TheGoldenDonut_

What do you want in DST the most?

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Wumpus the 19th    1136

some, even slight, difficulty increases in the environment, especially if they continue to strengthen the characters in reworks.

29 minutes ago, minespatch said:

More lore. With lore, we can have new items and possible people's and lands that can be added.

This as well.

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minespatch    78450
Just now, MAMMAL_MAN said:

a use for glommer wings

You could suggest that on "suggestions and feedback" for a future QOL like they did with batilisk wings?

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CaptainChaotica    5596

Well first of all--basically what Mike said.  I loves me some biomes, and climate diversity, etc.  That's why I keep doing stuff like putting the Cherry Forest into my worlds and making the seasons randomised.  (Also occasionally the sugarwood biome, and the desert world, and IF it still worked, multilands/megarandom.)  I've always thought it would be AMAZING to have a blended world where one could, say, live in the ROG style while on the mainland, but then the coasts were sandy and once you sail away from them, when you hit islands the _Shipwrecked_ climate, biomes, and mobs would kick in.  (And the seasons would match up, in case you're wondering--so, if it's autumn on the mainland, the islands would be in Mild Season.)

That ain't happenin', in DST _or_ regular DS, for technical reasons--but seperate biomes constrained to stay on one island (area completely unconnected to the mainland) _in general_, MIGHT be doable.  And it'd be really interesting.  Even if, I'm pretty sure, most of them would kill me instantly because I suck.  : P

After that, blowGUNS, because it's always bothered me that the blow-dart _looks_ like a multi-use thing you could refill, but isn't.  And hey, that stupid MacTusk can snipe me over and over again with those damn things!  I want reuseable ranged weapons that people other than just Walter can use.  They can be expensive to make if you like. But I want 'em to exist, sans mods.

And then Walani, 'cos I like her and it REALLY bugs me that the _one_ character they brought over from Shipwrecked is the one I ALREADY didn't enjoy playing (and then they amped up the part I didn't like, even more!  It's like "We finally have Shipwrecked in DST!  "YAY!"  "It's this part."  "Oh.")  Now that we have proper oceans, give me my surfer girl!*

...Notorious

*I'm the one who does the retro music collection thingies, so I kinda had to do that.  lel.

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Skorne    313

Yeah, more creatures and biome stuff. That giant Emperor Pengull from the mobile game spinoff, I want that as a miniboss.

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Hornete    5725
23 minutes ago, Skorne said:

That giant Emperor Pengull

Giant Emporer pengull? I'm sorry what, I wanna see a giant emporer pengull! I didn't see any pengulls in any of the Newhome teasers, post a pic if you can!

Edited by Hornete
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BellumOmnes    110

Metal working, Electricity, more Cave stuff tied to the bug people, another NPC like Pearl the Hermit crab with their own personal quest and more seasonal enemies like the MacTusk. The small ruins from the Hamlet would be dope, too.

Edited by BellumOmnes
readability
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CameoAppearance    2575

Bringing over the remaining, non-retired Shipwrecked and Hamlet characters* is my #1. Rework them as much as necessary to make them viable, balanced, and distinct, but I'd like to have them. More NPCs like Pearl and more complex interactions with existing ones like the MacTusks would be rad, as would more summer entities that reward you for interacting with them rather than punishing you for not interacting with them like the antlion. (More seasonal entities along those lines in general would be nice, but especially summer; most of the existing ones are for winter.)

I'm eager for some seafaring content that makes it rewarding to go sailing and keep sailing after you've completed Pearl's story and have enough stone fruit bushes and glass cutters to satisfy yourself, too. At least, if you're not into fishing minigames or sea bases for their own sake.

*plus Wagstaff the Technically Not A Hamlet Character But Basically A Hamlet Character

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Brubs    3674

So many things... Lore comes first.

Propably a good reason to sail on the ocean. Im positive next update will add more ocean related material.

Some Wurt QoL changes would be appreciated as well.

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M.P    46

I want guns and rifles, or bows and arrows (or even Javelins or throwable spears) with proper mechanics. And yes, I know there are mods that add these, but they're so janky and often cause more issues than the content they add.

Why? Because IMO Don't Starve needs more ranged weapons that aren't over-expensive for their performance.

I don't care that much about lore but that would also be nice.

Edited by M.P
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