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-Variant    5719
1 minute ago, Nikki Darks said:

Hmmm.... But why?

They're overly thought provoking. They lead me into a sense of astonishment at the fact that I can function as a proper mother in this otherwise harsh and unforgiving world. Or, should I fail, I realize I am not fit for motherhood and am sent into a downward spiral until I switch to a life of giant moon mutated plant gardening and spend my nights mourning the loss of my smallbird son while staring into the empty void that is my now newborn Sea Weed.

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WheatleyBr    15

Well well well, the game's difficulty is interesting, if you're playing blind you'll probably have quite some trouble with it, but if you get access to any of the guides that there are the difficulty drops quite a lot, the game itself is pretty easy after you get through the unknown part of it, certain mechanics are so exploitable that it really just cuts out any challenge it has, meatballs make you not worry about hunger ever, burning stuff for warmth in winter makes cold not as dangerous, if you learn DST once, you'll never struggle with it again unless you're doing some challenge on top of it, so i think that the game is easy, should it be harder, well that's not up to me...
Also Wormwood best! don't @ me.

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Brubs    3653

I feel like the game used to be harder. It could probably be because i learnt how to play it though (also wiki checking played a big part).

If i go back into 2020 patch notes, Sea became tougher in terms of difficulty, but i barely leave land anyways. Then there's some QoL changes that made the game a tiny bit easier imo, such as quick drop, shadow pieces and other structures showing on map, etc.

If the Ocean was more rewarding i think the overall game  difficulty would be balanced because honestly, I loved the new changes, but the drops on new mobs/ fishing seems unworthy.

Edited by Brubs
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Frashaw27    1259

The games difficulty has remained the same since our initial experience, but has been dulled by our intensifying skill. Since the difficulty is reliant on player skill and unknowingness, it is hard to pin down how to balance this game because this can very so much. While the game can go into a somewhat RnG route to make the game more interesting, this will devalued skill and confuse players as they are dealing with more and more problems that they don't know how to combat while they appear sometimes but not always. What I always liked about rouge-lites is that the player retains some control over what they are dealt, like a hand of cards in Poker, while still having to rely on what the game gives them. DST seems to give this perfect, lightning in a bottle, way of giving players a decently consistent experience while also providing enough RnG, like Biome Placements and Set Pieces, to make each world fell unique enough so that starting over doesn't feel as repetitive. In short, the difficulty in the game is hard to pin down, but I feel that the game provides a unique enough experience to allow players to gradually grow in skill and overcome that difficulty, which makes it rewarding as you can see visible improvements between worlds. While the game may seem to get easier as you play it, the game didn't get easier but you got better at it's bulls**t. It's as difficult as the first time, but you were able to be that factor that made it easier.

In terms of comparing DS to DST, there are about the same. While it is a bit easier then DS, it's not by much as any problem you would have in DS would gladly transfer over, to DST. Can't survive Winter? Guess who is freezing DST! Starving in DST? You're going hungry in DS! I do feel that with every *** of difficulty decreasement, there is always a tat for something that makes it harder. More grass, twigs, and berries? Now we have disease(please don't start a discussion about disease)! We now have Op Boss rewards? Now we also have lower durability for almost every armor! We now have renewable gems via Dragonfly? We also can't amass Nightmare Fuel for free from the ruins. Yes, while most of these are quite petty, it shows how there are somethings that are easier in DS and some that are easier in DST and it makes it so that they both have their own unique benefits and challenges from playing both versions, which adds to both games uniqueness. Comparing the too games is like comparing apples to slightly different apples, so may have a part that you like more then the other and the other may have a part that you found lacking in the first apple, but they still grew from the same core of being a apple. You can compare them all you want, but at the end of the day the changes between the two are miniscule at best until you get to exclusive features which is a entire topic in it's own right.

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Cheggf    821

Overall difficulty is fine, I see no issue with it being really easy for experienced players. I'd like to see some items get tweaks, though. Some are too strong, some are too weak.

Edited by Cheggf

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Owlrus    3694

I just want something later on after hundreds of days that is engaging, fun, and not tedious/unrewarding activities like chopping trees are.

TL;DR - My full thoughts on difficulty and how I think it would correlate to "fun".

Spoiler

Honestly I don't personally think difficulty by itself would make the game more interesting or fun; I think that, in order to make the game more fun, more variety and end-game content would be pretty nice. If, after I reach triple digits in days, all I have to look forward to are harder hound waves, rebuilding my base because of things that destroy it often, predictable challenges with no variety, and me having to leave my base for extended periods of time to deal with constant repetitive threats that aren't fun I'd rather just reset the world. On the other hand, having some new stuff (game altering) available starting after a certain day count, alternating non-predictable late-game content, and non-optional engaging activities that aren't devastating or boring would also be nice to liven up the game after you reach triple digits in days or more.

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Pinegrove    1154

I think that the game is quite balanced overall as of now! Not difficult enough to make you rage quit all of the time, but not easy enough to get way too boring. There are plenty of gamemodes and challenges you can try if the game has gotten too repetitive, including mods like Uncompromising Mode. There is always room for improvement, though, and sometimes you just have to pick up another game for a while (Klei has lots of other games that are just as cool) and that's okay. 

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Notecja    865

Difficulty is fine I think. I'm more for optional challenges than anything forced - like optional hard areas, optional treasure hunting, optional sailling... I would love to get more late game optional hard content, but I wouldnt change anything about starting or mid game difficulty.

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ArubaroBeefalo    4656

Has a huge learning curve so new players will die of numerous way (i wish i could see how many different deaths i have since i started playing) but when you know the game the years are easier. The only difficult can come from ruins, raid bosses and mistakes.

Food is a joke and world editing is a mess to balance it for 1 player, 2 players, etc

Season are countered by few items

Seasonal bosses are from rog so they are simple when you learn

 

So, imo, for a new player is so difficult but for a experience player can be just rutine (some people like this because of being his confort place) and this without taking in count the many food farms, ways to cheese bosses (just copy a youtube video and win...) 

 

I think klei should focus on making the game the game more complete for every public with more content like they are doing with RoT and when the amount of content that new players can enjoy become enought they could focus on doing something in late game/post fw

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ArubaroBeefalo    4656
5 hours ago, Pedrito said:

Klei should stop focusing in the meta players and add fun stuff , this is not about difficulty.

Klei made an entire deep mechanic for fishing ignoring bunnymen/pigs autofarms

Also this game can be perfectly played without following the meta 

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PandoPon    89

I find it being okay for the most part. The only thing that bothers me is amount of health some bosses have, like - usually i end up playing Solo and fighting a bee with 22k hp just makes me use Health Scaling mods. And maybe hounds after 100 days are a bit too numerous and too often...

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