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C4lico

Memorials are useless

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Tsabo    31

My dupes drop their Snazzy Suits on death.

Do yours not drop their suits, or do they drop their suits and their corpse gives decor as if they were still wearing it?

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C4lico    13

wow I didn't realize they dropped their suits. i tested it and they drop their suits and continue to give decor even after a reload!

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Gurgel    1906
12 hours ago, C4lico said:

wow I didn't realize they dropped their suits. i tested it and they drop their suits and continue to give decor even after a reload!

Clearly "alternate decor" at work!

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Tsabo    31
1 hour ago, oosyrag said:

Glass tomb anyone?

If I could work out a reliable way to have dupes transport corpses to specific locations I would totally do this. Lenin's-Mausoleum-ing my noble dead is I think so much nicer than dunking them in a grave marker (and apparently the still-living dupes agree, thence the decor bonus).

Presumably you'd need an empty memorial, and then some sort of rube-goldberg-machine automation pressure pad / filter switch / door lock device that blocks the path to the memorial when the corpse-carrying dupe is at the exact right spot?

OP can you confirm that the decor buff remains if the corpse is moved?

Edited by Tsabo
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Sanchozz    66

yes, I totally agree.
the aspect of the death of duplicates in the game is absolutely not worked out.
for example, 10 duplicants died in a short time, survivors received the "mourning" debuff, but:
1b54647e8350b19ec568da9d362e0730.jpg.0d7dece28cfea15f5cc87c676f113c45.jpg

let's bury the dead in the graves. the survivors cried - and the "mourning" debuff disappeared completely.
now let's destroy these graves - no consequences, no corpses, no diseases, no debuffs, no memories, nothing.

Some time ago I wanted to make a mod that corrects the aspect of death of duplicates.
I was inspired by some of the features from the earliest versions of ONI (which were later rejected by Klei), and the game Rimword and its Psychology mod.

I have implemented several features such as:

  • Reworked debuff "mourning" and funeral ceremony,
  • Duplicants are debuffed when they see a corpse in sight,
  • a permanent debuff if there are unpolished corpses,
  • when the grave is destroyed, the corpse is returned, and all duplicants receive a debuff,
  • corpses rot over time,
  • rotten corpses pollute water and air and spread zombie spores.

457140_20200914223340_1.thumb.png.56d71158b74aa64784600736580af2a6.png

I would like to implement a few more features, inspired by games like Rimworld, Darkest Dungeon and Fran Bow.

I will not publish this mod in the Steam Workshop until it is fully ready.

Unfortunately, however, I lost the war with laziness and lost my creative inspiration. Now I don’t know when I’ll get back to mod programming again.

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Tsabo    31

I made that Rube-Goldberg machine I said I would.

Mausoleum_1.thumb.jpg.faf44422f15e900b62d8a17847171536.jpgA

I've never much tried to use duplicant checkpoints before, mostly 'cos everyone said they were awful. However, they DO have the (rare, maybe even unique, afaik) property that duplicants will try to path through them even if they're turned off. Usually, this is awful and time-wasting, but for our mausoleum plan, exactly what we need (well, with caveats, which I'll get to later). Therefore: have a Tasteful Memorial accessible only via an off checkpoint, dupes try to transport corpses to it, stand pondering at the door for a while, and eventually give up, dumping whatever they're carrying on that exact tile. Bingo: this is exactly how we get what we wanted, corpses on a tile of your choosing. Ideally, make the underside glass tile first - I don't know what happens if you try to build an artificial tile on a cell occupied by a corpse, but I imagine it can cause complications.

Mausoleum_3.thumb.jpg.4c49459d6f7575cd6931f2da5417e63e.jpg

As more "industrial accidents" occur, deconstruct and reconstruct the checkpoint at the new final resting place of the next body, simples.

I had hoped this would be the nice neat end to the tale, but not... quite. Because you see, undertaking is a contemplative business for dupes. Stymied from carting their comrades to their intended Tasteful Memorial place of final rest, the dupes tend to get so wrapped up on philosophical questions as to the nature of the duplicant soul and the fleeting cruelty of life in a time-shifted asteroid, that they lose sight of earthly concerns. Including the earthly concern to seek oxygen if you happen to be constructing your mausoleum at the bottom of your CO2 pit.

Mausoleum_5.thumb.jpg.df023235958c64722ede6343329f593b.jpg

OOPS

Still, it means that at least I can show you what a longer version looks like.

Mausoleum_6.thumb.jpg.889a2b3b762959f6baaaba6387dbf887.jpg

RIP Gossmann and Otto. Undertaking is literally the most dangerous profession in space.

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Yunru    1220

Presumably if you had an airlock door between the checkpoint and the gravestone, they'd drop the corpse if the door ever locked. 

I'd say pair it with a dup sensor, but both weight and presence would count corpses. 

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