrink down to pup size.. but a Fat 8x as big as the hole Beefalo?

Yeah... I’m leaving it up to @minespatch to draw art of Wilson Trying to cram a Stuck Beefalo into that spelunking hole. Haha

Edited by Mike23Ua
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Primalflower    3537
1 minute ago, Mike23Ua said:

Serious question- how is one supposed to logically fit a huge fat Beefalo inside a teeny tiny Spelunking hole? With Woby it makes Sense because she can shrink down to pup size.. but a Fat 8x as big as the hole Beefalo?

Yeah... I’m leaving it up to @minespatch to draw art of Wilson Trying to cram a Stuck Beefalo into that spelunking hole. Haha

have you ever seen the animation for when a boat breaks while you're riding a beefalo on it? I imagine it like that.

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FuriousChimera    1120

I am glad the Moosegoose bug has been fixed, it was troublesome whenever players use it in dedicated servers. Other than lag, some people abuse it, causing rain year-round to kill new players joining after. I really hope if new features be added for prevent wild fire, it will be something else different than rainning. And so far, players can always turn off wild fire entirely, in world gen option.

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Primalflower    3537
6 minutes ago, FuriousChimera said:

 some people abuse it, causing rain year-round to kill new players joining after.

i dont doubt this can happen but like i have never seen or heard about this ever happening, do you have like a screen example or something?

Edited by Lbphero

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FuriousChimera    1120
12 minutes ago, Lbphero said:

i dont doubt this can happen but like i have never seen or heard about this ever happening, do you have like a screen example or something?

I actually saw it several times, I don't take screenshot cuz it was on Klei servers - why bother. They hit Moosling, causing rain in autumn, so definitely wasn't for prevent wild fire.

Edited by FuriousChimera

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Mime    58
5 hours ago, ScottHansen said:

Yes, I was talking to Zach about it when I saw that fix go in. The idea is not lost, it just needs to be done right.

It's converting the knowledge into something the players can read (fingers crossed that this satisfies them)

WE DONT KNOW THE WORD SATISFIED AHAHAH!

thank you!

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QrChuck    375
9 hours ago, Jason said:

Fixed bugs with the Moose/Goose and Moslings that prevented them from leaving after the spring.

9 hours ago, Jason said:

Fixed retrofitted worlds Fountain’s of Knowledge

Thank you so much, especially for this!

 

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frankwizza    46
5 hours ago, Lbphero said:

i dont doubt this can happen but like i have never seen or heard about this ever happening, do you have like a screen example or something?

It was good for summer rain and charging WX.

322330_screenshots_20180809145327_1111.jpg

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ShadowDuelist    9139
8 hours ago, FuriousChimera said:

They hit Moosling, causing rain in autumn, so definitely wasn't for prevent wild fire.

We didn't hit them, just walked nearby so they get aggroed and trigger rain.

In controlled worlds it was a very useful feature, it gave players the choice to avoid wildfires altogether regardless of the base size without having to disable it in the settings, made summer's heat slightly more bearable, plants and crops would never wither, and antlion didn't spawn whenever you didn't feel like dealing with her. It was also the main way for a solo WX to aquire a reazonable charge whenever playing alone.

I never saw it on public servers but I haven't been on much lately, I can understand it could be a strong griefing/trolling tool as well. I hope we get a decent replacement eventually.

Edited by ShadowDuelist
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