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OrdoXenos    100

I believe that this game has accumulated a lot of content for which there is no use.

Just need to remove it and stop releasing skins on it.

First of all, this is a section of clothing with hats that you will never wear. Either these hats need to have a completely different functionality.

But the first thing that needs attention in my opinion is "multitool_axe_pickaxe". In my opinion, it is completely useless.

Wood in this game needs 3-4 times more than stones. It takes 3 times longer to get it. Therefore, a glass ax or a Woody character completely solves the problem with resources. A gold ax is enough.

Such items, similar in functionality with less usefulness, will simply confuse the players.

Instead, you need to add items that serve a completely different function.

Modification "Battle Axes" gives a hint - axes are needed in order to inflict damage in the area and stun monsters.

Edited by OrdoXenos
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OrdoXenos    100
3 minutes ago, Well-met said:

pick/axe requires less hits on boulders. I suppose it's an acceptable niche.

but yes many items require tweaks and that has been known and asked for by the community for many years.

 

Yes, you will deal 5 hits instead of 6. For this you will spend 2 golden tools and waste a lot of time looking for thulecite.

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ShadowDuelist    7095
2 minutes ago, ADM said:

I really like this item :( Imo it's a very underrated tool, maybe it could deserves an additional bonus but overall it's solid, cheap, and it takes you less slots. When I've finished with amulets, armors and staff, I use the rest of my thulecite on Pick/Axe and it really do be nice when I don't play a foraging character.

Well yeah, technically its not bad, but overall most people would rather keep the thulecite for armor instead of something they can make on the fly by keeping just gold and twigs with them, and then probably dispose it.

A durability increase would probably attract more people into crafting one (making it more convenient) and those that already like it as it is would also benefit by getting an even better item.

 

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Well-met    3851
Just now, MAMMAL_MAN said:

I think there should be a QoL update to have all underpowered/overpowered items looked over.

It's already happening. But klei only does a few items at a time.

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MAMMAL_MAN    59
8 minutes ago, Well-met said:

It's already happening. But klei only does a few items at a time.

I was thinking of a QoL update primarily focused on looking over items

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Well-met    3851
8 minutes ago, MAMMAL_MAN said:

I was thinking of a QoL update primarily focused on looking over items

You should look up what "Quality of Life" actually means then lol

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MAMMAL_MAN    59
6 minutes ago, Well-met said:

You should look up what "Quality of Life" actually means then lol

Im just trying to say that I think there should be an update focused on looking over any underpowered or overpowered items

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Ohan    952
1 hour ago, Brubs said:

Pretty Parasol is so cute but everytime i use it i feel so underwhelmed. Maybe reduce it's building cost or boost sanity gained?

Ive found this item to be a real lifesaver when u join servers in spring/summer (maybe thats enough?) But yeah other than that i never craft it. It is indeed pretty though 

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GetNerfedOn    6247

imo these items are there to help players choose for themselves the best methods to survive using heuristics in line with DST's design philosophy of being a game that doesnt directly hold your hand. while we experienced players may already regard the said items as useless there's still afair chunk of the playerbase that isnt experienced and may rely on these items for survival.

In the end, while I may agree that some items like the Night Light, Pick/Axe, Fashion Melon, etc. are not as useful and may even need tweaks, i see no reason to warrant their entire removal or replacement. Players still on the learning curve will and shall find them useful to survive and to me it would be unfair to remove options just because they are less efficient than other options.

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Brubs    3656
52 minutes ago, GetNerfedOn said:

imo these items are there to help players choose for themselves the best methods to survive using heuristics in line with DST's design philosophy of being a game that doesnt directly hold your hand. while we experienced players may already regard the said items as useless there's still afair chunk of the playerbase that isnt experienced and may rely on these items for survival.

In the end, while I may agree that some items like the Night Light, Pick/Axe, Fashion Melon, etc. are not as useful and may even need tweaks, i see no reason to warrant their entire removal or replacement. Players still on the learning curve will and shall find them useful to survive and to me it would be unfair to remove options just because they are less efficient than other options.

Thats a fair point, however, i find it difficult for new players to build a Tail o' Three Cats... They will probably die to tentacles before they could get one of their spots. Also new players tend to tank every hit and just attack until their target dies... So maybe the grass armor could help them with that but then again it is pretty expensive to make compared to log suits (cost - efficient wise)

What i'm trying to say it's that this game could use more Tier 1 items. These could be items that don't need any type of science to make (or just science machine) and provide a little help for a low cost. I think that some items provide not only low nebefits but also they are pretty expensive to make.

Yeah sure it is also part of the game to discover whats worth to make and whats not... Which also adds some difficulty specially to newer players

Edited by Brubs
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ArubaroBeefalo    4839
4 hours ago, Ohan said:

Ive found this item to be a real lifesaver when u join servers in spring/summer (maybe thats enough?) But yeah other than that i never craft it. It is indeed pretty though 

with that, a straw hat, under a tree and a fire you get 100% wetness resistance

idk why people say that is useless

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Blue Moth    4025
On 10/7/2020 at 7:39 AM, OrdoXenos said:

But the first thing that needs attention in my opinion is "multitool_axe_pickaxe". In my opinion, it is completely useless.

that is false. finding one in a chest in the ruins is always nice. not to mention, if you have a luxury axe and opulent pickaxe that are both at 1%, making a pick/axe is the best thing to do with those. and once that pick/axe is at 1%, you can deconstruct it to get the individual tools back.

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Petit Citron    284

While many items do need some tweaks (and for some of them it's more of a cost rebalance), I don't get the idea of telling Klei to remove them.

Like they bother you so much you can't open the craft tab ? :D

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Mike23Ua    7711

I’ve actually paid real money and bought skins for some of those so called “useless” items that you want removed from the game-

Wendys Belongings set includes both a skin for the Parasol, and a skin for Straw Hats.

Klei doesn’t make this game for one person, and they also don’t design game content around the “Meta” way people play.

And i for one would actually like to have MORE skins for those so called useless items no one use’s.

There is no right, or wrong way to play an open world sandbox game.

To firmly rest my case: there are tons of cool unique skins for the average SPEAR, meanwhile the higher tier better weapons are left (mostly) skinless.

As a Result: I use more Spears then (inserts better weapon here) 

But if people thought like you- as in all weaker items are useless please remove, there would BE no sales off spear skins.

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